Commit Graph

9501 Commits

Author SHA1 Message Date
S34N
8359b71824 Ports TG statusbar changes & screentips (#16505) 2021-12-29 15:16:50 +01:00
Qwertytoforty
0ba359475f Prevents snow / snowclouds on walls, stopping runtimes (#17276) 2021-12-28 17:45:28 +01:00
Qwertytoforty
054939b36c Fixes IEDS not working with beartraps (#17272) 2021-12-26 12:26:49 +01:00
Qwertytoforty
bc3c8c25bc Fixes watertank mister GC (#17258) 2021-12-20 21:23:51 +01:00
warriorstar-orion
6df11c32df Fix full ashtray icon/descriptions. (#17255) 2021-12-19 19:05:39 +01:00
Vi3trice
8da300fb73 Fix - Directional warning stripe decals initiate with the proper direction (#17249) 2021-12-19 19:03:56 +01:00
S34N
0ad8fac9c5 Checks contents of storage items for restrictions (#17236)
Co-authored-by: warriorstar-orion <59303604+warriorstar-orion@users.noreply.github.com>
2021-12-17 10:45:07 +01:00
Farie82
d0329f58a7 Makes borgs GC better. Fixes an antidrop related bug (#17226) 2021-12-16 18:45:50 +01:00
AffectedArc07
fd87f4d085 Nukes meteor gamemode (#17186) 2021-12-16 18:03:31 +01:00
Vi3trice
4252169339 Refactor morgues and crematorium to use overlays and sensible names, add wirecutter act on morgue to make it consistent with bodybags (#17171) 2021-12-16 17:54:50 +01:00
AffectedArc07
9ae00119b7 Animated dust-on-death (#17169) 2021-12-16 14:06:18 +01:00
S34N
ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
Luc
d58131aa87 Prevent morgue trays from sucking up the dead (#17221) 2021-12-13 19:11:11 +01:00
S34N
487ae739cc Adds missing floors to the floor painter (#17210) 2021-12-13 18:29:47 +01:00
AffectedArc07
636e6b8505 Patches BRPED camera console exploit (#17222) 2021-12-13 12:36:53 +01:00
Luc
1df1f05323 Fix runtime with patches and lava (#17220) 2021-12-13 09:20:05 +01:00
AffectedArc07
caffb4601e Fixes intercoms not working when in a comms blackouts (#17208) 2021-12-11 12:50:43 +01:00
AffectedArc07
2d5736a61c Removes brig phys, adds another officer slot to compensate (#17180) 2021-12-06 15:00:43 +01:00
S34N
2797b60bc1 Adds support for more "[dir] bump" mapping (#16908) 2021-12-03 08:10:11 +01:00
AffectedArc07
2781d3ffaa Fixes my idiocy (#17183) 2021-12-02 14:43:22 +01:00
AffectedArc07
1dec9a0cb9 Adds a warning message for admins for an exploit (#17182) 2021-12-02 12:37:26 +01:00
Charlie
31b336da64 minor external organ refactor (#16183)
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2021-12-01 22:17:44 +01:00
dearmochi
ca87534d46 Revert "Removes some unnecessary global variables (#16353)" (#17170) 2021-11-28 09:18:27 +00:00
SabreML
5397d28c4f Removes some unnecessary global variables (#16353)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-11-28 09:50:27 +01:00
Vi3trice
fa275ffe74 Fix - Bodybag tags don't disappear when opening/closing the bags. (#17164) 2021-11-28 09:40:09 +01:00
Charlie
40222cdd6e Fixes some runtimes where mobs were spawned in nullspace (#17158) 2021-11-26 10:22:00 +01:00
variableundefined
0c8b99f29b Merge pull request #17145 from hal9000PR/funny-slap
Fixes abstract items hiding in linen bins.
2021-11-25 14:37:29 -06:00
SteelSlayer
93908eefc8 Antag datum clean up/refactor (#15084) 2021-11-25 08:29:46 +01:00
hal9000PR
e7fce67fc2 antidrop pain 2021-11-20 14:54:04 +00:00
hal9000PR
870ef7bf91 fix and refactor 2021-11-20 12:32:43 +00:00
Farie82
c4cda0930f Reworks the morph. Makes it a more stealth ambush oriented antag (#15208)
* Reworks the morph

* Hunger points. Reproduce. Sprites. Other tweaks

* vent open. Convert to spells. Valid checks. Minor tweaks

* undo life hack

* Icons, Fixes, No more morphed lights

* Item eat fix. All eating takes 3 seconds

* Add sounds

* Fixes and tweaks. Pass airlock ability. Ambush screen alert

* Steel review fixes

* New dead morph sprite from Pewtershmitz

* Pass airlock sprite provided by Pewtershmitz

* No barsigns or cryo cells as mimic

* Gluttany ruin change

* Color fix. No forms fix

* fix the stupid icons

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-11-17 17:25:59 +01:00
Fox McCloud
27a4e47e91 Fixes Security Closets Not Having Seclites (#17120) 2021-11-16 23:13:02 +01:00
Fox McCloud
55a6c23bc7 Removes civilian: Return of the Assistant King (#17103)
* Removes Civilian

