CRUNCH
8a370088c1
Updates Pre-Loaded & Upgraded Machines ( #31952 )
...
* upgraded machines and pre-loading
* agghhhh!
* stovetop of failure
* Update cerestation.dmm
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-05-17 11:35:29 +00:00
MixityMaxity
9b570fc75c
Wallening Mapping QoL ( #31956 )
...
* manual rotation vars and subtypes
* hacky (?) spawner fix
* light map fixes
* linter
2026-05-13 22:10:25 +00:00
Ahzpy
68fb77a19a
Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] ( #30609 )
...
* WE HAVE LIFTOFF
* Reinforced wall + fixes
* (Reinforced) windows
* Adds nameless plasmaglass sprites
* Plasma windows
* Unnamed cult walls
* Add window edges back
* Wooden walls
* Plasma walls + THANK YOU CHAP
* Oops
* Wooden names
* Cult walls
* Plasma walls
* Uranium walls
* Golden walls
* Silver walls
* False wall basics
* All false walls
* Remove old walls
* Fixes
* First girders
* Build steps
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* conflict fixes
* fix layering issue
* cult, necropolis, plastitanium, rocks, backrooms walls
* survival pod walls, prepare for titanium, plastitanium fwall fix
removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium
* linters
* linters again
* linters number 1 million and counting
* titanium walls
* brass walls, floors, windows
* titanium window, plastitanium window
* brass window smooths with wood and brass walls
* linters number 1 million and one
* all walls smooth with airlocks
in preparation for airlock sprites in a separate PR
* now all walls smooth with airlocks
* windows smooth with airlocks
* separate wallbumps, partially add apc
* tinted window
* survival pod windows
* oops i reverted apc.dm
* mapping fixes
* more mapping sprites
* more mapping stuff, fix my ungodly smooth rocks
* linters
* apc fix
* air alarm, apc, fire alarm offset preparations
* fire alarm implementation + rock fixes + firelock smoothing
* airlocks + supposed map fixes
* engi/atmos airlocks + overlays
* the rest of the doors lol
* linters + freezer fix
* fixes
* shuttle airlock + misc fixes
* firelocks
* fix
* oops
* i need to stop pushing fixes early
* shuttle airlock quickfix
* external airlocks + hatches + fixes
* centcom doors
* highsec airlocks
* vault airlock, double airlocks
* yaya deconflictsies
* lotsa fixes
* light fixes + blastdoor fixes
* firelock gap fix
* light construction fix + rcd fix
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2026-04-22 14:49:30 +00:00
CRUNCH
3c1d985e31
Attack Chain Migration: Grenades & Plastic Explosives ( #31874 )
...
* Update bomb.dm
* migration
* Fix CI
* Update mining_charges.dm
* Update deployable.dm
2026-04-21 04:58:44 +00:00
PollardTheDragon
bb4668ed99
Nerfs Hecksuit/Drake Armor off Lavaland ( #31782 )
2026-04-09 20:47:32 +00:00
Hayden Redacted
1b798b2155
Adds Paradise Trading Cards! ( #31756 )
...
* Initial commit
* oops no warns allowed
* linters along with descriptions, psych, forklift, and brad cards
* i can read errors, trust
* yes
* more linter
* remove extra declaration
* identical var fix
* Pollard suggestions
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* removes some comments and renames some TCG branded things
* CRUNCH's attack chain migration
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* various icon and adds packs to maintenance loot
* moved some coin stuff around and linters
* Coin icon fix and adds them to the NT merch vendor
* linter fix
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-04-02 20:00:37 +00:00
CRUNCH
d030b8afb8
Migrates /obj/item/stack to the new attack chain ( #31709 )
...
* e
* stuff not in the stack folder
* A
* Update gift_wrappaper.dm
* golg
* dancing around SHOULD_NOT_SLEEP and storage still being legacy
* Update asteroid_floors.dm
* Update medical_packs.dm
* Update medical_packs.dm
2026-04-02 02:32:15 +00:00
CRUNCH
b0169396c3
FUCKING MINERS ( #31569 )
2026-02-06 11:10:27 +00:00
PollardTheDragon
813eab308f
Removes tarot cards from necropolis chests ( #31470 )
2026-01-30 21:29:09 +00:00
PollardTheDragon
1f85f272f7
Legion cores no longer can be preserved if they go inert ( #31469 )
2026-01-30 21:28:26 +00:00
CRUNCH
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
Alan
e2b6f4337d
Add species variants for prisoner space suit. ( #31528 )
2026-01-30 21:20:31 +00:00
Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
Kyani
203105788c
[IDB Ignore] Heretic: The Mansus Re-Opened ( #30738 )
...
