* MILLA phase 2
* Lint.
* Build Rust library
* Assorted bugfixes and tweaks
* Simplify fire mechanics and make hotspot sending to DM more reliable.
* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.
* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.
* Review fixes.
* Build Rust library
* Unbalanced icon.
* Rebalance immovable rods.
* Unbalanced has alerts, can fight airflow (but get slowed)
* Build Rust library
* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.
* Build Rust library
* Tweaks to avoid merge conflict
* Oops.
* Build Rust library
* Rebalance wind.
* Rebalance temperature flow and space cooling.
* Fix gas flamethrower.
* Build Rust library
* Make air push slowdown directional, so you don't get slowed while moving with the air.
* Variable name cleanup.
* Reduce the speed of wind pushes.
* Prevent wind pushes from breaking your pull.
* Prevent swaps during wind push.
* Made supermatter crytals reliably run last in atmos machinery.
* Sped up plasmafire burning, but dropped the minimum burn amount.
* Rebalanced SM heat output.
* Rebalanced pyro anomaly.
* Build Rust library
* Lint
* Build Rust library
* Uncap fuel burnt readout.
* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.
* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE
* Added a list of areas not in Filtering to atmos alert computer.
* Increase pressure gradient and vent output, especially at low distro pressure.
* Changed Immovable Rod from Moderate to Major.
* Lint
* Build Rust library
* More lint!
* Build Rust library
* Magboots, scaled slowdown, and nukie borg immunity
* Wind image
* Wind v2
* Wind v3
* pngcrush
* pngcrush again
* Moved hotspot removal into SSair, add wind effect.
* Lint
* Build Rust library
* Fix hotspots.
* Hotspot visual based on gas burnt
* Build Rust library
* Scaled wind to gas amount, stopped first wind push while moving.
* Made Rust panic logging safer.
* Made MILLA full tick and sleep timers more honest.
* Pressure overlay, ghost mode, atmos goggles.
* Build Rust library
* Lint
* Build Rust library
* More lint-y stuff.
* Build Rust library
* Repair pressure overlay if it loses its loc.
* Bind pressure overlays to their tile better.
* Build Rust library
* Make the pressure overlay work on z=1 and not proliferate effects.
* Don't block the supply shuttle.
* Don't fine for special effects.
* Maybe don't fine for ghosts, either.
* Build Rust library
* Make pressure overlay play nice with shuttles.
* Build Rust library
* Pressure scanning for borgs.
* Build Rust library
* Lint
* Build Rust library
* Made explosions not generate so much wind.
* Removed an old and non-functional proc.
* Clientless mobs can get pushed again.
* Build Rust library
* cargo fmt
* Build Rust library
* Don't divide by zero.
* Plasmafire generator for the Shadow
* Update shadow to use plasmafire generators
* Fix shadow's plasmafire generators going out on depart.
* Prevent heat2color from runtiming at absolute zero.
* Better nanofrost
* Build Rust library
* Singularity immunity
* Build Rust library
* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM
* Build Rust library
* Dump panic outputs into data/ instead.
* Build Rust library
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Saner handling of MILLA crash.
* Build Rust library
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Resprites the Hand Tele
Updates the Hand Tele sprite.
* Iterates on the hand tele design
Made some changes to the hand tele according to feedback.
* Fix icon import error
Fixes a change in animation delay
* Third hand tele iteration
Converts the hand tele to an alternate perspective on request
* Single pixel spot edit
* Updated hand tele resprite
* Minor hand tele edit
* Nct ID
* Preferences, job creation, access and other stuff
* Sprites, defines, hidden job pref and other stuff!
* Missed a comma
* Sprites updated, clothing code, outfit and id
* Fix a small oops
* Data chip + Sechud icon
* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.
* Typo, spritesheet fixingg and icon color
* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access
* Applies suggestion
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Applying Suggestions!
* Forgot to increase the number of slots, oops
* Added a few items that I forgot, applying suggestions.
