Nathan Winters
0bbc523dad
Adds colored shoes to loadout, makes satchels craftable ( #23293 )
...
* Add colored shoes to loadout
* Allow crafting of satchels
2023-11-24 15:38:12 +00:00
Qwertytoforty
207e35cddf
Adds 3 ipc only implants. ( #22798 )
...
* FUCK fix drugs first
* done just wait for prs to be merged (sorry s34n)
* removes uneeded chest implant redifine, repair implant
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* !human, fluid
* guard variable lisst
* oops
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/surgery/organs/organ_external.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewcs good to them?
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* not needed
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-11-21 16:19:39 -05:00
Contrabang
48d7b00a0d
CI now bans the use of weird spacing in conditionals ( #22777 )
...
* no more spaces
* Matthew 10:22
* fixes
* dgamerl review
* Update code/modules/hydroponics/plant_genes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/pda/PDA.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* fuck
* bah
* Update tools/ci/check_grep2.py
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* oops
* guh
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-11-12 20:59:43 +00:00
Migratingcocofruit
23e2c250ec
Adds soil clumps and a compost bin. ( #22585 )
...
* Adds soil clumps, which are used to make soil(alternative to sandstone).
* Adds soil clump recipe to the biogenerator
* Adds the compost bin to the game. Which converts biomass to compost and makes soil from it.
* Adds sprites for the compost bin
* Adds a recipe for the compost bin(10 planks)
* Added interface for the compost bin.
* Applying suggested changes to compost bin(redundant condition removal, spell check, auto doc)
* Applying suggested changes to soil sheets(initialize, remove empty line)
* Changed min and max to clamp where able, removed redundant return, compost recursion stays in convert_biomass().
* Call parent on init
* Identation and style changes
* Rephrase description
* Unauto docing unnecessary bits, clicking with screwdriver no longer an attack, removed redundancies, reordred ui procs and changed ui data list to new format.
* Converting plant to biomass is now its own function
* removed SOIL define. using path as is instead
* Moved the compost_bin-3 sprite up a pixel so it aligns with the rest
* Added spaces for readability
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Moved plant deletion to make_biomass()
* Rebuilt tgui
* Filled gaps in sprite with mostly transparent pixels to make it easier to click
* Rebuild tgui
* rebuild tgui
* Adds the soil clump sprites back after update
* Added Trailing newline to compost_bin.dm
check said it's missing
* Adds a check for presence of biomass when initializing to prevent unneeded proc call
Checks whether a compost bin has any biomass before attempting to compost it.
* Adding back compost bin icons
* rebuild tgui
* Made interface window slightly shorter.
from 300 to 200 pixels tall.
* Replaced the enough_compost() proc with an if statement in the only place it was used
* Replaced the compost() proc and calls to it with process().
* Rebuild TGUI
* Removed an unused var, idented a comment, and returned the onhit proc to it's original form
* Ran prettier on the compost bin interface file
* Wake Up Icon Diffbot
* Aw shit, here we go again.
* Empty-Commit
* Wake up icondiffbot
* Last attempt for today
* Removed redundant new line from sheet_types.dm
* removed redundant new lines and moved the ui procs together.
* Changed compost label to Compost
* Recompile tgui
* Rebuild Tgui
* Rebuild TGUI
* Rebuild TGUI
* Capitaliize the word soil in the biogenerator listing for it
* following some suggestions
Replaced compost capacity defines with "magic numbers", removed redundant init proc, added spaces around a '-' sign.
* Removing a redundant check in the insertion proc.
moved the check for the compost bin being full to the end of the loop since I already make one before the loop starts.
* Rebuild TGUI
* Rebuild Tgui
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Rebuild TGUI
* ReRebuild TGUI
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-11-04 16:42:07 -04:00
DGamerL
cb511ae725
Fixes it all, I hate it ( #23008 )
2023-10-30 19:10:39 +00:00
Mitchs98
fc8f214b22
Buffs Cult Door Damage Reflection to 20. Ups Runed Metal cost to 3 ( #22978 )
...
* buff door
* extra buff
2023-10-26 10:39:49 +01:00
HMBGERDO
35cc3bd4f8
More information messages with burn wounds ( #22176 )
...
