* initial
* bit of code cleanup / refactoring
* review changes
* CRLF to LF
* GLOB stuff
* travis did not like that
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Fixes welders blinding you while repairing your own robo-limbs
* gives tool_start_check() a target argument
* flash be gone
* CRLF to LF
* adds trailing newlines because travis wants them I guess
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
This simply swaps WELD and SLICE messages that were previously incorrect to instead reflect as to what they should actually do.
Hopefully this can clear up some confusion for players, aswell as making it just look cleaner.
* Rework power outage event
* Added compile time flag for event fixing itself when it ends
* Review Cleanup 1
* Fixed up line ending conflicts
* Going whole hog with a side of bacon
* Whoops, forgot the sausage and Canadian Bacon
* Better messaging and makes APC Overload an offical non-random event
* Test merge feedback rework
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes