Commit Graph

277 Commits

Author SHA1 Message Date
moxian 1683c4271a Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
2020-12-16 14:43:15 -05:00
SabreML 678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
variableundefined 2c1e443747 Refactor IsHandgun() to a class variable called can_holster 2020-10-15 14:03:04 -04:00
farie82 81682dc626 Adds muzzle flashes for guns depending on the ammo (#13322)
* Muzzle flashes added for guns

* Use an muzzle flash effect now.

* Unused var

* sillenced guns have a lower alpha muzzleflash effect
2020-09-20 12:41:45 -04:00
AffectedArc07 90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00
variableundefined 3a3ff1400a Merge pull request #13447 from EMPlight/BulldogXLmag
Adds Bulldog extended drum mags and bundle for nuke ops.
2020-09-14 16:45:04 -04:00
TDSSS ada7ddb605 shotguns come preloaded with buckshot now 2020-08-27 14:49:52 +02:00
EMPlight 9365120416 Merge branch 'master' into BulldogXLmag 2020-06-27 15:21:59 -07:00
Fox McCloud b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
EMPlight ce2ec83e01 Adds Extended drum mag and bundle for nuke ops. 2020-06-12 22:43:55 -07:00
AzuleUtama a6330d5977 Added sprite and updated compact rifle icon (#12825) 2020-04-10 22:39:18 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited 40521a643b detective revolver can now screwdriver_act 2020-02-21 23:57:33 +00:00
Fox McCloud d6a6debf94 Traits framework (#12548) 2019-10-15 20:12:46 -04:00
Fox McCloud 5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
farie82 0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Couls 977433af5f Merge remote-tracking branch 'upstream/master' into dual-wielding 2019-08-27 20:11:08 -04:00
SteelSlayer 2dbc09f734 who said you could move? get back there 2019-08-25 08:48:20 -04:00
SteelSlayer 205b36feca Fixes not being able to insert mags into the L6 SAW 2019-08-25 01:20:31 -04:00
Fox McCloud 3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Couls fae76166c2 Dual wielding! 2019-07-18 00:05:35 -04:00
Mark van Alphen ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Mark van Alphen b65fbb907e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	icons/obj/vending.dmi
#	paradise.dme
2019-05-30 19:35:52 +02:00
Mark van Alphen eac4f841ce Switch to penetrator/sopo rounds only 2019-05-02 01:39:11 +02:00
Mark van Alphen 5216106192 Uplink kit rebalance 2019-05-01 21:35:56 +02:00
Mark van Alphen 1689e46f1e Added Syndicate base and ported over turf decals 2019-03-31 20:26:02 +02:00
Fox McCloud 182177f6eb grammar/wording 2019-02-23 18:17:21 -05:00
Fox McCloud bb3f2266cf Adds Compact Sniper Rifle to Uplink 2019-02-17 03:32:10 -05:00
xerdies 2fe8fc3073 Adding new sniper bullets. 2019-02-15 20:35:51 +00:00
xerdies ede4f5d6c8 Updated to boolean. 2019-02-14 21:10:21 +00:00
xerdies 98c3a35174 Initial Commit for the Donksoft sniper. 2019-02-13 21:41:36 +00:00
Aurorablade d3448cf287 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-29 17:42:39 -05:00
Granodd 6c53564df2 Merge branch 'master' into GunsAndGunAccessories
# Conflicts:
#	code/modules/projectiles/guns/projectile/automatic.dm
2019-01-26 02:17:22 -05:00
Aurorablade b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Aurorablade 4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
AzuleUtama 25ee0ddade Syndie Bundle Rework 2019-01-10 19:23:47 +00:00
AzuleUtama fb052938c8 Cane shotgun darts more effective + other changes 2019-01-05 01:41:39 +00:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
AzuleUtama 8284c56c54 Fixes bulldog and c20's low ammo alarms only going off once 2018-12-12 00:28:45 +00:00
Granodd 8fb45039c0 moved attackby proc to projectiles/guns/projectile.dm 2018-12-02 21:10:20 -05:00
Granodd 9725c7536b Refactors reloading and adds new gun sounds to ballistics 2018-12-02 03:20:05 -05:00
datlo 2c3541b95f Fix a couple of finger gun issues 2018-11-25 19:04:53 +00:00
datlo a80efa4924 Add the advanced mimery kit to mime uplinks
Also adds :
Mime specific spellbooks
TG wizard forcewall (mime is a subtype, will implement for wiz later
probably)
Fake finger gun spellbook in arcade
2018-11-23 07:23:34 +00:00
variableundefined c2bf480622 Merge pull request #9631 from Birdtalon/ERT-changes
Gamma ERT Changes
2018-10-09 08:58:15 +08:00
variableundefined c96eebb767 Merge pull request #9401 from shazbot194/9mm-enforcers
Updates Enforcers
2018-10-08 08:12:25 +08:00
Birdtalon f36b0a4bff changes equip_to_slot_or_del() to equip_or_collect() to prevent item deletion from backpack_contents list
numerous bugfixes
adds new suit sprites
2018-10-07 22:32:44 +01:00
shazbot194 400b237ba2 Oops, fixes foam enforcer icon 2018-08-26 01:58:17 -08:00
shazbot194 e2d7eb0800 Removes a bit more unneeded code 2018-08-26 01:56:27 -08:00
shazbot194 5fa2b58f33 Removes new icons 2018-08-26 01:52:38 -08:00
shazbot194 939cefcca0 Updates Enforcers 2018-08-22 18:48:01 -08:00