* more messages for burn wounds
* Update code/game/objects/items/stacks/medical_packs.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_examine.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
* Update code/game/objects/items/stacks/medical_packs.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
* Update code/modules/mob/living/carbon/carbon.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
* Update code/game/objects/items/stacks/medical_packs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2023-10-14 20:38:02 +02:00
McRamon
b089d905e8
all at once ( #22692 )
2023-10-09 20:39:32 +01:00
Venuska1117
21c7ada399
Add 2 new stupidly resistant wheelchairs. ( #22604 )
...
* Add stupidly strong and pain to make wheelchairs
- i dont know how to name them better tbh
* Add wheelchairs description
* Changes typos:
- Sorry but i am bad at sprites
* Sprites and slight config
* changes x_x
* Decreased times for wheelchair crafting.
* wheelchair is now typed as "wheelchair"
* peep bop sup boop bip boop beeeeeeee-
- stack amount removed, inherd good.
* skreee
no i am not vox player, but it fit for this thing perfectly.
* changes
please let it stop
* Henri requested changes
2023-10-09 20:35:07 +01:00
biogod420
d374be622d
added comments ( #22662 )
2023-10-03 13:29:45 -04:00
Octus
2bdd9397aa
Removes Pet Hospital, Adds Althland Corporation Refinery Ruins ( #22287 )
...
* byebyepet
* typo fix
* more typo fixes
* fixes
* another fix
* delete hospital shit
* ok seriously work now you fuc-
* improvements
* changes tempature
* heat proof lattice
* hi qwerty
* test
* ok lmao
* lattice moment
* oopsie!
* ok fuck you
* map update
* yes
* Revert "yes"
This reverts commit 9892a11232 .
* Update lavaland_surface_althland_facility.dmm
* Update code/game/objects/items/stacks/rods.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* henri review
* adds lore
* fix
* fix
* more fix
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-10-01 12:24:43 +01:00
Marm
5e8536871b
Cargo QOL + Mail Bag Fix ( #22500 )
...
* aaaaaa
I forgot
* mailn't
Removes QOL.
2023-09-19 21:09:57 -04:00
Marm
ecfaa26cc2
You've Got Mail! Adds Mail system ( #22269 )
...
* heres the mail it never fails
Adds envelopes and its functions.
* It makes me want to wag my tail
Adds new envelope sprites courtesy of McRamon, makes mail bags and envelopess able to be carried by cargo clothing.
* when it comes i want to whail
Makes Wizard and Nukie equip change to off station role. Adds mail crates and functionality/logging for randomly choosing recipients of mail.
* MAAAAAAAAAAAAAAIIIL!!!!
Adds functionality for the mail scanner alongside sounds. Begins the process of making mail arrive on the shuttle.
* MAIL
* THE MAILMAN IS HERE
* MAIL IS REAL
* Give me an M, give me an A, give me an I, give me an L. What does that spell? MAIL.
Finalises pre-review mail features, adding the mail scanner to cargo tech loadout/autolathe.
* Update code/game/gamemodes/nuclear/nuclear.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/shuttle/supply.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/jobs/job/support.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/controllers/subsystem/SSeconomy.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* check out what you got now
Removes unused sprite bloat.
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* First few Contra reviews
* Second batch
* Cl doesn't fail anymore
* Even more fucking reviews
* Doesn't quite work yet but we're almost there
* WHEN DOES IT EEEEEND
* I have no energy to make a blues clues reference
More commits to respond to reviews
* God I miss Steve
Adds hand sprites to mail scanners
* Woooo Mail works again
* Science envelopes
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* my god it worked
II hate it
* Bread and Circuses
splits up service envelopes into two categories, addresses other reviews.
* Lewc review - needs testing
* Almost there
Changing lists and more.
* Last fix
* IT IS ALL WORKING NOW
* Mail. Is. Done.
Final pass.
* Update code/controllers/subsystem/SSeconomy.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* The fix
* Just this one too
* Lewc review
* mail?
yeah
* Begone, ye powersink
* Sirryan review
* Update code/__DEFINES/economy_defines.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/controllers/subsystem/SSeconomy.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/mail.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Wjpp[s
* Removes useless comment
* We ball
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-09-19 19:30:03 -04:00
HMBGERDO
d1d38d3982
eye stab bypassing everything fix, some med kits not working on use in hand fix ( #22320 )
...
