* PR - Gender Update
Gives Gender three states instead of two. This allows clones of tri-gendered species to properly carry their genders over to new bodies (e.g. Greys, Drask, etc.).
Tristate Gender Set Proc
Tristate Gender Get Proc
Fixes where Binary State was needed.
* Update update_icons.dm
Yeah, let's _not_ have Genderless folks get inconsistently gendered body part sprites (e.g. head, groin, torso mismatch).
* Update dna2.dm
* Update dna2.dm
* Update organ_icon.dm
* Update update_icons.dm
* Update dna2_helpers.dm
* Update organ_icon.dm
Readability (spacing)
* Update dna_injector.dm
* Update dna2.dm
* Changes made per Affected's requests.
Changes made per Affected's feedback.
* Update dna2.dm
Got our heads too deep in using this just for DNA_UI_GENDERr - returning the Set and Get procs to 0, 1, 2 as per Affected's request.
While in there, noticed some housekeeping items:
- reorganized the ranges so they flow numerically now
- changed the ranges so they don't overlap (line 205 having been the worst)
- removed the "else" statement from line 222 since we're using ASSERTS. There shouldn't be a value outside the range of 0 to 2 for this.
* Changed Milo to Miso
* Update baked_goods.dm
* typo fix
* Revert "typo fix"
This reverts commit 3f6ca6a5b9.
* Revert "Revert "typo fix""
This reverts commit b67ed80d8d.
* Update food.dm
* removing beff and pepperoni
* adding onions as juiceable
* made drying grapes give you homemade raisins since homemade raisins were already in the code
* undo the onionjuice because it crashed my test server
* replaced the vomit cheese with vomit cheese substitute, removed beff and pepperoni, made weird cheese actualy spawn a weird cheese wedge
* updated enzyme name and description to match how catalysts actually work and how the enzyme already works in game (and has for almost a decade in game)
* Moved onion rings to the deepfryer instead of microwave
* makes the fries recipe actually makes sense, and makes it benefit from the upgrades of the processor (so you can get more fries)
* made macaroni and cheese names consistent
* moved two recipes to oven from microwave
* Wine comes from grapes ya dingus
* name fix
* made burger recipes consistent except for the big bite and super big bites
* yaki imo is baked whole sweet potato, not processed!
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update code/modules/food_and_drinks/food/foods/pizza.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* made food names consistently lower case
Except of course for foods that are supposed to be brand names, like Space Twinkie or the BigBite burger
* Missed one
* Back to american mac 'n' cheese spelling
* Macaroniiiii
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update plastic_surgery.dm
* Fix
Thanks to AA for basically writing the code for me.
* Added 'get_id_from_hands' proc
* Changed held ID check to use said proc
* ID cards on patients body are now also shown
Probably overthinking it as usual.
Also added a couple of comments.
* Tweaks
* Solar Flares
* fixup
* SSsun
* convert solar flare to a /datum/weather
* AA request
* shock chance for APCs = 5% per 2.5M of power in grid
* refactor
* farie suggestions
* farie suggestions 2
* reduced maximum length from 15m to 10m
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* Autumn cleaning
* A few things I missed
* Set 'update' back to 'FALSE'
* Allows ghosts to burn out lights
And also tweaks the adminverb 'Fix all Lights' to reset the 'switchcount'.
* Tweaks burnout value
* A few more tweaks
* Removed an else
* I thought I'd already done this, guess not!
* Initial stuff
* Lots of small changes to get this functional
* Objective aspect works
* Fancy sound and icons
* Polishing, tweaks, branch update
* Incorporates review comments, fixes merge conflcits, updates branch.
* Made it work again, after another rebase
* Rudimentary tgui port, UI needs serious prettying up but is functional
* Much prettier TGUI with slider
* More TGUI improvements
* removes code I have absolutely no memory of writing that seems useless
* code cleanup
* Review comments incorporated
* autodoc
* one more autodoc comment
* more review comments
* filler change
* Forgot one
* return value on delete fix
* disregard that, this is better
* now using qdel_list
* Crate now comes with instructions
* adjusted instruction wording
* tgui messed up, fixed now
* Sniper Holster Fix
Stops you from placing a sniper in your holster, because you shouldnt be able to put a 60 inch gun in your iphone sized pocket under your armpit.
* Fixed return
* Removed pointless comment
* Added isHandgun to LWAP
*clap
Also removes it from projectile sniper since i did a stupid.
* adds new sprites for skill huds
* switched HUD design to single eye
* adjusts gradient steepness on some sprites
* tiny change
* tones down higlights further to E7ECFF
* TGUI pAIs
* Nukes an old template
* pAI Crew Manifest
* pAI Atmos Scan
* pAI Medical Records
* pAI Security Records + code cleanup
* pAI directives + More refactoring
* Sorts the toggles out
* pAI messenger
* WIP - Radios
* pAI radio - working
* pAI Signalers
* Nukes some arleady gone templates
* Forgot to purge this too
* pAI Door Jack
* pAI Bioscan
* Mochi tweaks
* Farie Fixes
* Spacing