Commit Graph

10404 Commits

Author SHA1 Message Date
Farie82
8a20f24bb9 Makes blob creatures be able to be set on fire (#15076) 2020-12-16 13:57:45 -05:00
Farie82
8e386fcad8 Revert the workaround for byond version 1537. Bump min version for travis (#15118)
* Revert "Makes code 513.1537 compliant (#15093)"

This reverts commit 5ccbbf1192.

* bump version
2020-12-15 13:33:41 +00:00
SabreML
36c7d0d5f5 Skrell anti-nerf (#15048) 2020-12-14 11:35:53 +00:00
AffectedArc07
5ccbbf1192 Makes code 513.1537 compliant (#15093)
* Makes code 513.1537 compliant

* Apply suggestions from code review

Co-authored-by: Farie82 <joepvelden@hotmail.com>

Co-authored-by: Farie82 <joepvelden@hotmail.com>
2020-12-12 08:57:57 -05:00
Farie82
3a0cf40ca0 Makes cling and smuta transforms update your sec HUD (#15085) 2020-12-11 19:27:07 +00:00
Tom Heeren
61f6fac382 AIs can now toggle whether they wish to announce oncoming station arrivals or not (#15069)
* Adds an arrivals announcement toggle

* arc's suggestion

* Arc smells like FALSE

* Autodoc me Arc

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* AHHHHHHHHHHHHHHHHHHHH

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-10 09:00:49 +00:00
ExusA
fc5bb118b3 10 new Diona "hair" styles (#15021)
* First commit

10 new diona 'hair'-styles!

* Newline

* Applied suggestions from review

The literal only thing that could've been wrong about the code, was. good job me ._.

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-09 12:17:11 -05:00
SabreML
c5d66be971 Purified/Holy construct tweaks (#14845)
* Changes 'isAntag()' to check 'living' rather than 'carbon'

* Purified construct changes

Changes:

Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.

* Reverted blue tint
2020-12-09 11:21:20 -05:00
Kyep
a6d048f719 Fixes #15065 - green terrors laying eggs while in vents (#15067)
* Fixes #15065 - greens laying eggs while in vents

* AA suggestion

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-08 12:31:33 +00:00
SabreML
e641fe9c1a Swarmer Beacon EMP damage (#15032)
* Update swarmer.dm

* Update swarmer.dm
2020-12-06 22:45:56 +00:00
SteelSlayer
6c6e71fc1b mmi no ghost (#15050) 2020-12-05 10:12:47 +00:00
Kyep
f29d7c6e64 513 requirement, user-friendly byond version requirement handling (#15041)
* v1

* docs

* AA suggestion

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* MINIMUM VERSION 513

* // => ///

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-03 09:25:22 +00:00
Kyep
8def3bf2af TS Mother Rework (#14856)
* basic functionality

* map edit: delete mother from awaymission

* IncubateEggs, PickupSpiderlings, anti-exploit stuff

* editor, please stop messing with my indentation

* fixes

fixes: stops "cancelled" messages when a terror is in an airless pipe, stops incubate being used on eggs on an adjacent tile,  makes the "cannot incubate due to lack of regen points" message clearer, stops spiders using remoteview while in a pipe which messes up their vision

* fixes being able to wrap spiderlings/etc into coccoons if they're on top of a dead body

* mother webs block spiderlings from passing them

* AA suggestion

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-02 19:25:19 +00:00
dearmochi
28acf26d65 Makes point arrow travel smoothly to pointed object (#14979)
* Makes point arrow travel smoothly to pointed object

* Don't animate on same turf, add easing
2020-12-02 18:39:31 +00:00
SabreML
73a19ddffa Update emote.dm (#15033) 2020-12-02 09:25:58 +00:00
Kyep
382032c87c Fix: allow AIs to restore safties on hacked bots (#15037)
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-12-02 07:19:17 +00:00
SabreML
0398ebd249 Adds the ability to pat out fires on burning people (#15015)
* Update carbon.dm

* Heat resistance
2020-12-01 09:27:42 +00:00
AffectedArc07
ee13f13a2a Merge remote-tracking branch 'Paradise/master' into nanoui-is-dead 2020-11-29 09:46:30 +00:00
Kyep
e371ad0326 Fixes TGUI ghost orbit menu runtime (#15011)
* orbit menu tgui debugging

* CI test

* enforce R.mmi.brainmob.name != null

* typing

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-11-29 09:42:53 +00:00
AffectedArc07
c12a3654fd Converts these 2020-11-27 10:26:52 +00:00
AffectedArc07
4996ac3373 Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead 2020-11-27 10:21:41 +00:00
SabreML
fef10c8614 Adds a setting to disable chat bubbles when typing 'me' emotes (#14930)
* Update typing_indicator.dm

* Attempt two

Added a new verb

* Don't need this

* Review stuff
2020-11-27 10:19:28 +00:00
dearmochi
0d9a73f018 Adds a "follow" button to things pointed to by ghosts (#14981)
* Adds a "follow" button to things pointed to by ghosts

