Commit Graph

9 Commits

Author SHA1 Message Date
warriorstar-orion
066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
AffectedArc07
d538100ceb Shift+F3 debug menu (#18065)
* F3 debug menu

* Some tweaks

* So that escalated

* Update code/controllers/subsystem.dm

* Update code/controllers/subsystem/debugview.dm

* Charlie tweaks
2022-06-26 20:10:09 +01:00
AffectedArc07
f15dfa0889 Subsystems now state implications if offlined. 2020-05-10 13:52:36 +01:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
farie82
5b1941e784 Fixes a few runtimes (#12893)
* Some runtime fixes

* fixes #12892

* Alternative fix. Better behaviour

* qdel atmos thingy when loc is null

* Eye colour init protection

* Whoops. Forgotten /

* Suggestions update

* Fixed a runtime where IPCs losing their arms would cause a runtime in the hand

* Fixes mobs being able to nuzzle a grill to dead and a runtime there

* Added extra logging to the NPCpools
2020-02-14 22:17:29 -07:00
variableundefined
6e79364b65 Here we go again 2019-05-03 21:47:07 +08:00
variableundefined
d359d6bbcb Cache verbs 2018-10-08 11:00:56 +08:00
variableundefined
1e8e909847 Actually port it over properly. Also port NPCAI to StonedMC. 2018-09-01 11:31:42 +08:00
variableundefined
f6f0e78157 Port over NPC Pool to Subsystem 2018-08-30 21:57:45 +08:00