Commit Graph

714 Commits

Author SHA1 Message Date
quartz235@gmail.com
1f2e67f9ff Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-03 00:09:44 +00:00
VivianFoxfoot@gmail.com
c9d716f6b8 Removes the ERP system because it has bugs in it/generates runtimes and I don't feel like maintaining/expanding it. If any of the other coders want to, they can re-add it.
Converts the metadata system into its own thing
Makes ghost_ears hear emotes as well as a test.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3392 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-02 15:55:46 +00:00
VivianFoxfoot@gmail.com
21ae24c083 Makes allow_ERP for a player start off by default.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3388 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 17:32:42 +00:00
VivianFoxfoot@gmail.com
554b4bafb7 Few changes (that don't actually do anything yet, but more notes for later!) on erping from suggestions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3387 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 15:43:10 +00:00
VivianFoxfoot@gmail.com
dd4a4a5b7f Minor fixes to the tensioner, changes to the borg deathsquad from 6->3 and fixes their cell
Changes changling unstun time to 45 from 25
Fix for the datumvars file which had spaces instead of tabs
Adds the starts of a rather robust erping system!  In time, we can make SS13 as realistic an ERP simulator as it is an atmos one.
Adds metadata support for clients, mostly to hold ERPing notes.  This is included in the savefile.
Adds code support for a parrot in!  Just needs a sprite
Bugfix to the 'resist' button, unless I don't understand how it works.  I don't see how it could have ever worked before.
Preferences are now attached to a mob



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3386 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 15:27:21 +00:00
vageyenaman@gmail.com
6224c7f6c2 View variables now properly displays the contents of an associative list (ie stuff like list("ballnumber" = 2)).
Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective.

Removed the radio mode toggle verb, as telecomms has long left the "experimental" stage.

Messed with sec huds. Their readings are far more reliable. Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. Uses /mob/living/carbon/human/Topic().

Added some new sprites from the forums, including those spider sprites and the new, more feline-looking cat.

Dat changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 07:50:48 +00:00
elly1989@rocketmail.com
fcb10e6e32 Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 06:39:22 +00:00
elly1989@rocketmail.com
81d6e5abb3 Changed private messages to forward to client from mob rather than the other way around. As it makes more sense.
Merged the Admin-PM verb and the PM stuff in Topic() as it was 99% the same code anyway.
Admin to Admin PMs are no longer annoying and LOUD: "-- ADMIN PRIVATE MESSAGE --"
All Admin PM messages to non-admins are now 'LOUD'.
Admin-PM verb is now sorted by Mob rather than client as per request
Can again PM mobs by right clicking them.
Apologies for totally missing the last 2 things on my last commit :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3381 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 02:28:30 +00:00
VivianFoxfoot@gmail.com
79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
quartz235@gmail.com
a3bf2d0a03 Runtimes goin down for the count
Lookin at the ground
I think they a hater

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3371 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 22:17:00 +00:00
vageyenaman@gmail.com
d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
elly1989@rocketmail.com
38a9e343a6 Fixes Issue 441 (it was a typo)
Fixes Issue 424 (it was some code in turrets.dm which was setting all the turret controls in the lobby area to off...for no raisin.)
Admins can now PM people in the lobby
Admin-PM verb now uses clients instead of mobs
Removed a vulnerability in the PM system that allowed unauthorised access to a select few admin-tools.
Text changes in examine verbs for monkeys and humans (typos)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3366 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 10:06:32 +00:00
johnsonmt88@gmail.com
4c7d775593 Secborgs now have modified tasers:
- It holds 6 shots 
- It recharges one shot every 10 seconds automatically

Secborgs can no longer run faster then the speed of light. They have standard borg speed.

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3365 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-27 21:43:43 +00:00
vageyenaman@gmail.com
e78787808a Adds a isDay() function and isAprilFools() macro function which uses isDay() to determine if it is month 4 day 1. GET BUSY.
Other shenanigans.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3361 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-26 02:17:45 +00:00
vageyenaman@gmail.com
84cbbbcced Prototype for transit escape shuttle/pods. If there are any bugs, ping doohl on IRC or make an issue.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3350 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 01:15:47 +00:00
VivianFoxfoot@gmail.com
c0044d5e15 Bugfix for hallucination not going down
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3348 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 21:06:52 +00:00
quartz235@gmail.com
dfbcf7edf5 Fixes unconscious mobs counting towards the "everyone is dead lets restart" thing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3344 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 06:10:44 +00:00
VivianFoxfoot@gmail.com
e14671e234 Adds Halloss as a damage type weapons can do. Halloss can be healed by sleeping. Halloss now effects the interface more fully.
Adds a holodeck to fitness!  
Tensioner now respects antagonist preferences (Mmph.  More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people.  (How?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3341 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 04:39:38 +00:00
VivianFoxfoot@gmail.com
eb9dabf3c7 HUD damage indicator now updates with halloss
Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with the initial shunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3337 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-22 01:32:29 +00:00
kortgstation@gmail.com
03158b34e3 Changed Magic Missiles cooldown to 15 seconds.
Made the range on Artificer 0 so the shell will spawn under the user.

