Commit Graph

12512 Commits

Author SHA1 Message Date
PollardTheDragon
a4b1ac0444 Giant changeling spider aggression fix (#30274)
* Giant changeling spider aggression fix

* Moved changeling spiders to _DEFINES and used them as needed
2025-09-04 15:50:00 +00:00
PollardTheDragon
69a3b5835b Gives Billy (big legion) an AI Controller (#30344)
* Gives Billy an AI Controller

* Small fix
2025-09-04 07:19:28 +00:00
Contrabang
7bdc36a032 Adds the syndicate equivalent of a mindshield, and other syndicate officer adjustments (#30311)
* Adds the syndicate equivalent of a mindshield

* ci yay

* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* suspicion

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-09-04 07:09:56 +00:00
Contrabang
19e1785eed Adds a macro for 0 wait timers as END_OF_TICK (#30309)
* Adds a macro for 0 wait timers as END_OF_TICK

* comment update
2025-09-04 07:09:08 +00:00
PollardTheDragon
29fac6d231 Fixes hallucination tesla ball yeet (#30260) 2025-09-04 06:56:11 +00:00
Contrabang
7125897ebb Refactors Mousepointers + Code improvements (#29960)
* blah

* tweaks

* refactor

* awesome

* put everything in mouse_icons folder

* make spells work

* update twin

* tweak

* woop woop

* remove dynamic mousepointers

* bam
2025-09-02 20:47:56 +00:00
CRUNCH
60e6610c09 Gives TRAIT_NOFAT to IPCs, making them immune to becoming fat. Also makes IPCs unable to be overfed. (#30238)
* Update machine.dm

* Update machine.dm

* Update ai_programs.dm

* Update code/modules/mob/living/carbon/human/species/machine.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-02 15:04:31 +00:00
Contrabang
875937ce81 Converts some defines to not be LOWERCASE (#30254)
* this PR was brought to you by hate

* fuck you fuck you fuck you fuck you fuck you

* oops
2025-09-02 05:54:28 +00:00
kyunkyunkyun
ca8e5a6a7d nerf that water (#30209) 2025-09-02 05:53:52 +00:00
kyunkyunkyun
626eaaeb79 Removes british spelling of armor from armor_penetration vars (#30104)
* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-01 04:27:52 +00:00
Toastical
a3fcb03a7a fix tamed slimes being repeatedly tameable (#30332)
* fix tamed slimes being repeatedly tameable

* move if check
2025-08-30 19:48:36 +00:00
PollardTheDragon
58865cd52a Fixes gutlunch targeting (#30331) 2025-08-30 14:32:18 +00:00
Chap
b079617adc [FIX] Extinguishing someone else gives the right message (#30319)
* Send self message to the right person

* Change visible message to the right target

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2025-08-29 11:43:17 +00:00
PollardTheDragon
a3d9ecf4c9 Fixes gutlunch controllers (#30277) 2025-08-28 14:48:38 +00:00
warriorstar-orion
e3c177e27b fix more duplicate procs (#30232)
* fix more duplicate procs

* gah
2025-08-26 01:51:17 +00:00
CRUNCH
be2f874e76 Removes crap, upgraded, and upgaded+ cells. Buffs the capacity of basic cells. (#29958)
* Purgation complete

* Update cell.dm

* duplicated descriptions

* subtyping

* Update cell.dm

* Loot

* Update misc_spawners.dm

* Update misc_spawners.dm

* Update code/game/objects/effects/spawners/random/misc_spawners.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cell.dm

* Update code/game/objects/effects/spawners/random/misc_spawners.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/power/cell.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-26 01:38:33 +00:00
PollardTheDragon
c6e164a643 Basic gutlunch and goldgrub (#30032)
* Goldgrubs

* Gutlunches, breeding code, goldgrub fixes

* Lints

* Extra define

* Config screwup

* Linters again

* Oops

* Gets rid of extra kangaroo

* Formatting and grammar

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-08-25 17:52:42 +00:00
Kyani
e6e5f5ce36 Xenobiology QOL tweaks (#30062)
* Xenobiology QOL tweaks

