* Fix 0 cloneloss unmutating all organs only 20% of the time
* Clean up the rest of `adjustCloneLoss()`
* Add missing `setCloneLoss()` override for carbons
* Fix setting cloneloss to 0 not unmutating organs
* Fix the code instead
* Someone forgot about this operator
* Sean review; minor cleanup
* Deduplicate mass unmutation
* gnarg
* Makes N2O not a trace gas
* Back end for nitrous readout on air alarm
* Makes nitrous appear on atmosphere scanners
* adds N2O bar to air alarm UI
* adds nitrous to PDA scanner
* TGUI Rebuild
* Adds mimic support
* add some tiltable checks
* tuning, some messages
* Remove spurious comment
* be extra sure we attack em
* Mimic vendors, when killed, may break.
* Adds an old sprite for the honkrifle
* Revert "Adds an old sprite for the honkrifle"
This reverts commit 26f04dd735.
* adds an old sprite for the honk rifle
* Tweaks to greed ruin and die of fate
* Delay between effects
* moved and updaated traitor items
* More tweaks to traitor item list
* Update code/game/objects/items/weapons/dice.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Sirryan review
* Lets decrease the money even more
* experimental KA instead of alien pistol
* emp dmg for machines when interacting
* brainloss
* Code improvment
* forcewall removal
* Turning into a list
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Flood lights!
* gramma! my enemy!! (and a forgotten span)
* gramma AGAIN!
* more spans
* runtime issue, wording, and simpler crowbar
* changes a 1, to a TRUE
* Custom USSP roles for admins
* Added the sprites for new USSP
* conflict part 2
* Elder Gods please make this work
* new style for soviet box
* Added Soviet headset
* lets fix this conflict
* Die conflict!
* Sirryan review
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Lets solve this conflict
* Die conflict!
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* heh, almost made me use ten percent of my power
* appeasing the GC gods (GDN)
* hee hoo
* Update code/modules/martial_arts/cqc.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/objects/items/hand_item.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* more return styling
* Update code/modules/martial_arts/cqc.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* no more wrapper
* the extent of my spriting skills
* fixes double slap sound
* slap emote also works
* try to remember the advanced lessons of CQC
* i hope this fixes the merge conflict
* Chefs are no longer perma-combat trained
* Chef CQC now uses signals to activate parrying
* Makes it easier to add it to other martial arts
* resolving merge conflict from ParadiseSS13#20620
* Revert "resolving merge conflict from ParadiseSS13#20620"
This reverts commit 30ea29a6a8.
* Revert "try to remember the advanced lessons of CQC"
This reverts commit e8daeb4d1a.
* try to not conflict the basics of CQC
* Update code/modules/martial_arts/cqc.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/modules/martial_arts/cqc.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* lol, lmao even
* GDN was right, this is funny
* Update code/modules/martial_arts/cqc.dm
farie review pt. 1
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Update code/modules/martial_arts/martial.dm
farie review pt. 2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human_emote.dm
farie review pt. 3
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>