Commit Graph

5749 Commits

Author SHA1 Message Date
SabreML
58d5d21c42 Unweldable body bags (#15497) 2021-02-10 21:31:40 +00:00
SabreML
09e9eda072 Gives the Brig Physician medical comms (#15450)
* BP Medical channel

* And the spare headset too
2021-02-10 18:18:10 +00:00
Fox McCloud
aa86510c54 Turf Refactor, Part 1: Purging /turf/simulated/shuttle (#15454)
* Turf Refactor, Part 1: Purging /turf/simulated/shuttle

* everything but shuttle templates

* it is done

* titanium airlocks

* correcting multi-turfs
2021-02-07 11:06:55 +00:00
dearmochi
7b1ddc9c81 Makes the Contractor Kit a 20 TC uplink purchase (#15284)
* Makes the Contractor Kit a 20 TC uplink purchase

Increases Blackout cooldown to 45 minutes
Adds logging on target extraction

* Removes clear TP topic

* Non-traitors can no longer purchase the kit

* Update locate()

* Prevents vampires and changelings from buying

* remove spess

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-02-03 15:48:00 +00:00
Fox McCloud
6074323192 Further Updates Windows (#15427)
* Further Updates Windows

* correction
2021-02-03 10:04:52 +00:00
Fox McCloud
5211cfe8a9 Transitions to Full-tile Windows (#15385)
* Transitions to Full-tile Windows

* tweaks

* bump fix and RCD inclusion

* no colors

* debris refactor

* even better
2021-02-02 20:50:47 +00:00
Fox McCloud
82f1d2ce59 Improves Geiger Counters; Allows Toggle (#15366)
* Improves Geiger Counters; Allows Toggle

* no arg

* spelling

* tweaks
2021-01-30 23:22:21 +00:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
Fox McCloud
fc128af66c Fixes Cigarettes rendering on mob when on the ears (#15363) 2021-01-28 18:46:19 +00:00
Fox McCloud
de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
SabreML
a8b7888ae9 Cable Retracting (#15285) 2021-01-24 13:39:08 +00:00
SabreML
5aeede675b Fixes one handed dswords (#15289)
* One handed deswords

* Reverts unintended changes

Got a bit confused, I need more coffee
2021-01-20 09:54:26 +00:00
dearmochi
cc6c6d0389 Adds ability to color patch packs in ChemMaster (#15244) 2021-01-10 20:56:37 +00:00
Qwertytoforty
a45cd040a2 Prevents diagonal teleports on the syndicate handheld teleporter (#15252)
* Prevents diagonal teleports

* Makes it use sprite direction on diagonal
2021-01-10 20:32:05 +00:00
SabreML
ca0c8f3a98 Update dice.dm (#15198) 2020-12-31 18:12:50 +00:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
dearmochi
6ecc3d5234 Add ability to swap items in storage (#13648)
* Add ability to swap items in storage

Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible

* Fix swap in stacked storages, clean up code (v3)

* Ignore restraints and lying for swapping items

* Clean up the code a bit, increase readability

* Clean up code, remove spawn(0)

* Fix some spacing issues

* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
AffectedArc07
f3d903acf3 Makes closets Initialize() (#15137) 2020-12-20 08:25:29 -05:00
variableundefined
f029dd1dfc Revert "Close storage UI when item becomes inaccessible (#14536)" (#15126)
This reverts commit f54b6904b9.
2020-12-16 22:20:07 +00:00
danni boi
2f3d5bf868 removes magic wall safe exploit (#14890)
* should stop the exploit

* logic was wrong, my bad

Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com>
2020-12-16 15:04:06 -05:00
Qwertytoforty
09c125ff4d Adds the handheld syndicate teleporter (#14934)
* Start of this coding adventure

* Makes it work BETTER

* MORE BETTER. LESS GIBBING IN SPACE

* BOH interactions

* PR ready-ish

* Better checks, doesnt work in mechs

* Re-adds the windowpainter

* Boxes it, mashes it, sticks it in a microwave

* Revert "fixes merge conflicts pls?"

This reverts commit 1dc5e390be, reversing
changes made to 3ec24935bd.

* Revert "Revert "fixes merge conflicts pls?""

This reverts commit 53106e10f5.

