Commit Graph

1331 Commits

Author SHA1 Message Date
variableundefined
41b175f470 Merge pull request #11480 from Tayyyyyyy/messages_window
Make it easier to slide into DMs
2019-05-17 19:20:22 +08:00
variableundefined
719ffda09e Merge pull request #11438 from Emanthealmighty/AdminCultist-change
Admin created cultists can now properly summon their Gods.
2019-05-17 19:15:39 +08:00
tayyyyyyy
8131b3976c Fix style 2019-05-09 10:29:32 -07:00
AffectedArc07
510c210930 Merge 2019-05-09 17:06:35 +01:00
tayyyyyyy
27e4ca3d19 Animate typing indicator 2019-05-08 12:47:37 -07:00
tayyyyyyy
e5c2dfe535 Add typing indicator 2019-05-08 11:37:55 -07:00
tayyyyyyy
8161196627 Allow admins to force open conversation 2019-05-08 09:48:50 -07:00
tayyyyyyy
a6045d14ad Highlight active tab 2019-05-07 16:43:11 -07:00
tayyyyyyy
fcc4216ccd Add unread indicator 2019-05-06 20:36:42 -07:00
tayyyyyyy
c669d642d4 Add archiving and admin buttons 2019-05-06 19:32:17 -07:00
tayyyyyyy
a127f00b5a Add h4 tag to make things blue 2019-05-06 18:12:32 -07:00
tayyyyyyy
5b5e0a86a1 Add messages window 2019-05-06 12:13:58 -07:00
Mark van Alphen
f3fb39b339 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	code/__DEFINES/misc.dm
2019-05-04 03:07:36 +02:00
Mark van Alphen
bbeb07abd2 More lighting fixes 2019-05-04 03:06:10 +02:00
Eman
b27f084eb8 Admin created cultists can now properly summon their Gods
Upon being made a cultist through admin means, the "summon spots" will now be generated, even if the game mode isn't cult. This allows admin created cultists to actually reach their goal of summoning their god, if it is what the admins told them to do.
2019-05-02 15:35:40 +02:00
Mark van Alphen
e9d39b0d27 Chameleon overhaul 2019-05-01 20:59:41 +02:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Fox McCloud
4761ded0d4 Merge pull request #11350 from AffectedArc07/ss-everything
Gives the orphans a home
2019-04-21 18:44:38 -04:00
AffectedArc07
ff78ff1a9c SScommunications 2019-04-21 20:12:14 +01:00
AffectedArc07
52dff88bd9 Die monster! You don't belong in this world! 2019-04-17 16:30:43 +01:00
variableundefined
dc825a7bfa Merge pull request #11231 from Arkatos1/Tips
Adds Tip of the round + Show Custom Tip admin verb + Give Random Tip OOC verb
2019-04-16 19:43:55 +08:00
Arkatos1
5edc1378f8 New tips, renamed show tip verb, new Random Tip verb 2019-04-05 14:43:38 +02:00
Arkatos1
51c91337c2 Adds show tip admin verb and Tip of the round 2019-04-04 15:37:07 +02:00
joep van der velden
3804de1f3b STAFF!!! 2019-03-10 09:05:06 +01:00
joep van der velden
842615cd5b Fixed an ahelp follow up bug. Works now 2019-03-09 22:20:19 +01:00
joep van der velden
8d6cee7915 in between 2019-03-09 20:57:59 +01:00
datlo
91792b09c1 Prevent objectives from targetting offstation roles
also remove nukie flavor text and prevent golem targetting
2019-02-16 15:09:25 +00:00
datlo
b538a52da5 Prevent ERT/Abductors/ETC from stealing the NAD 2019-02-11 13:09:56 +00:00
Fox McCloud
f9aa125eb5 Merge pull request #10796 from Citinited/sexy-clowns-oh-god
Repaths sexy clown stuff to be subtypes of the existing clown items
2019-02-01 17:48:18 -05:00
Citinited
41ac5e0027 Repath of sexy clown gear: part 1 2019-02-01 21:46:58 +00:00
variableundefined
21cc9d882f Merge pull request #10680 from Aurorablade/EXTERMINATUSPARTONE
I JUST CONFLICTED EVERYTHING
2019-01-31 11:03:33 +08:00
Alffd
110d3b17b4 Revert "Discord Bot Functionality" 2019-01-30 21:19:33 -05:00
Aurorablade
d3448cf287 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-29 17:42:39 -05:00
variableundefined
e13a536ddc Merge pull request #10585 from v0idp/discord_bot
Discord Bot Functionality
2019-01-29 10:43:51 +08:00
variableundefined
70ddb65f29 Merge pull request #9287 from Citinited/funny-chemicals
Adds a new clown chemical 🤡
2019-01-28 06:11:38 +08:00
Kyep
69b902503e Fixes admin co-ord jump 2019-01-26 18:40:53 -08:00
Citinited
4913f343ed Adds jestosterone component 2019-01-26 13:21:02 +00:00
datlo
6b43fae248 Add dusting implant 2019-01-21 13:24:06 +00:00
datlo
e15e68e32e adds hud 2019-01-20 18:08:53 +00:00
datlo
df6a9a4d8d properly remove bombs 2019-01-20 16:26:31 +00:00
datlo
783824b5e9 Updates SST, room, and shuttle
Changes to SST gear
- Added syndi internals box
- Replaced pressurized oxy tank by nukie jetpack
- Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is
below dsquad armor, however you can turn it to combat mode, making you
much more mobile. Looks the same as the nukie elite hardsuit, for now, I
don't think it's a problem tho.
- Replaced pistol by syndicate revolver, aswell as the extra ammo. SST
can now print extra ammo at hacked autolathes to keep the fight going if
they run out due to this.
- Added a spare mag for the SAW
- Added a military belt (different color to match the hardsuit)
- Removed flashlight and EMP grenade
- Removed all access on SST IDs. They still get access to maintenance
and station exterior airlocks so they don't have to break in to enter
the station. They're still agent IDs, so you got syndi access, can copy
access, customize, etc.
A lot of this gear no longer spawns on the SST at spawn, and is instead
in the new SST lockers.
Admin outfitted SST are spawned with their full gear, which was also
updated.