* fixes
* fuck my stupid chungus life
* Minion limit, heal fix, dead sac fix
* cooldown, no sacrificing star gazer or ascended alive heretics
* blade debuff
* oopsy
* Update tgui.bundle.js
* map diff bot what ya doing
* fuck that chat spam
* lets heretic armour hold a haunted longsword
* why not it makes sense
* do_after
* god I hate this bullshit
* other lewc stuff
* push
* heretic id card fix
* she tg on my ui till I css
* yes
* spent
* fix / ipc buff (real)™️
* moderate again
* revert
* no reserve
* bringing up to master
* update map files to master
* didnt replace centcomm
* beginning some rebalancing
* aggressive spread tweaks
* lots of tweaks and fixes
* trying to un-key the maps
* maybe this time
* this time????
* oops
* sql fix
* basicmob conversion
* paintings! and a critical influence fix
* rust + tweaks
* monster tweak
* small change
* removing this
* more tweaks. no more dusting
* added some examine_more
* flower seeds
* various tweaks. more to come
* no more conduit spacing
* fixed some dumb stuff
* silly stuff
* its always prettier
* bugfixes and linters
* linters, wow
* oops
* bah
* linter
* fuck you
* temp check
* hidden influence drain
* influence visible message
* tweak fix
* void cloak bugfix
* small fixes
* fixes
* do_after_once broken
* fixes and tweaks
* heretic blade potential fix + sacrifice changes
* batch of fixes
* tiny tweak
* rebuilt TGUI
* no greentext + rerolls
* logging + bugfix
* unused var
* small fix
* various fixes
* comment
* projectile change
* tgui rebuild
* tgui bundle redo
* rune issue solved
* influence visible now
* fix ui reloading
* new moon ascension + fixes + icons
* tweaks, species sprites
* tgui rebuild
* small tweak + linter
* harvester icon tweak
* spans
* fixes and tweaks
* caretaker nerf + tweaks
* potential fix for knowledge
* roller fix
* mad mask
* Update tgui.bundle.js
* void phase tweak
* Update tgui.bundle.js
* misc tweaks
* fix heretic not retargeting correctly with cryo
* simplify logic
* this is better
* lots of fixes and tweaks
* Update tgui.bundle.js
* linter
* linter
* fireshark and greyscale insanity
* fish
* Update tgui.bundle.js
* linter
* linter
* tgui
* no window shopping
* fish fix
* tgui rebundle
* moon smile runtime fix
* various fixes
* sacrifice fixes
* insanity is easier now, madness mask changes.
* bugfixing + teleport change
* linters + tweaks
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-27 20:36:52 +00:00
AVeryReluctantSpider
6a1fc4f5c2
Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] ( #30744 )
...
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699 .
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-01-17 20:54:56 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Christer2222
bf79a0f35a
Fixes shelter capsules being blocked by large rocks and not removing wall plants + attack chain ( #31135 )
...
* attack chain + deletes rocks and plants
* comments
* lint
* casting
* as anything. Check return value
2025-12-12 15:30:50 +00:00
warriorstar-orion
a4572e0aed
put mining vendor item descriptions in tooltips ( #31131 )
...
* put mining vendor item descriptions in tooltips
* add description to icon view as well
2025-12-09 04:09:42 +00:00
warriorstar-orion
e971ee0735
add machine repair kits to mining/explorer vendors ( #31147 )
...
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-09 03:41:41 +00:00
PollardTheDragon
a6359ea097
Ports new Proto-Kinetic Guns ( #30813 )
...
* Ports new Proto-Kinetic Guns
* Linters
* Spellcheck
* Update kinetic_accelerator.dm
* Update code/modules/projectiles/guns/energy/kinetic_accelerator.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Projectile changes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-22 19:32:59 +00:00
PollardTheDragon
0cc4014314
Kinetic Crusher Cosmetics ( #30810 )
...
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-11-13 23:30:26 +00:00
kyunkyunkyun
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
...
* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
Inferno1882
6b49380c2a
Fixes A Bug In Baseturf Selection For gravestone.dm ( #30899 )
...
* Update gravestones.dm
* if we're commenting the line out why even have it there at all
* me when spaces and not tabs
Signed-off-by: Inferno1882 <129122173+Inferno1882@users.noreply.github.com >
---------
Signed-off-by: Inferno1882 <129122173+Inferno1882@users.noreply.github.com >
2025-11-07 16:13:01 +00:00
Qwertytoforty
1010227862
makes the cursed katana more usable ( #30694 )
...
* makes the cursed katana more usable
* removes last of shattered I swear I pushed this before I posted the pr
2025-11-05 16:48:46 +00:00
Qwertytoforty
19b7120e7b
Staff of storms works on basic mobs, buff for new movement / storms ( #30818 )
2025-11-05 10:21:56 +00:00
warriorstar-orion
33a311292e
fix dock markers not appearing ( #30869 )
2025-11-04 09:15:11 +00:00
DGamerL
f272b439ea
Makes mining overlays not harddel ( #30807 )
2025-11-01 19:02:50 +00:00
PollardTheDragon
a7cd6fc4c5
Ports laz capsules to new attack chain, makes them work with basic mobs ( #30657 )
...
* Basic laz capsules, ported to new attack chain
* Migration
* Linters and code review
* Update code/modules/mining/equipment/lazarus_injector.dm
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
2025-10-23 19:07:28 +00:00
kyunkyunkyun
9b095a559d
Remove (almost) unused var/item_color from /obj/item ( #30453 )
...
