PollardTheDragon
06f19cdecb
Adds Clown Car, Ports TG Vehicle Code ( #29529 )
...
* WIP - Clown Car, Bugged key insert, buckle, driver can't drive
* WIP - Needs Movement, Testing
* Compiles
* Sealed port
* Car
* Clown Car Cannon
* Formats for comments
* Linters
* Linters again
* Linters
* Attack chains
* Dump mobs on supermatter dust, instead of dusting everything
* Supermatter bump change for clown car
* Headlights fix
* Fixes runechat for car, fixes opening trunk do-after, removed excess code
* Another do-after fix
* Fixed squishing prone people, fixed buckle bug
* Better trait handling, fixes some silicon issues
* Fixes emergency lube foam
* Fixes AI getting nullspaced on eject
* Fixes hands remaining bound when ejected after using cannon mode, fixes cannon mode, adds var-editable thing
* Updated clown car actions
* Update code/modules/vehicle/tg_vehicles/cars/clowncar.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-07-29 23:05:06 +00:00
Charlie Nolan
cb7c6586c9
Fix jetpacks and speedbikes ( #28222 )
...
* Fix jetpacks
* All mobs LONG_GLIDE
* Don't disturb the drift loop on Z level changes.
* Fix speedbikes
2025-02-13 02:08:43 +00:00
Charlie Nolan
b56c3908d7
Kill some jerks ( #28224 )
...
* Kill some jerks
* Less jerky vehicles, too.
2025-02-02 17:09:38 +00:00
warriorstar-orion
157276d6cb
Port /tg/ move manager, drift and jetpack components. ( #27698 )
...
* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
chuga-git
32b97afbec
fixes some bad html ( #27481 )
2024-11-29 10:46:51 +00:00
Contrabang
8fd62f8702
Protects living damage variables ( #26892 )
2024-09-25 11:09:56 +00:00
DGamerL
2f591a301c
Makes people on skateboards unable to pull things ( #26191 )
...
* Makes people on skateboards unable to pull things
* Removes duplicate definition
* Contra review
2024-08-04 09:07:03 +00:00
Qwertytoforty
b7049b9223
moves the bullet act outside ( #26109 )
2024-07-02 00:35:33 +00:00
Qwertytoforty
aaad036c7c
Only small and tiny simplemobs can go on skateboards, shoot people off them [BALANCE PRE APPROVED] ( #26091 )
...
* Only small and tiny simplemobs can go on skateboards, shoot people off them
* Update code/datums/components/riding/riding_vehicle.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-02 00:14:09 +00:00
Qwertytoforty
f6b8d87e78
Adds sscooters and skateboards [serious pr do not close after AFD] ( #24934 )
...
* WORLD WIDE NOISE
* Makes it pass CI, tweaks values, glass table hoverboard, and railing grinding
* grind on pipes
* https://youtu.be/cTiM1MJ1o7c?feature=shared
* https://youtu.be/Jc6CHI9f6cM?feature=shared
* temporary change for icon conflicts (hopefully)
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* The rest of the fun loving owl
* missed this one
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* changes
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* I love stealth conflicts!
* purge lines
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update tg_vehicles.dm
* works works works
* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-06-25 21:38:40 +00:00