Map changes
- Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health
analyser, a syndi toolbox, 2 multitool to the SST ready room
- Added 6 SST lockers, containing EVA gear and SAW + ammo
- Fixed issues with the blast doors for the SIT and SST shuttles, both
sets of blast doors now open and close together, they can also be opened
from inside and outside the shuttle now. This lets you lock your shuttle
safely from anyone that doesn't have syndicate access, an emag, or can
just bypass the blast doors somehow.
- Added atmospherics blocking fans to the SIT and SST shuttle since they
don't have a cycling airlock and do not usually dock at a designated
docking station. This helps prevent the SIT (who do not start with EVA
gear) spacing themselves by going through the wrong door.
- Added an oxygen cannister and two syndicate sleepers to the SST
shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate
bomb beacons in ready room)
2019-01-20 16:17:51 +00:00
variableundefined
15732a7587 Merge pull request #10638 from Kyep/mentorhelp_bwoinks_for_admins
Let admins disable bwoink sound for mentorhelps
2019-01-20 14:24:02 +08:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
Kyep
0926c9be7d Allow disabling of mentorhelp sounds for admins 2019-01-11 16:58:22 -08:00
void*
8b8cfdaadb Reworked discord interface to replace the IRC one completely 2019-01-06 18:00:28 +01:00
datlo
61c0f71cce Replaces uplink management by automated sharing
Various admin outfits changes
Add internal box to honk brand infiltration kit
Add fifty TC stack buyable by nukies
Add subtypes of uplinks : Traitor, Nuclear, SIT, SST, Admin, only
checked by auto sharing for now
2019-01-03 16:29:31 +00:00
datlo
b0f60602a8 MERGE SHIT REEEEE IMMAH PUNCH A WALL 2018-12-18 11:47:29 +00:00
datlo
0d62b7d07c Syndicate office functional, fix CC mech chargers 2018-12-07 14:45:52 +00:00