* it's black and white
* Update soft_caps.dm
* bruh
* bruh
* tweaks
* comment
* Update abduction_gear.dm
* Update paradise.dme
* Update paradise.dme
* Update paradise.dme
---------
Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com >
2025-10-06 17:59:46 +00:00
Vladislav Mikhalko
4cc861fb10
Anchor labor consoles by default. ( #30422 )
2025-09-27 08:46:26 +00:00
PollardTheDragon
e1d8325fbb
More SRM fixes ( #30522 )
2025-09-22 15:14:15 +00:00
Alan
32b127ebb2
Add better-fitting hoods for monitor heads. ( #30200 )
...
* Add better-fitting hoods for monitor heads.
* Fix some icons not animating properly, thanks IconDiffBot2!
* Here you go
* Incorporate linter feedback.
* Re-order the checks slightly to make the hoods render.
* Defluff
---------
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-09-22 13:15:35 +00:00
PollardTheDragon
7caf75b37b
Converts mice to basic mobs ( #29928 )
...
* Converts mice to basic mobs
* Larger only targetting strat
* Oops.
* Linters
* Code review suggestions
* Linters
* Merge conflict resolution
* Snakes
* Oops
* Clogged Disposals
* Updates persistent client
* Linters
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-09-22 13:11:44 +00:00
PollardTheDragon
9af452c0ce
Fixes oversights in salvage redemption machine ( #30491 )
2025-09-19 15:55:34 +00:00
kyunkyunkyun
83509c3967
Some more armor tweaks ( #30398 )
...
* summary
* (required)
* undef
* oh this is unused, nice
* ok but.. why
* a tiny bit more
* Update human_defense.dm
* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
PollardTheDragon
9797083cdd
Adds salvage redemption machine ( #30359 )
...
* Adds salvage redemption machine
* Added flammable flag to credit redemption slip
* Linters
* Linters!
* Machine icon, animations, and spellcheck
* Better sprites + animation timing
* Removes vestigial code
2025-09-18 17:36:00 +00:00
warriorstar-orion
3208049a8a
Attack chain migration: structures. ( #30365 )
...
* Attack chain migration: structures.
* whoops
* wth
2025-09-14 19:21:36 +00:00
kyunkyunkyun
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
kyunkyunkyun
10f2e67e65
Cleanups and tweaks observer code ( #30250 )
...
* observer cleanup
* this
* bit more
* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
Contrabang
19e1785eed
Adds a macro for 0 wait timers as END_OF_TICK ( #30309 )
...
* Adds a macro for 0 wait timers as END_OF_TICK
* comment update
2025-09-04 07:09:08 +00:00
PollardTheDragon
babab2fbd9
Adds Graves ( #30153 )
...
* Adds Graves
* Fixes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Adds attack log to burying people
* Apply suggestions from code review
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-09-04 06:29:41 +00:00
kyunkyunkyun
626eaaeb79
Removes british spelling of armor from armor_penetration vars ( #30104 )
...
* spelling
* manually rename last armour pen
* Update code/game/objects/obj_defense.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update goldgrub.dm
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-09-01 04:27:52 +00:00
Kyani
5439988d5e
Warp cubes require do_after on station ( #30132 )
...
* Warp cubes require do_after on station
* grammar
* Update code/modules/mining/lavaland/loot/tendril_loot.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mining/lavaland/loot/tendril_loot.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-08-28 14:57:37 +00:00
1080pCat
11af4a9ea5
Update tendril_loot.dm ( #30276 )
2025-08-26 00:50:30 +00:00
PollardTheDragon
c6e164a643
Basic gutlunch and goldgrub ( #30032 )
...
* Goldgrubs
* Gutlunches, breeding code, goldgrub fixes
* Lints
* Extra define
* Config screwup
* Linters again
* Oops
* Gets rid of extra kangaroo
* Formatting and grammar
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-08-25 17:52:42 +00:00
Osetrokarasek
7232c75561
bgfbfg ( #30117 )
2025-08-24 03:35:17 +00:00
PollardTheDragon
68171a0442
Makes basic mobs work with lazarus injectors ( #30134 )
...
* Makes basic mobs work with lazarus injectors
* Update code/modules/mining/equipment/lazarus_injector.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-08-22 15:01:44 +00:00
1080pCat
8f03787938
Fixes shadow hand not putting some lights out ( #29983 )
...
* Update kinetic_crusher.dm
* re-writes the procs
2025-08-13 19:38:10 +00:00
PollardTheDragon
52c194028b
Converts lightgeists to basic mob AI ( #30008 )
...
* Converts lightgeists to basic mob AI
* Linters
2025-08-12 15:55:28 +00:00
Osetrokarasek
3b085824c0
Adds mesons into explorers' lockers ( #29808 )
...
* fdnshgnd
* bikogjfnbhg
deleted icon_state string for mining wardrobe closet as its done in #29894
---------
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com >
2025-08-07 16:33:05 +00:00