* fixes

* Update generic.dm

* name tweak

* Update code/__HELPERS/trait_helpers.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-08-25 17:51:27 +00:00
CRUNCH
23f781c849 Makes Malf/Emagged/Flayer'd Borgs Into Mindslave Subtypes (#30054)
* Creation

* malf

* Update robot_mob.dm

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-24 03:33:28 +00:00
Silverplate
bf750135d0 CSI Eridani: Detective content update (#27512)
* Ports Bay/ss220 detective work

* Removs detective scanner from circulation

* forensic supply crate

* Ports Bay/ss220 detective work

* Removs detective scanner from circulation

* forensic supply crate

* Mapping changes

* Mapping changes

* Ports Bay/ss220 detective work

* Removs detective scanner from circulation

* makes linters work

* i hate vscode

* fixes some nonsence

* may fix CI

* restore maps to CURRENT

* QOL

* makes gunshot residue actually work.

* fixes cursed logic

* adds scene cards again

* scene cards but real!

* fix med records, breaks attack chain

* Revives the PR

* fixes swabs

* TGUI update

* lewc and dgl first reviews

* dna medical records

* LINTERS FIX

* linter fix 2

* blood fix and linters again

* oops

* updated but broke

* help

* Chuga suggestion

* Fix shoes ending up with a null blood_DNA entry

* replace astype() because linters are still in the stone age

* 2 fixes, adds fingerprint cards to HOP locker.

* check user intent instead of target intent when swabbing

* adds 2 boxes of swabs to the det drobe

* comma important

* adds new det tools to sec belt

* Chuga review

* fuckin github

* should fix TM

* oops

* how about now

* also fixes cere

* fixes mobvars

* Update code/modules/detective_work/swabs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* Update code/game/objects/effects/decals/cleanable.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* Lewc review easy changes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* Updated related bugfixes

* add swab to lathe

* fix metastation

* Fixes scene_cards

* fix cerestation

* fixes forensic kits

* Changes and fixes forensic_machines

* changes /obj/item/sample to use initialize

* spaces

* fix initialize to use a capital I

* mapload

* fixes linters probably

* meta fix

* swab fix maybe

* oops

* actual fix probably

* ma ybe

* bundle rebuild

* fixes fingerprint cards

* remove duplicate proc call

* /obj/item/sample migration

* /obj/item/forensics migration

* microscope and dnaforensics machines migrated

* I FORGOT DA VARS

* linter fix

* linter fix 2

* Funny review part 1

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* bundle update

* contra/funny review

* fixes CI probably

* CI fix

* cere mapping fix yipee

* screwdriver panel fixes

* improve forensic machine interactions

* improve open panel msg

* pollard review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* linter fix

* Apply suggestions from pope review

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* rebuild

* rebuild

* Detective Rework

---------

Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Chuga <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-08-23 15:27:38 +00:00
PollardTheDragon
0ae73635e2 Adds some generic AI controllers (#30061)
* Generic controllers

* Linters
2025-08-22 15:33:14 +00:00
PollardTheDragon
6d5fc55299 Shuts up mobs that aren't near anyone (#30186)
* Shuts up mobs that aren't near anyone

* Hivebots too
2025-08-22 15:23:16 +00:00
PollardTheDragon
edeea0af27 Fixes electrocution effect (#30204)
* Fixes electrocution effect

* Purges spare effect
2025-08-22 15:19:49 +00:00
PollardTheDragon
68171a0442 Makes basic mobs work with lazarus injectors (#30134)
* Makes basic mobs work with lazarus injectors

* Update code/modules/mining/equipment/lazarus_injector.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-22 15:01:44 +00:00
azulez
256e07a6fc Prevent observer jumps from showing up in dchat (#30211) 2025-08-21 18:47:50 +00:00
Charlie Nolan
886eb158db Mind fixes (#30179) 2025-08-19 20:49:02 +00:00
Charlie Nolan
1d068fe25c Persistent clients and body recovery (#29974)
* Persistent clients and body recovery

* Update code/_globalvars/lists/mob_lists.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-19 13:42:43 +00:00
PollardTheDragon
e43a88de5b Converts Nian Caterpillars to Basic Mob AI (#29938)
* Nian Caterpillar Basic Mob

