mid-refactor of `take_overall_damage`
Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs
Allows the dead to examine
Removes the `blinded` var
Refactor cyborg components so vision loss is instant
Robot life/death updates instantly
Adds instant updates for damage overlays and HUD icons for humans
Final reconciliation with the species refactor
Adds a stat debugging system and debugging logs
Also fixes instant death on species change
"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would
I used it to fix people dying instantly when changing species due to
temporary deletion of the brain
Fox's requests
Adds a more careful updating system to our reagents system
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
Changes:
1) Fixes wireless AEGs being able to be recharged in conventional
rechargers. This prevents people with recharger access using them as
regular laserguns.
2) Fixes spiderlings from dying Mother of Terrors lingering around for a
long time. Now, they're forced to ventcrawl immediately if they can.
3) Improves queen health regen. She was regularly getting picked off by
one guy with a gun or two.
4) Queen and Mother now gain vent smash ability. Given how often the
crew welds literally every vent, this is necessary to avoid them being
totally shut out of the vent system in the late game.
5) Prince loses vent smash ability. Instead, he gets the ability to spin
thicker (vision-blocking) webs, and +10 melee damage.
6) Fixes 'evil looking spiderling' meta by requiring that queen has laid
at least 10 eggs before the ability is usable, so newbie queens
don't use it first thing and instantly get discovered/swarmed.
7) Adds confirmation prompt to queen nesting. Queens will no longer be
confused about why the cannot ventcrawl after nesting.
8) Reduces the chances of terror spiderlings skittering onto space
tiles. Makes them less likely to space themselves.
9) Tweaks TS event by increasing timer, and having one of the possible
infestation types spawn 4, rather than 3, green terrors.