* Toggles fullscreens off/on on death/revival instead of deleting them
Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)
* Restores blind effect when defibrillated back to life
Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
* Removes spawn() when dissolve pill in reagent container
Also fixes some messages
* General pill refactor
Fix exploit allowing injection of reagents into pills
New() -> Initialize()
Third-person message upon dissolving pill no longer displays to the user, mimicking visible_message
Make all pill names improper, with the chemical capitalized
Fixes grammar in Haloperidol pill
* Update code/modules/reagents/reagent_containers/pill.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Remove liquid requirement
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Updating Clown Ruin and nerfing Staff of slipping.
I noticed how the staff of slipping was commonly used by antags as an infinite stun that also affected borgs. So, I replaced the one that spawns on lavaland with one that only has 5 charges.
* Updates as requested
Changed to wand of slipping to avoid confusion with staff
* Old nerfed Staff removal
Quickly removes old nerfed staff
* fixes errors
should compile in DM now
* requested changes
Changes as requested by Arc
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Fix and tweak parrot behaviour
Parrot stolen item now renders under the parrot's icon to make it more clear when it holds something - remember to harm the parrot to make it drop the item
Parrot adjacency checks now take windows into account - this fixes issues where the parrot would teleport behind a window to perch/steal an item
Parrots no longer try to perch/steal an item in a turf that is inaccessible to them infinitely, causing them to be stuck
Add emotes when parrot drops item
Change default parrot name to not be improper
Clean up code where possible
Correct grammar errors in parrot messages
Fix attacking parrots in harm mode not triggering specific behaviour
* Code cleanup, CanAStarPassTo atom proc
* Fix Travis
* Address farie
* Address farie 2
* fix atkverb confusion
* use LAZYINITLIST
* remove some out of scope defaults