Wraiths can now see in the dark.

Moved the emergency storage near arrivals to replace chem storage, put an art supply storage where the emergency storage used to be.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3332 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 22:54:30 +00:00
joe.heinemeyer@gmail.com
fa3c701eb2 Some hallucination updates. Should make fake attackers work better, and allowed more than one to occur at once. Also: Health properly updates with halloss, which was an oversight on my part.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3330 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 03:12:51 +00:00
elly1989@rocketmail.com
489dd08b92 Committing a tiny sanity-check fix from Nodrak.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3328 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 02:57:48 +00:00
petethegoat@gmail.com
b19404f074 Sanity checking in robot move
Added CompactNinja's sterile masks box sprite

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3322 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-18 22:01:23 +00:00
elly1989@rocketmail.com
5b27906517 Examine bug-fixes because I shouldn't code in the early hours.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3317 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 11:30:27 +00:00
VivianFoxfoot@gmail.com
dd27131ce9 Adds a message to corpses that have had their ghosts leave the server/become something else
Readds the ablative vest's reflect chance at a considerably lower percentage
Fixes a bug where ghosts couldn't examine human bodies.  
Fixes a bug where tensioner-spawned deathsquads would be braindead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3314 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 00:28:41 +00:00
elly1989@rocketmail.com
6ba52d7a0d Sanity check for jobban_isbanned() to prevent any antag jobban resulting in a ban from any antag jobs that may be added or renamed or whatever.
Tidied human/examine.dm a bit more.
Can no longer examine mobs while unconscious/blind/whatever. A more extensive fix is in the works.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3313 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:56:29 +00:00
petethegoat@gmail.com
22d451be9b Optimisation for the janiborg cleaning. Thanks to Rockdtben for pointing this out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3311 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:15:35 +00:00
petethegoat@gmail.com
c41c62ded4 Janitor borgs have been massively upgraded.
They now clean as they roll, and have a trashbag.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3310 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 21:35:18 +00:00
VivianFoxfoot@gmail.com
5c60282cee Adds modular changeling. Modular changeling means changelings now purchase the powers they want. Adds a few new powers as well as a framework for easily adding new ones.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3308 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 19:10:42 +00:00
petethegoat@gmail.com
2c069f8a97 Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for changelist.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3307 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 14:58:59 +00:00
kortgstation@gmail.com
28c9f10310 Fixed HoS locker vanishing when emagged
Commented out bloody footprints until someone can figure out a sane way to prevent there being hundreds if not thousands of decals a round.

Reverted Doohl's riot armour/ablative armour changes (the code for reflection is just commented out, neat stuff)

Fixed the typo on the CE's request console

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3304 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 05:08:24 +00:00
petethegoat@gmail.com
d6f3d8a7cc Changed blood application to make the weapon bloody, rather than the hands of the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.

Improved a few random sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3291 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 18:48:28 +00:00
elly1989@rocketmail.com
784b3d8838 Committing Hair-styles from Baystation and WJohnston's detective hair.
There's now also a profile preview of your character in the character setup screen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3288 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 11:47:24 +00:00
vageyenaman@gmail.com
216b3fbf29 Some work on aliens. I'll finish this up soon.
Gave riot shields a 99% chance of blocking pushers from pushing their wielders (given their wielder is not on the help intent).

Added a projectile reflection mechanic. Ablative Armor will often, when the groin or torso is struck, deflect projectiles back to the tile they came from (not back the original shooter). Deflected projectiles aren't 100% accurate, so ablative armor can result in friendly fire.

