AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
00f5e0613c
Stamina Damage Rework ( #12591 )
2019-10-27 00:23:22 -04:00
Fox McCloud
f4451fcb3d
Fixes Universal Damage Issues. Implements Proper Ricochets ( #12532 )
2019-10-08 20:41:40 -04:00
Couls
3782dbfc16
Add on-hit effects and bullet holes for walls
2019-07-03 22:17:35 -04:00
AzuleUtama
0332e946f6
Made laser tag guns work again
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dear god what have i done
2018-11-22 01:25:16 +00:00
AzuleUtama
e2c81535f0
X-ray laser nerf - Falloff and Charge
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See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Birdtalon
5275b5f56f
further gun tweaks/changes, adds sprite
2018-08-31 19:12:39 +01:00
Birdtalon
49e47d00bb
adds multi lens immolation gun
2018-08-29 18:57:35 +01:00
Birdtalon
d46d84237f
laser tag guns now make tap.ogg when striking
2018-05-23 21:43:34 +01:00
Tayyyyyyy
e720a2b4a6
Oops. Emitter beams should have a green glow
2018-01-25 00:52:24 -06:00
Tayyyyyyy
619f295b11
Add light to lasers
2018-01-22 23:41:16 -06:00
Fox-McCloud
e29d346198
Projectile Reflection Refactor
2017-07-06 16:29:40 -04:00
Kyep
ee2eb3eb4b
Fox request
2017-06-05 22:07:06 -07:00
Kyep
ed3d8cb278
Tweaks instagib lasers
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Instagib lasers now work on non-carbon mobs (such as simple_animals),
and turfs.
No CL, as admin-only.
2017-06-05 03:55:08 -07:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Mieszko Jędrzejczak
63d5b6a1b1
Adds that var to projectile hits printing
2017-01-08 22:15:58 +01:00
TheDZD
8b8dd41d36
Fixes
2016-06-03 23:41:54 -04:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75
Here we go again...
2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Regen
2db5fec54a
Adds immolator laser gun
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Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png
Will add more and better pictures tomorrow, but right now I need sleeps
2016-02-21 03:26:44 +01:00
TheDZD
07770fdda7
Merge pull request #2321 from Fox-McCloud/another-del-pass
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Another del->qdel pass
2015-10-09 18:05:00 -04:00
Fox-McCloud
e17c6bde22
Another del->qdel pass
2015-10-08 16:49:10 -04:00
Fox-McCloud
5c512793b9
Removes the Rest of Pooled Objects
2015-10-08 14:18:40 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
Fox-McCloud
44881a4016
Tweaks a Few Destroy()'s
2015-07-05 04:51:47 -04:00
Tigercat2000
d20298e996
-tg- atom pooling system, qdel changes
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This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
2ad1c74457
Singularity Refactor
2015-06-10 20:04:28 -04:00
veganzombeh
1c58d700c5
Fixes power glove lightning not calling bullet_act.
2015-06-07 13:11:56 +01:00
DZD
add99533fc
Practice and Lasertag Logs
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- Adds ability to turn off admin chat logging for specific projectiles.
- Turns off admin chat logging for practice laser and lasertag beams.
2015-01-22 12:06:30 -05:00
Fox-McCloud
e23841c46f
Rebalance Stamina
2015-01-05 06:53:48 -05:00
Fox-McCloud
525bb1a96f
Stun Changes
2014-12-30 12:30:14 -05:00
Markolie
e31886016b
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
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Conflicts:
code/game/objects/structures/window.dm
2014-12-13 02:15:05 +01:00
Markolie
37b86cd8f1
Xenos gamemode rework
2014-12-13 02:08:22 +01:00
Fox-McCloud
1b4cd99491
Merge pull request #64 from Fox-McCloud/Stamina
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Stamina
2014-12-12 08:19:39 -05:00
Fox-McCloud
e76c8f26f3
Stamina
2014-12-12 06:52:20 -05:00
Markolie
46a061e722
Bug fixes
2014-12-11 15:20:45 +01:00
Fox-McCloud
fd9d3edffb
Cell Changes and other Stuff
2014-12-05 05:37:55 -05:00
Markolie
35fa4600e7
Merge branch 'master' of https://github.com/Markolie/Paradise
2014-11-29 02:39:45 +01:00
Markolie
ae8f08e2b8
Fixes reflection, various security level fixes, gamma armory update, communication console fixes
2014-11-29 02:05:42 +01:00
Fox-McCloud
a4c72d4603
Species and Guns
2014-11-28 19:13:41 -05:00
SamCroswell
8b16d394ed
Projectile Laser Update
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Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Fox-McCloud
8c1f6431e6
Tweaks and Fixes and Major Map Changed
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More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
ZomgPonies
db4a165244
Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser
2014-08-05 00:11:57 -04:00
alex-gh
0eed06bcc9
Stunbeams should no longer destroy computers
2014-06-02 09:49:58 +02:00
ESwordTheCat
a6ee8dc678
Revert gun pool for now.
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Conflicts:
code/game/machinery/turrets.dm
code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
532298c725
Tweak object pool system.
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Conflicts:
code/game/objects/structures/grille.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCat
33c492ae4c
Fixed all the runtimes.
2014-04-29 13:39:50 -04:00
ESwordTheCat
2382984c03
Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
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Conflicts:
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00