BiancaWilkson
20b4586db4
Reworks smoke (And adds hotbox mechanics) ( #24993 )
...
* hi snoop dogg
* it compiles now
* toilet bong real
* atomicity who??? this var name made me mad
* still needs testing
* im not gonna be responsible for a lag machine
* I was doing this in a kinda dumb way
* cigarettes no longer OD everyone around you
* toilet rework
* there is now a global limit
* this is technically a very very niche exploit fix
* lmao
* Update code/modules/hydroponics/grown.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/cigs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* AGONY
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com >
* untested code lol
* Changes coughing logic
* Small amount of logging
* cough cough cough cough cough
* oh lol
* oh thats how color works
* Update code/modules/hydroponics/grown.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/cigs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* haters dont want to see plumes of smoke all over the station
* DGL review pt 1
* DGL review pt 2
* removes unneeded var
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/effects/effect_system/effects_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/structures/watercloset.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* DGL quick review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Uses initialize instead of new
* Remove unused var
* OH THIS IS WHAT HE MEANT
* when the space is white
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-06-01 00:10:12 +00:00
S34N
667dd5d4ac
515 Compatibility ( #19636 )
...
* 515 compat
* double spaces
* Callback documentation, aa review
* spacing
* NAMEOF_STATIC
* big beta
2022-11-08 23:08:40 +00:00
S34N
edeba92326
Smoke spells readability ( #19387 )
...
* read the smoke
* oops
* contra
* contra
* more tidying
* last one
* Update code/modules/projectiles/projectile/magic.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-15 18:05:55 +02:00
KalevTait
89ba9c047c
Code Readability - Effects ( #18150 )
...
* effects
* removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
2022-07-02 16:48:46 +01:00
AffectedArc07
402318624d
Fixes sparks not checking for deletion ( #13872 )
...
* Fixes sparks not checking for deletion
* Tweaks
2020-07-21 03:35:40 -06:00
AffectedArc07
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
...
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
AffectedArc07
ec790efeaa
SSticker
2019-04-30 16:47:47 +01:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
Purpose
4d7dd5a6c9
dayum dats defined
2018-10-08 22:48:00 +01:00
Fox McCloud
cfe182a1f7
Ports over Timer Subsystem
2018-04-28 20:26:04 -04:00
uraniummeltdown
2fd7d2e32f
finishing touches, particle effects pass tables and grilles
2017-11-04 23:36:36 +04:00
uraniummeltdown
5c4f4ec5e5
effect/system to effect_system
...
effect/effect to effect/particle_effect
make foam an effect again
move explosion_particles.dm to effect_system folder
OOP effect code, addtimers, QDEL_IN
fixed reagent explosions never having a flash range due to a typo
2017-11-04 18:21:51 +04:00
uraniummeltdown
718aaf4d87
removes the useless effect/delete() proc, used QDEL_IN and addtimers, nanofrost can weld scrubbers too, some more cleanup fixes and tried to get smoke fade_out to work (it doesn't work and hasn't in the past)
2017-11-04 12:06:35 +04:00
uraniummeltdown
4814e3e3d7
removed excessive spacing, removed var/ in proc args, used some ishelpers, absolute pathing for everything
2017-11-01 15:56:13 +04:00
uraniummeltdown
9e71ddd208
splits effect_system.dm into multiple files
2017-10-31 20:27:45 +04:00