Ryan
7c3cd86f14
APC & Machinery Refactor + Local Powernets ( #19991 )
...
* local powernet and machine power refactor
* some fixes
* more tweaks + powerchange() refactor
* fixes var edited apcs on meatpackers.dmm
* fixes issue with power channels
* Reviews
* delta fix
* Update code/game/machinery/portable_turret.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* removed area power change proc
* damn morgues
* requested changes
* request changes
* deconfliction
* mapping fixes
* some fixes from TM
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-01-30 22:28:10 +00:00
Henri215
1bdc60de9d
Tweaks to Vendomat and Artvend ( #19967 )
2023-01-05 12:23:19 -06:00
Sirryan2002
61145a02f8
[TGUI] Space Credit Economy Overhaul + Supply Point -> Space Cash ( #19209 )
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* initial edits
* initial edits
* converting shit over to machinery/economy
* vending and mapping fixes
* vending fix pt.2
* Converts Supply Economy to Use Space Credits instead of Supply Points
* Job Payment, NanoBank, and Paychecks
* clothing type path fixes (damn merge conflicts)
* fixes map typepath issues
* adjusts supply prices
* Vendor Price Adjustments
* account uplink terminal tweaks
* please pass tests
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* reviews and bug fixes
* Review Suggestions/Fixes and Request Console Rewrite
* edits
* vending changes for merge
* typepath fix
* final tweaks
* proc ref fixes
* Fixes and Tweaks from 2nd TM
* rebuild TGUI
* final tweaks
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* requested reviews
* tweaks
* updates slot machine winnings
* fixes
* GC fixes
* fixes
* oops. still need to deconflict this
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* requested changes and bug fixes
* atm runtime fix
* requested reviews
* vend act stuff
* attempt to pass tests
* supply packs fix
* user tochat -> debug log
* FINAL FIXES
* removes CC db stuff
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2022-11-21 23:30:50 +00:00
Sirryan2002
f2813a6730
Complete Library Overhaul Part 1 ( #17832 )
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* first edits
* more commits yay
* more changes
* Update paradise.dme
* changes
* more edits
* more edits
* changes
* more changes
* changes
* more stuff
stuff
Update tgui.bundle.js
* FUCK
* Many UI changes
* Update Lib Computer UI and Correct Map Issues
* squashed commits :)
Guts Old Book/Manual Code and Reworks it
final (almost) touches
* this should pass tests now
* fixes random ruin having a removed object
* adds review suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* squashed commits :)
update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* applies requested changes from code review
* lets pass some tests today
more fixes
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* more requested changes fulfilled
* should fix map issues + a couple other things
* fixes & sanitization stuff
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* updates UI and implements more requested changes
* mother of bug fixes & UI cleanup
* removes unused code
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fixes
* adds GC checks
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* requested changes + TGUI Cleanup and Styling
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-07-09 14:55:12 +01:00
S34N
0cc1ebd46c
[MDB Ignore] Refactors spawners, adds unique icons to spawner effects ( #17238 )
...
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
2022-01-09 22:10:00 +01:00
SabreML
036a69fea4
Removes pixel_* = 0 and tag = "icon*" from the map files ( #15438 )
...
* Pixel Removal
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Fix
Why is that even there?
* Fix
Apparently I did the regex stuff in the wrong order for `Lavaland.dm`. Whoops
* Unit tests
* Mother of all map edits
* `tag = "icon` purging
* No area check
Far too much code debt for this PR to cover, but soon...
* At request
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-07-14 23:07:12 +01:00
variableundefined
18b270cb7e
Remove the structure/chair/wood/normal subtype, moving all properties to its parent.
2019-09-11 00:28:27 -04:00
Fox McCloud
1a5c25603e
mapping is a pain
2019-08-27 18:32:28 -04:00
AffectedArc07
433a22bb81
Mapmerge2-2
2019-03-03 01:02:32 +00:00
Granodd
4b0cef8fb6
Fixes map conflicts.
2018-11-23 20:10:06 -05:00
Purpose
efbcd54cf2
Fully refactors Chairs, Stools & Beds. Adds a few fun bits
2018-09-14 18:40:42 +01:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
uraniummeltdown
a2038d40b3
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
...
added a few defines and helpers
do_after family supports callbacks
added airlock security levels to airlocks
obj_integrity for doors, door assemblies, firelock frames
vault door assembly is 8 plasteel up from 6
explosion_block works better
heavy firelocks block explosions, firelock (de)construction uses crowbar instead of welder
xenos can open airlocks
minor change to attacking obj message
2018-03-04 13:52:55 +05:00
uraniummeltdown
9312f1fb7d
airlock assembly states have defines, removed redundant door layer defines
...
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
uraniummeltdown
7f4c9263ce
removes table parts, adds table frames
...
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
2018-01-12 23:22:55 +05:00
Tigercat2000
31aab5452b
-tg- smoothing/floor refactor
...
Squashed:
Add plasteel goonplaque turf
Builtin_tile nulling
Levelupdate()
Fix falsewalls, update smoothing.dmm
fixes rwall decon
2016-01-03 19:24:13 -08:00
Markolie
89665cfe5c
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into alarms
...
Conflicts:
_maps/map_files/RandomZLevels/moonoutpost19.dmm
_maps/map_files/cyberiad/cyberiad.dmm
code/controllers/master_controller.dm
code/game/machinery/alarm.dm
code/modules/power/apc.dm
2015-08-03 00:04:24 +02:00
Markolie
73e94b5dc4
Alarm system overhaul
2015-08-02 07:13:03 +02:00
Markolie
3a9dc7b063
Fix all away missions
2015-08-01 22:50:12 +02:00
Tigercat2000
177db675d6
Replace all instances of /area alone to /area/space
...
This commit replaces every instance of /area(blank) with
/area/space(blank). The world default area has been replaced with
/area/space.
2015-05-22 11:22:38 -07:00
Tigercat2000
9dff485066
Update map system to -tg- standards
...
This commit updates the map system to -tg- standards. All stations are
defined under _maps/, and all .dmm files go under _maps/map_files/.
Currently, only the NCS Cyberiad is setup under the system.
Misc changes:
- World Status contains the map name
- dm.sh script will allow automatic map changing between restarts.
- _globalvars folder starting to take shape, not everything is migrated
there yet.
2015-05-11 11:09:18 -07:00