Hopefully stopped humans from waking up 1 second after they fall asleep.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3286 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 02:05:01 +00:00
elly1989@rocketmail.com
9fc0fe564f Updates handheld-flashes so that they cannot break on their first use. Their chance of breaking is directly proportional to their frequency of use (ranges from 0% to 5%, used to be a blanket 2%). Their capacitor recharges one charge every 60 seconds. Once their 6 charges are used up, they temporarily stop working whilst their capacitor recharges. This should mean that flashes will last a long time with light use (defence/rev), but not for spamming (shitcurity).
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3285 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 22:39:26 +00:00
vageyenaman@gmail.com
066935bc01 Adding back in the Traffic Control Console to the telecomms satellite. Let's hope you guys don't fuck over the server with this!
Committed Nodrak's work on Jobbans. (Thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)

Some miscellaneous mapwork and runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3283 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 05:19:15 +00:00
VivianFoxfoot@gmail.com
b97447781a PDA messages now require an active messaging server.
The admin rejuvenate command now stabilizes body temperature as well.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3282 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 05:12:21 +00:00
quartz235@gmail.com
3300dc7398 Fixes issue 420
Fixes issue 417

- Ghosts no longer block AI spawning
- Grilles no longer shock you if you're in an exosuit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3279 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-12 23:49:13 +00:00
elly1989@rocketmail.com
e791749512 Holy crap BYOND is retarded. ;-;
\icons[object.icon] does not work correctly and may cause client crashes. This totally doesn't happen when testing locally so I guess the icon stuff must be done client-side/be lag-induced or something? I've also noticed that icon-updating is very slow (items tend to disappear briefly when being made bloody looking). With the recent forensics updates everything gets bloody, resulting in massive bulshit.

I am working on a rewrite of bloodied-icons. For now, this should stop runtimes from examining humans caked in blood. Unfortunately the little icons in the chat-log will no longer be visible when items are bloody, I hope to fix this with said rewrite of bloodied-icons.

Moved the paper_talisman icon into bureaucracy.dmi to make Cult mode playable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3277 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-12 13:04:55 +00:00
petethegoat@gmail.com
1dfffdd4f8 Added folders and filing cabinets. Filing cabinet code jacked from BS12!
Clipboard and paper fixes.
Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the Sec entrance.
Additionally fixed monkeys crawling when stunned.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3274 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 23:07:32 +00:00
VivianFoxfoot@gmail.com
5cf9243b20 In line with the current test of modifications to borgs, traitor borgs can no longer be blown by a robotics console if they hack themselves. Lockdowns have a mechanic to prevent meta.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3273 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:44:40 +00:00
kortgstation@gmail.com
1ed1bcb049 Secborgs no longer have a taser, but are now as fast as humans and are unpushable. This is just a test so don't go crazy. It (probably) won't be permanent.
Nuke teleporter board now costs ten crystals.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3271 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:06:22 +00:00
vageyenaman@gmail.com
eadf904ff1 Applied Carn's Holopad requests patch. Basically allows for people to request the presence of an AI at a holopad.
Some work on porta turrets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3270 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:33:11 +00:00
VivianFoxfoot@gmail.com
d4eb845626 Adds a new config option called 'Tensioner'. If enabled, if the tensioner thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If pulsed, they close like a sliding glass door.  If cut, they do not close by themselves.  
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:08:31 +00:00
elly1989@rocketmail.com
2eb4e334de Fixed a typo in human/examine.dm which would cause a runtime when wearing bloody glasses and no gloves. Sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-09 01:37:58 +00:00
joe.heinemeyer@gmail.com
bb16e6d1b1 Speed things up yet /AGAIN/ and added an improved UI to the detective's scanner's dossier screen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 00:59:10 +00:00
joe.heinemeyer@gmail.com
cb5a57549d Fixes for detective work. Should fix some of the massive lag, probably caused by all those list()s that were being made for every atom. And this is why I should not code at 2AM. (A UI overhaul-ish thing will come soon for the detective computer.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 00:01:53 +00:00
joe.heinemeyer@gmail.com
5256f1e3f5 Fixed some fingerprint runtimes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3245 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 22:24:46 +00:00
vageyenaman@gmail.com
1a9d9dd960 Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will crash when more than 1000 statements are called, and alert admins (scripts over 1000 statements are assumed to be buggy or malicious).
You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different blood makes different colored prints. Animals leave pawprints, humans leave footprints, aliens leave big claw prints.









git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3242 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 07:00:31 +00:00
joe.heinemeyer@gmail.com
43b00f5f89 Fix for bloodying shoes when walking in a puddle of blood.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3241 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 03:13:07 +00:00