Changes the description of the L6 from 7.62 to 5.56 so it matches both
its ammo and magizine caliber.
Adds in paper_words sprites to head, and hands so when you have a paper
that is writen on, it can both be seen when holding and when wearing as
a hat.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
Switched from using math to fit the icon's name to having the icon's
name fit the math, also changed the normal SMG's mag so it can also
updates properly.
-Adds a new icon for the toy tommy gun with a blue muzzle, so it doesn't
have to use the real tommy gun's icon or what is was using, nothing.
-fixes the rounding on the toy smg so it now doesn't have an invisable
magazine when loaded and displays the correct amount of ammo.
* Fixed the Riot foam icon
Adds the varable riot to both normal foam darts and adds some else if
statments to give both darts and modified darts the correct icon.
* Update ammo_casings.dm
* Update ammo_casings.dm
* Update ammo_casings.dm
* Fix for single shot stechkin
changes how the stechin updates it's magazine so the single shot
magazine doesn't go invisable.
* Revert "Fix for single shot stechkin"
This reverts commit 11974996c4.
* changed description
changes the discription and moves it one line down.
* adds variants of 10mm ammunition
you can shoot people with it
* ones which work
* third time's the charm
* adds the letter 'u'
* makes armor pen values more reasonable
* rebalanced AP
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)