Commit Graph

22 Commits

Author SHA1 Message Date
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
Ty-Omaha
96968d442c stuff 2019-09-07 17:39:48 -04:00
Ty-Omaha
79ea0cef50 headpat gloves 2019-09-07 07:38:03 -04:00
Arkatos1
1f2c3819bd Adds 4 new plushies 2019-05-01 21:43:32 +02:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
datlo
a80efa4924 Add the advanced mimery kit to mime uplinks
Also adds :
Mime specific spellbooks
TG wizard forcewall (mime is a subtype, will implement for wiz later
probably)
Fake finger gun spellbook in arcade
2018-11-23 07:23:34 +00:00
tigercat2000
a38cab96fe Merge pull request #10076 from variableundefined/Addcards
Add baycards to maps, loadouts & prize.
2018-11-07 22:53:29 -08:00
variableundefined
9baf91fdfe Add baycard to map, loadout & datum. Replacing normal non-syndicate cards with them. 2018-10-31 17:12:43 +08:00
TatsumakiMagi
6f07fd668a Fixes adjacency issues with merch shop, arcade shop and give command 2018-10-30 23:21:57 +00:00
Purpose
efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Tails2091
0ce098264f Ordered Prize List By Price
Reordered prize list by price least to greatest. also made minor text edits.
2018-07-31 19:38:19 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
FalseIncarnate
0b2e393507 Arcade Carpetting
Adds arcade carpet to (obviously) the arcade
- Credit to Goonstation for the arcade carpet sprites

Adds arcade carpet as a prize in the prize counter.

Adds a security camera and holopad to Metastation pad

Adds stools to both arcades and rearranges the arcade games in the
Cyberiad arcade
2017-09-19 21:39:24 -04:00
FalseIncarnate
cddc7cb340 Nano-Mob Hunter GO! WIP commit 3: The committening 2016-09-06 04:15:44 -04:00
Mieszko Jędrzejczak
0f7be5576f Gunshot sounds, uplink references, less spammy tommygun, fixes 2016-04-25 11:32:48 +02:00
Mieszko Jędrzejczak
5cf3f25892 Ports /tg/ Foam Force guns 2016-04-22 23:35:55 +02:00
Fox-McCloud
70d97b6e44 Ends Science's Toy Tyranny 2016-03-28 01:25:12 -04:00
Mieszko Jędrzejczak
135687fe7e Adds party grenades 2016-03-23 12:11:39 +01:00
FalseIncarnate
d66624e7bd Prize Counter and Toy Fixes
Prize counters now spend your tickets when you purchase something
- Had removed the ticket spending during my testing, forgot to re-add it
before submit

Toy Crossbows now properly display the name of their user when they
"start scrounging for ammo"

Water balloons can now be filled from sinks, ANY reagent dispenser
structure (not just watertanks), and drinking glasses in addition to
beakers and buckets.
- Watch out for security hurling pepper-spray balloons!
2016-02-27 11:06:42 -05:00
FalseIncarnate
951fb00626 unEquip, typeless list, and upgraded subtype 2016-02-16 22:43:45 -05:00
FalseIncarnate
0015eac2c8 Arcade Prize Counter 2016-02-14 01:58:36 -05:00
FalseIncarnate
954d0dadfa Prize Counter WIP commit 2016-02-12 00:32:21 -05:00