Commit Graph

96 Commits

Author SHA1 Message Date
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
00f5e0613c Stamina Damage Rework (#12591) 2019-10-27 00:23:22 -04:00
Fox McCloud
f4451fcb3d Fixes Universal Damage Issues. Implements Proper Ricochets (#12532) 2019-10-08 20:41:40 -04:00
Couls
3782dbfc16 Add on-hit effects and bullet holes for walls 2019-07-03 22:17:35 -04:00
AzuleUtama
0332e946f6 Made laser tag guns work again
dear god what have i done
2018-11-22 01:25:16 +00:00
AzuleUtama
e2c81535f0 X-ray laser nerf - Falloff and Charge
See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Birdtalon
5275b5f56f further gun tweaks/changes, adds sprite 2018-08-31 19:12:39 +01:00
Birdtalon
49e47d00bb adds multi lens immolation gun 2018-08-29 18:57:35 +01:00
Birdtalon
d46d84237f laser tag guns now make tap.ogg when striking 2018-05-23 21:43:34 +01:00
Tayyyyyyy
e720a2b4a6 Oops. Emitter beams should have a green glow 2018-01-25 00:52:24 -06:00
Tayyyyyyy
619f295b11 Add light to lasers 2018-01-22 23:41:16 -06:00
Fox-McCloud
e29d346198 Projectile Reflection Refactor 2017-07-06 16:29:40 -04:00
Kyep
ee2eb3eb4b Fox request 2017-06-05 22:07:06 -07:00
Kyep
ed3d8cb278 Tweaks instagib lasers
Instagib lasers now work on non-carbon mobs (such as simple_animals),
and turfs.

No CL, as admin-only.
2017-06-05 03:55:08 -07:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
Mieszko Jędrzejczak
63d5b6a1b1 Adds that var to projectile hits printing 2017-01-08 22:15:58 +01:00
TheDZD
8b8dd41d36 Fixes 2016-06-03 23:41:54 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Regen
2db5fec54a Adds immolator laser gun
Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png

Will add more and better pictures tomorrow, but right now I need sleeps
2016-02-21 03:26:44 +01:00
TheDZD
07770fdda7 Merge pull request #2321 from Fox-McCloud/another-del-pass
Another del->qdel pass
2015-10-09 18:05:00 -04:00
Fox-McCloud
e17c6bde22 Another del->qdel pass 2015-10-08 16:49:10 -04:00
Fox-McCloud
5c512793b9 Removes the Rest of Pooled Objects 2015-10-08 14:18:40 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
44881a4016 Tweaks a Few Destroy()'s 2015-07-05 04:51:47 -04:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
2ad1c74457 Singularity Refactor 2015-06-10 20:04:28 -04:00
veganzombeh
1c58d700c5 Fixes power glove lightning not calling bullet_act. 2015-06-07 13:11:56 +01:00
DZD
add99533fc Practice and Lasertag Logs
- Adds ability to turn off admin chat logging for specific projectiles.
- Turns off admin chat logging for practice laser and lasertag beams.
2015-01-22 12:06:30 -05:00
Fox-McCloud
e23841c46f Rebalance Stamina 2015-01-05 06:53:48 -05:00
Fox-McCloud
525bb1a96f Stun Changes 2014-12-30 12:30:14 -05:00
Markolie
e31886016b Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	code/game/objects/structures/window.dm
2014-12-13 02:15:05 +01:00
Markolie
37b86cd8f1 Xenos gamemode rework 2014-12-13 02:08:22 +01:00
Fox-McCloud
1b4cd99491 Merge pull request #64 from Fox-McCloud/Stamina
Stamina
2014-12-12 08:19:39 -05:00
Fox-McCloud
e76c8f26f3 Stamina 2014-12-12 06:52:20 -05:00
Markolie
46a061e722 Bug fixes 2014-12-11 15:20:45 +01:00
Fox-McCloud
fd9d3edffb Cell Changes and other Stuff 2014-12-05 05:37:55 -05:00
Markolie
35fa4600e7 Merge branch 'master' of https://github.com/Markolie/Paradise 2014-11-29 02:39:45 +01:00
Markolie
ae8f08e2b8 Fixes reflection, various security level fixes, gamma armory update, communication console fixes 2014-11-29 02:05:42 +01:00
Fox-McCloud
a4c72d4603 Species and Guns 2014-11-28 19:13:41 -05:00
SamCroswell
8b16d394ed Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
ZomgPonies
db4a165244 Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser 2014-08-05 00:11:57 -04:00
alex-gh
0eed06bcc9 Stunbeams should no longer destroy computers 2014-06-02 09:49:58 +02:00
ESwordTheCat
a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
532298c725 Tweak object pool system.
Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCat
33c492ae4c Fixed all the runtimes. 2014-04-29 13:39:50 -04:00
ESwordTheCat
2382984c03 Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00