* eyestab no longer bypass pacifism and shields
* medical items not working on activate fixes
2023-09-19 16:58:20 +01:00
HMBGERDO
42c762ccd2
Using medicine on yourself on activate ( #21955 )
...
* now you can use patches, pills, injectors
* more supported meds
* apply proc
2023-09-01 23:02:34 +01:00
1080pCat
99f24119c5
yippie cyborgs and drones get them now ( #21608 )
2023-09-01 22:34:41 +01:00
Cocacolagua
6f8abfd3f7
fixes empty sandbags ( #22071 )
2023-08-25 16:17:07 +01:00
matttheficus
597835b031
The TC Inflation Act of 2023 - No Balance Changes This Time ( #22024 )
...
* its time for me to make Hal cry again
* hal review
2023-08-21 00:20:47 +01:00
Aylong
ceea2c54e5
tweak: Better stacks ( #21861 )
...
* tweak: Better stacks
* review changes
* del return
* that's it
2023-08-16 20:11:39 +01:00
Venuska1117
3db565f553
Add Railings "Caps" for Aesthetic Use. ( #21803 )
...
* Add railing caps
-subtype of railing corners
* Batch of changes:
- Fixed cap sprite
- Added 2 more instances of caps (left and right)
- Added caps to rods crafting menu
- Changed cost of corner from 3 to 2
- Added cost to cap, it cost 2 rods
* Woops:
- Apparently railings corners and such borrow code from normal railing so they always drop 3 rods.
* Change railings to list
* removed density/climbable
- they inhert it from railing
2023-08-16 19:58:57 +01:00
Vi3trice
a5ecf3bce5
Catwalk floors for interior use ( #21437 )
...
* That's a start
* We had sounds all this time
* New icons, fix tile interaction with plating.
2023-07-07 13:50:17 +01:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
...
* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
datlo
cf07639da3
Tweak kitchen spikes ( #21152 )
...
* Tweak kitchen spike
* fix deconstruction
* fix mistake lmao
* revert wrench_act and fix metal drop
* fix accidental removal
* and the damn end of line
* AAAA
* add mob check to victim, deconstructing tweak
* fix bug preventing attack on spikes
2023-06-02 19:12:02 +01:00
Englishformula
a5d5086819
Alien Alloy Sprite Fix ( #21103 )
...
* Update mineral.dm
* Update mineral.dm
2023-06-02 18:07:24 +01:00
Silverplate
19af733ad2
Medical stacks ( #20824 )
...
* Fixes gauze upgrading
* Fixes accidental line removal
* Unessassary boolean
* shortens code, adds flag to /stack/medical
* Clarity and proper inhertance
2023-04-25 16:00:37 -05:00
Henri215
6826d2ba7b
Moving some in hand icons to different files ( #20748 )
...
* Moving some icons out of left/righthand.dmi
* Moving sheets and ores
2023-04-25 21:13:02 +02:00
Henri215
dc75a748f1
Fixing common spelling mistakes part 3 ( #20870 )
...
* Fixing common spelling mistakes part 3
* collectable
* another collectable
* part 3.2
* "</span>."
* A bunch more fixes
2023-04-22 09:44:27 +02:00
Contrabang
b47f22ffb9
Fixes a runtime with cyborg stacks being initialized with no power source ( #20848 )
...
* begone runtime
* refactor
2023-04-22 09:43:51 +02:00
S34N
8d8f488f2d
fixes this ( #20745 )
2023-04-16 22:13:35 +02:00
Charlie
e6085895c1
burn wounds, for real this time ( #20542 )
...
* burn wounds
* user feedback
* ready for review
* sean review
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* surgery fix
* other repair methods
* GDN review
* health scanner feedback
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
* bodyscanner print out
* Update code/game/machinery/adv_med.dm
---------
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
2023-04-14 15:58:38 +02:00
S34N
c8418fa1b2
sinew ( #20718 )
2023-03-26 13:59:53 +01:00
S34N
a65706a368
Fixes missing stacks, wonky ORM icons ( #20717 )
...
* oh god why
* lol TGUI rebuild
2023-03-26 13:16:21 +01:00
S34N
5ce5a66c81
Ports a load of Pigeonverde322 sprites from beestation ( #20588 )
...
* initial
* second
* MORE
* spelling
* more spelling, rods
* qwik mafs
2023-03-26 12:11:01 +01:00
GDN
5557f6ae32
Nukes detailed examine ( #20314 )
...
* Nukes detailed examine, converts to normal examine stuff
* THE SHOOTENING
* Update code/game/objects/structures/grille.dm
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com >
* oop
* Update code/modules/mob/living/silicon/robot/drone/maint_drone.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/power/apc/apc.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/nuclear.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* bam
---------
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-03-17 16:20:53 -05:00
AffectedArc07
b34e8fa301
[READY] CI now bans files with the same name ( #20195 )
...
* CI now bans files with the same name
* Part 1
* Warriorstar python tweaks
* Part Deux
* Fix unticked
* fix
2023-02-04 16:33:41 -06:00
Adri
579fd817c1
Adds disco light floor ( #20109 )
...
* Adds disco light floor
* Fixes tiles not stacking
* Fixes linter issue
* Update code/game/turfs/simulated/floor/light_floor.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/light_floor.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Update code/__HELPERS/lists.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Replaces shitcode with simple solutions
* Update code/game/turfs/simulated/floor/light_floor.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* pick excluding
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* pick instead of rand
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Simplifies the color change process
* forgor setting current_color
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* proper autodoc format
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2023-01-18 21:39:46 -06:00
Henri215
ad608cf016
Fix #20076 Plasmaglass and plasmarglass now returns the correct amount of materials ( #20079 )
...
* Plasmaglass and Plasmarglass now returns the correct amount of materials
* forgot alien alloy
2023-01-03 15:48:58 -05:00
Qwertytoforty
1c05e8aa5e
Mining borgs now have melee armor. ( #19986 )
...
* Mining borgs now have melee armor.
* oh, and one more thing
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* siryan code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2023-01-03 01:04:39 -05:00
warriorstar-orion
066bd06e8d
Whitespace cleanup part 3. ( #19897 )
...
* Whitespace cleanup part 3.
* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
Henri215
ab8217f012
Mineral doors now takes 2 seconds to build ( #19992 )
2022-12-24 11:05:24 -05:00
Daylight
ebf2d2b18f
Creates full stacks of all sheets and minerals ( #19911 )
...
* /fifty
* re-adds plastinium, even if the sheets themselves have no sprite
* adds glass stacks and plastitanium
2022-12-19 14:29:55 +00:00
Henri215
74a5925def
A museum's finest: Statues tweaks ( #19680 )
...
* tweaks and adds to statues
* bust removed
2022-11-26 16:02:52 -05:00
S34N
4de47b8b58
Refactors table creation ( #19441 )
...
* refactors table creation
* probably works will test later
* tested and tweaked
* words are hard
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* steel review
* proc breakout
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-15 15:45:55 -06:00
Henri215
eea6b82b15
Sarcophagus now can be made using sandstone ( #19625 )
...
* added sarcophagus to sandstone recipes
* 5 seconds to build
2022-11-11 14:31:58 +01:00
Contrabang
32146754c1
bye bye macro ( #19574 )
2022-11-02 20:52:22 +00:00
Vi3trice
03ce2920e1
Defining Part 4 - Code cleanup toward defines (... and the rest) ( #19388 )
...
* I wasn't done
* nits
2022-10-28 19:28:23 +02:00
Henri215
499a0f3b9d
Moved wood floor ( #19487 )
2022-10-25 20:35:28 +02:00
DevanStrife
bb2e2a9d45
Allows wooden airlocks to be made and removes another text2path function. ( #19199 )
...
* Fixes #18882 and refactors for door assemblies
* Removes text2path, makes wooden airlocks buildable
* Use mineral crafting menu
* Minor oversight
* Comments improvement
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Review suggestions
* Removes unneeded vars
* Fixed tab spacing
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-16 13:04:50 -05:00
Henri215
70762ba7e0
Adds briefcase/card box as leather recipes and reorganizes other recipes ( #19342 )
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* adds briefcase and card box to leather and reorganizes recipes
* standardized the coded and removed unnecessary \
* seconds
2022-10-16 13:47:33 +02:00
Vi3trice
59dfdba201
Everything else through the door ( #19358 )
2022-10-13 21:56:58 +02:00