* RE ADDS EVERYTHING

* Thanks henk for helping

* Affecteds code review suggestions

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Deletes it before re-adding it

* Now adds it in

* Affecteds other request

* Update code/game/objects/items/devices/traitordevices.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Changes size, type casting, class, \n

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-16 15:03:23 -05:00
nicetoolbox
f54b6904b9 Close storage UI when item becomes inaccessible (#14536)
* add hide_from_all to storage objects, to call by something once it's locked/close

* lockers call hide_from_all on stored storage items

* secure storage calls hide_from_all on lock

* throwing storage closes it

* adding storage to a disposal chute closes it

* adding storage to a crate closes it

* adding storage to the destructive analyzer closes it
2020-12-16 14:47:26 -05:00
moxian
1683c4271a Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
2020-12-16 14:43:15 -05:00
SabreML
a38c59aab2 Rapier Sheath quick-equip and sound effects (#15109)
* Rapier Sounds

* Regular click rather than alt-click
2020-12-16 14:40:26 -05:00
SabreML
73dba992f5 Radial Menus for the Bible and Null Rod (#15098)
* Chaplain Radials V1

* Chaplain Radials V1.1

* Slightly smaller menus
2020-12-16 14:00:56 -05:00
Farie82
c373535782 Fixes bugs with the syndie chainsaw and the dsword when trying to wield them but failing (#15102)
* Fixes the wield proc of the syndie chainsaw and dsword

* unwield of dsword

* Review changes
2020-12-16 13:59:34 -05:00
dearmochi
d2e034d80d Fixes Captain being contractor target, contractor batons not stunning silicon (#15096) 2020-12-12 16:25:25 +00:00
Qwertytoforty
e6a3b5575e Makes stunbaton stutter work (#15088) 2020-12-11 22:17:17 +00:00
dearmochi
5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
SabreML
d3d729d1ef A couple of tweaks (#15004) 2020-12-09 11:52:21 -05:00
Qwertytoforty
f26e056bb6 Makes fireaxes take time to pry open airlocks. (#14837)
* Axes the axes ability to axe doors open

* Un-axes the bone axe, axes the ability for axes to axe open doors instantly, they must now axe nicely

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Update airlock.dm

* Spessing

* Fixes a mistake

* Makes it the same thing, names variables, moves axe, makes it work

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2020-12-09 11:28:40 -05:00
SabreML
1b41b28763 Craftable donut boxes (#15051)
* Craftable donut boxes

* probably doesn't need two names
2020-12-06 10:25:33 +00:00
SabreML
d048bca6ae Donut box folding (#15027) 2020-12-05 10:28:36 +00:00
moxian
dd94a30dbb Allow ghosts to look inside containers (#14996)
* Allow ghosts to inspect storage via alt+clicking

Also streamlines orient2hud calls a bit.

* Normal click now also opens the storage for ghosts.
2020-11-30 16:07:49 +00:00
dearmochi
05bdfe9426 Drops twohanded items that failed to wield instead of the user's active hand (#15022) 2020-11-30 15:58:32 +00:00
AffectedArc07
ee13f13a2a Merge remote-tracking branch 'Paradise/master' into nanoui-is-dead 2020-11-29 09:46:30 +00:00
Kyep
e371ad0326 Fixes TGUI ghost orbit menu runtime (#15011)
* orbit menu tgui debugging

* CI test

* enforce R.mmi.brainmob.name != null

* typing

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-11-29 09:42:53 +00:00
AffectedArc07
4996ac3373 Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead 2020-11-27 10:21:41 +00:00
Kyep
4a944658ad [TGUI] Upgrades Bots (#14871)
* secbots, ED209s, cleanbots

* Apply suggestions from AA code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* fluid buttons, Restore Safties

* pai rebuild

* deletes all spacing from data list

* katana needs_permit

* lava/storm/boneaxe needs_permit

* check s_store

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-11-27 09:56:02 +00:00
dearmochi
edf4debdeb Fixes akimbo (crafted) chainsaws (#14993) 2020-11-26 09:45:00 +00:00
AffectedArc07
44012814d0 Merge branch 'master' into nanoui-is-dead 2020-11-26 09:34:14 +00:00
AffectedArc07
03934e8171 Nukes recursive effects (#14936)
* [WIP] Nukes recursive effects

* Finishes the rest of the stuff

* Mochi tweaks
2020-11-25 23:59:30 -05:00
danni boi
ca97f9a92d Windowpainter (#14888)
* adds a window painting tool

* Update code/game/objects/items/devices/window_painter.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* gigit

* edited code to match steelslayer's suggestion

* Update code/game/objects/items/devices/window_painter.dm

OOF thank you for catching that

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-11-23 19:07:54 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
Ryal
37225485c9 Actually prevents swarmers from eating high-value targets (#14923)
* Prevents swarmers from eating high value targets

* Changes fluff
2020-11-19 09:25:21 +00:00
moxian
16d2638c0a Cardiac problems have a dedicated icon on medhud, not a generic "disease" (#14900)
* Cardiac problems have a dedicated icon on medhud, not a generic "disease"

* Rename "huddefib2" -> "hudflatline"
2020-11-18 18:08:01 +00:00
AffectedArc07
8322be2039 Merge pull request #14749 from dearmochi/fish-qol
Aquarium QoL: Fish bag, lower hunger rate and more
2020-11-15 21:42:36 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
AffectedArc07
4da9abeb50 Future proofs tcomms code (#14805) 2020-11-01 09:26:02 -05:00