* Fix check fail?
* Mapping Tools/Icons.
* Office added to all maps, a few modifications to fit.
* Adds ACCESS_TRAINER to who needs it.
* Fixing check fails.
* NCT Beret obj are now where they're supposed to be
* Suggestion
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Sprites fix + NCT flag
* Code Suggestion
* Sprite update
* Suggestions
* Diagoras Office, conflict fix.
* Day 1 fixes, suggestions.
* bundle rebuild
* Fixing a few issues.
* Mapping review + Suggestions
* Fixed check fail.
* Conflict fix + You shouldn't be able to insert the NCT chip into an id console
* Fix map conflicts
* Plasmaman icons and Kidan icon fix
* Conflict fix?
* A few changes following feedback.
* Small description changed, as per requested feedback.
* Suggestions/Fix
* Forgot some mapping issues
* Suggestions
* Fixed?
* Fix linters
* More fixes
* aaaaaaaaaaa
* Christa's reviews
* Naming stuff
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6.
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* makes magma-ale and space beer bottles instead of cans
replaced all occurences of the cans to the new type
* forgot to rever test_tiny
* path script + repathing
* space bar sleepy beer repath
* Update tools/UpdatePaths/Scripts/27407_ale_beer_repath.txt
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>
* Update code/game/objects/structures/crates_lockers/closets/secure/bar.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>
---------
Signed-off-by: Toastical <vnndvp@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Adds the Executive RSF cyborg upgrade.
First commit for the Executive RSF with basic functionality.
* Add cheese knife
Adds a cheese knife along with the RSF upgrade to cut the cheese.
* Executive RSF Upgrade functionality.
Adds cheeses, caviar, cheese knife, and reorders RSF code to be neater.
* Nerf cyborg cheeses
Nerfs cyborg cheeses to be worse than chef food.
* Resprites Smoked Cheese
* Fixes power cost calculation
* Cleanup
* Standardize tech and Materials cost
* Adds caviar trash
Adds an empty caviar can.
* Edam and flavor
Add Edam
Adjusts flavors to compete with cheese reagent
* Undo sprinkled donut
Undid changes to RSF donut
* Fix RSF icon missed pixel
* Boolean fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
* Resprites basic cheese
Resprites basic cheese at the request of @DGamerL
* Update new cheese sprite
Adds wax to the new cheese.
* Delete unused cheese icon
Deletes a prototype cheese icon.
* Readds normal cigarettes to the executive RSF
Adds normal cigarettes back to the RSF at Fordoxia's request.
* Turns caviar from red to black
Rebrands caviar into the fancier, black variety
* Deconflict
---------
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* PT1 - Death to experimentor
* I cant fail CI this fast come on
* PT2 - DA -> SA
* CRLF to LF
* Strange icons in the SA now
* Lets give this a go
* AGH
* Dirt
* WORK
* Oops - cere was missing the RD locker
* Map fixes
* Adds delivery chute back
* Warrior review
* Also removes magnetics
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* People activating a powersink now pokes ghosts with a follow prompt
* fixes 'a the powersink`
* slight title change
* changed title again, added another prompt when its about to blos
* Update powersink.dm
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
* Add_Decal_Painter
* Seperate TGUI file
* Decal painter DmIcon
* Fix some merge errors
* I don't know why this merge is so incredibly fucked
* Update TGUI bundle
* I swear to god
* Fixes DmIcon
* TGUI bundle build
* Remove implicit var
* Final cleanup
* Add decal_painter sprite
* Update code/game/objects/items/devices/painter/decal_painter.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Add helper proc for deleting all components of a type from a datum
* Added comments to cycle_style
* Elementized decal fixes
* Use the new decal system
* TGUI bundle
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Resprites the nukie cyborg
* whatever fuck you rust g
* god I hate rust g
* suffering
* I forgot to save auugh
* fixed
* please stop silently modifying surgeon
* woe more sprites apon thee