Commit Graph

57 Commits

Author SHA1 Message Date
ZomgPonies
ff929c3b59 Lighting runtime fix 2015-05-15 13:42:08 -04:00
Krausus
f5f15881c2 Fixes luminosity checks
They should now be more in-line with how they worked under the old
lighting system.
2015-05-15 01:07:08 -04:00
ZomgPonies
6178fbb32e Fix 2015-05-14 06:01:49 -04:00
ZomgPonies
06a1510766 Optimizes stuffs 2015-05-14 05:36:13 -04:00
Tigercat2000
741da037fb Prevent divide by 0 runtime, fix supply shuttle
This commit adds a small sanity check to the falloff calculations of
lights, to prevent them from dividing by 0. This may cause undiscovered
strangeness, but strangeness is better than filling the runtime log.

This commit also fixes the supply shuttle, which was not spawning any
ordered items. It did this because it had a very basic contents.len check
which the lighting overlays triggered. The sanity check to not spawn stuff
on top of other stuff is now a for(atom) loop on the turfs, which has
snowflake checks for lights and lighting overlays.
2015-05-11 19:37:15 -07:00
Tigercat2000
4642f76d33 Colored Fire
This commit adds a colored fire system based on baystation12's system.
2015-05-10 13:12:22 -07:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00