* Do not show the button if ghost is visible to the living
2020-11-27 10:18:42 +00:00
Kyep
4a944658ad [TGUI] Upgrades Bots (#14871)
* secbots, ED209s, cleanbots

* Apply suggestions from AA code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* fluid buttons, Restore Safties

* pai rebuild

* deletes all spacing from data list

* katana needs_permit

* lava/storm/boneaxe needs_permit

* check s_store

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-11-27 09:56:02 +00:00
moxian
388b69d78e Deletes CLICK_CD_BREAKOUT. (#14992)
There's no reason to prevent people from *clicking* on things
for 10 seconds. They won't be able to do anything useful while being
constrained anyway.
And also, all paths leading to CLICK_CD_BREAKOUT go through
CLICK_CD_RESIST, so this change effectively lowers the "can't click
anything" time from 10s to 2s (not to zero)
2020-11-26 09:44:37 +00:00
AffectedArc07
44012814d0 Merge branch 'master' into nanoui-is-dead 2020-11-26 09:34:14 +00:00
AffectedArc07
03934e8171 Nukes recursive effects (#14936)
* [WIP] Nukes recursive effects

* Finishes the rest of the stuff

* Mochi tweaks
2020-11-25 23:59:30 -05:00
SabreML
40c4476ec1 Adds a notification in dchat when a player dies (#14946)
* Death Note

* Adds a preference

* Probably should've done this

* Changed the list and shuffled some stuff around
2020-11-24 20:12:24 +00:00
moxian
85c712b030 Orbit menu no longer bundles dead players with dead butterflies. (#14969) 2020-11-23 19:02:28 +00:00
SabreML
cf3f0f3b45 Adds a new examination message for damage severity (#14922)
* Moderate damage

* Little bit of cleaning
2020-11-22 21:41:03 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
Cocacolagua
8690450179 OCD (#14915) 2020-11-18 18:10:45 +00:00
moxian
16d2638c0a Cardiac problems have a dedicated icon on medhud, not a generic "disease" (#14900)
* Cardiac problems have a dedicated icon on medhud, not a generic "disease"

* Rename "huddefib2" -> "hudflatline"
2020-11-18 18:08:01 +00:00
moxian
c58b74b936 Add more antagonists to the orbit menu. (#14898) 2020-11-18 18:07:16 +00:00
moxian
3bb704be70 Make Nar'Sie summoner RED (#14897) 2020-11-18 18:06:50 +00:00
AffectedArc07
78a35949e5 Merge pull request #14849 from SabreML/more-cult-stuff-v1
Cult fixes the 2nd
2020-11-15 21:54:44 +00:00
AffectedArc07
27b1c4fd29 Merge pull request #14855 from moxian/hud
Skills HUD now shows job icon, and other minor HUD improvements
2020-11-15 09:28:43 +00:00
AffectedArc07
96d4d6f265 Merge pull request #14869 from SabreML/drunk-alert
Adds an indicator alert for voice slurring
2020-11-12 12:32:52 +00:00
AffectedArc07
4d2cee9844 Makes gray terror webs slightly more visible (#14866) 2020-11-11 15:39:09 -05:00
SabreML
57d5d12599 Drunk alert 2020-11-11 03:08:45 +00:00
SabreML
beefe9e2d0 Update dog.dm 2020-11-09 10:29:58 +00:00
moxian
a1825a6cdd Formatting. 2020-11-09 06:57:36 +00:00
moxian
7069268be9 Minor HUD improvements
- skills HUD now shows assigned job
- adding security/medical comments works
- employment records no longer span five screens, and are trimmed
instead.
2020-11-09 06:07:20 +00:00
SabreML
c6fb656d5a Various fixes
Changes:

Cult rise/ascension works properly now,
Cult constructs now show as antagonists in admin logs,
Manifested cult ghosts are now properly deconverted before being dusted,
Admin culting someone during a non-cult round now works properly, and sets up cult objectives and thresholds (Hopefully, anyway)

Also removed a couple of unused procs
2020-11-08 17:38:00 +00:00
Qwertytoforty
6a7456ae1f Adds Brute / burn mod to borgs (only syndicate for now) and gives syndicate borgs 5 damage reduction (#14818)
* Adds Brute / burn mod to borgs (only syndicate for now) and gives syndicate borgs 5 damage reduction

* But what if it had documentation

* Autodoc

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/syndicate.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Steels other suggestion

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/robot_damage.dm

Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>

* Henks stuff

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
2020-11-07 16:50:40 -05:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
AffectedArc07
d3a99effbc Merge pull request #14822 from SabreML/bola_walking
Makes removing legcuffs toggle movement intent back to 'Run'
2020-11-07 09:30:46 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
AffectedArc07
023ceea8ca Merge pull request #14755 from farie82/floor-cluwne-fixes-tweaks
Floor cluwnes fixes. Can't hide in lockers no more + limits the speed of stage changes
2020-11-06 09:42:40 +00:00