* Merge conflict resolution

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-19 13:40:31 +00:00
Contrabang
4ff7e00979 Semi-port jump emote from TG. (#30072)
* jump emote

* ci pass

* better code
2025-08-19 13:33:59 +00:00
PollardTheDragon
f68676267c Adds no-harm check to ai retaliate, adjusts clown AI (#30166)
* Adds no-harm check to ai retaliate, adjusts clown AI

* Update code/modules/mob/living/basic/retaliate/clown.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-08-19 13:12:36 +00:00
PollardTheDragon
a211bdb7f3 Adjusts revenant possessed objects (#30007)
* Adjsuts revenant possessed objects

* Update posessed_object.dm . Fat fingered a health value to be too nice.

* Reduced health to 40
2025-08-19 13:07:49 +00:00
PollardTheDragon
66615e9a2a Tweaks watchers and legions (#30028)
* Tweaks watchers and legions

* Linters

* Flight fix

* Fixes aggro range
2025-08-19 06:50:54 +00:00
kyunkyunkyun
80c2bb78e4 chameleon kit for ghost bar (#30025) 2025-08-19 00:39:23 +00:00
Alan
24c47a3d79 Rework spray bottles and tools based on them somewhat. (#29977)
* Rework spray bottles and tools based on them somewhat.

Consolidate spray adjustment functions.
Change method of preventing spray amount adjustment.
Standardize most spray amounts at 10u/2 tiles and 5u/1 tile.
Should fix the following issues:
https://github.com/ParadiseSS13/Paradise/issues/29930
https://github.com/ParadiseSS13/Paradise/issues/28964

* Adjust spray rework based on review comments

Change `adjustable` var to boolean
Change `adjust_verb` to `adjust_action`
Tie spray transfer amount to tile reach
2025-08-19 00:26:53 +00:00
1080pCat
c49dcc9d0e Fixes cyborgs who were emagged before picking a module correctly getting their items emagged (#30114) 2025-08-16 12:47:28 +00:00
iramoye
94f137c41c Renames Zvezhan to Cygni Standard (#29965)
* looks good to me

* replaces mentions of humans

* Revert "looks good to me", as Trinary is not being replaced

This reverts commit 275aca6adb.

* removes a duplicated bot init

* wooooo

* fixes tgui stuff

* adds sql
2025-08-15 06:41:27 +00:00
kyunkyunkyun
c04f986bc0 remove (#30103) 2025-08-15 04:17:18 +00:00
Killfish
acf5e891d0 No more IPC brain damage on electric shocks (#29911) 2025-08-14 06:49:00 +00:00
PollardTheDragon
52c194028b Converts lightgeists to basic mob AI (#30008)
* Converts lightgeists to basic mob AI

* Linters
2025-08-12 15:55:28 +00:00
kyunkyunkyun
03ada8da33 enrage fixes (#30012) 2025-08-12 15:54:32 +00:00
Charlie Nolan
f399856114 Pregame info for ghosts. (#29846) 2025-08-11 02:11:47 +00:00
Qwertytoforty
db0276bc53 makes skeletons burn wound immune like plasmamen (#29956) 2025-08-10 23:04:45 +00:00
PollardTheDragon
d8caf6826e Cliented basic mobs now do not worry about basic mob attack delays (#30058) 2025-08-10 22:22:34 +00:00
PollardTheDragon
ea367a68c1 Small alien basic mob speech fix (#30034) 2025-08-10 18:20:44 +00:00
PollardTheDragon
4b6d015184 Fixes araneus oversight (#30033) 2025-08-10 14:41:55 +00:00
Contrabang
0b16de5266 "Fireball" unique wizard loadout is now explosion-proof. (#29963)
* fireball wiz angry

* oops

* tweak to code
2025-08-10 14:40:10 +00:00
Contrabang
5f7b650401 Fixes for #29996 (#30005) 2025-08-10 14:34:04 +00:00
Toastical
2cc86d9ef2 fix give click intercept not cancelling attack (#30039) 2025-08-10 02:59:21 +00:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
PollardTheDragon
4f77a856f0 [s] Fixes certain types of hellhounds spawning from gold cores (#30030)
* Fixes certain types of hellhounds spawning from gold cores

* Damn it
2025-08-08 01:36:26 +00:00