* other alt-titles as well

* further resolution

* forgot these

* TGUI

* hud icon
2021-11-16 19:49:08 +01:00
AffectedArc07
ab92435be0 Karma refactor (#17070)
* Karma refactor

* This too

* Fixes recursion

* Fixes bugs

* Fixes bad usr

* Update code/modules/karma/karma_holder.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Logic tweak

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-15 13:52:56 +01:00
Fox McCloud
6b80bce9c4 Merge pull request #17107 from dearmochi/fix-table-runtime
Fixes runtime on table frame completion
2021-11-15 03:46:29 -05:00
mochi
e957dc6cd1 Fixes runtime on table frame completion 2021-11-15 09:16:57 +01:00
variableundefined
a5c65002b5 Merge pull request #17100 from Adrer/Cabinet-doors-2-electric-boogaloo
Fix cabinet doors 2: Electric boogaloo
2021-11-14 15:37:04 -06:00
variableundefined
2c5c495cd1 Merge pull request #17064 from Vi3trice/heres-johnny
Rework the fireaxe cabinet so it uses less sprites, and other tweaks
2021-11-14 15:32:41 -06:00
Charlie
634f9c72f1 Vampire Rework. (#16476)
* vampire rework

* fixes and tweaks

* cleanup + tweaks

* grug stomp

* TGUI

* TGUI rebuild

* UID fix

* debugging cooldown fix

* first review changes

* subclass refactor

* tweaks + some sprites

* blackbox logging

* tweaks + grammar

* minor UI tweaks

* ability icon sprites.

* placeholder sprite warning fix

* melee mod code comment warning

* nullification rework

* final sprites!

* fixes

* sabre review pt 1

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* sabre review pt2

* sprites readd

* tgui rebuild

* removes traitor vampires

* fixes

* readds sprites

* runtime fixes

* hotfix

* more runtime fixes

* glare tweak. less confusing when the vampire is stunned.

* gargantua nerf

* minor tweaks.

* hemomancer nerfs

* bugfixes and cleanup

* I did a dumb

* couple of fixes

* confusion and shadow snare fixes

* hemomancer nerfs part 2 electric boogaloo

* TGUI rebuild

* fixes and easier events

* Umbrae tweaks

* gargantua tweak

* umbrae nerf 2 electric boogaloo. also var edit suggestion

* runtime fix

* buffs blood nutrition to be in line with its metabolic rate

* Henk stuff

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more review changes

* final tweak

* affected request + runtime fix

* FUCK

* fat fucks

* darkness tweaks

* UMBRAE AAAAAAAAAAAAAHH

* force doors bugfix

* either git or I am drunk

* admin rejuv fix

* I CANNOT SPELL

* shitnt code

* steel review

* tgui rebuild

* mochi review

* vampire ability usage logging

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-14 15:34:56 +01:00
adrermail@gmail.com
531bb709b6 Fix cabient doors 2 2021-11-14 14:09:31 +01:00
datlo
f92f20c74c Fix cult structure stacking exploit (#17091) 2021-11-13 16:15:24 +01:00
Fox McCloud
8061afa550 Merge pull request #16172 from dearmochi/hair-gradients
[READY] Port hair gradient customization
2021-11-11 15:40:21 -05:00
Fox McCloud
06df88706f Beginnings of Combat Changes: Ranged Weaponry (#17075) 2021-11-11 21:24:02 +01:00
Vi3trice
1a99534125 Oh fireaxe closet why you so bloated 2021-11-08 19:37:53 -05:00
variableundefined
9f2f9ac45e Merge pull request #17038 from E-MonaRhg/carpet-stuff-two
The Subsequent Carpet PR: tweaks and tables edition
2021-11-07 10:24:47 -06:00
Cocacolagua
2d8f2f75bc Wall-locker fixes (#17051)
* fixes wall lockers

* removes invisible locker
2021-11-07 09:02:56 +01:00
S34N
44c12c6d9d Fixes open crate sprites (#17050)
* fakin underscores

* more crates

* sneak this one in too
2021-11-06 21:42:47 +01:00
variableundefined
1739f411a2 Merge pull request #16823 from S34NW/3/4th-closet
3/4ths Sprite Project: Closets
2021-11-06 14:19:14 -05:00
SweetBlueSylveon
2fdcbf8551 Grey Plushie Get! (#16991)
* Adds a Grey Plushie

Adds a grey plushie to the game, putting it as a loadout option, and adding a new sprite.

* Adds water interaction

Adds a water_act to the plushie. The plushie will now changed to "grey_singed" when touching water.
Upon touching water the plushie will scream and go "AAAAAH!" which then puts all text and audio interactions onto a 300 cooldown.
The plushie can also be hugged to make it go "Ow..." if its icon is set to singed. This is on the same cooldown as vox screams.

* Minor fixes

Fixes minor syntax and redundancy problem in the code.

* Updated sprite

Adds new sprites for grey_plushie and grey_singed.

* Converts Cooldown and spawn system to timer.

Changes the cooldown and spawn system to a timer and callback system.

* Update code/game/objects/items/toys.dm

Adds early return.

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/game/objects/items/toys.dm

Simplifies code, corrects mistakes.

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Complicated

-Splits the cooldown variable and proc into two, one for hugging one for screaming.
-Adds more BOOLEAN
-Properly implements Timer and Callback system.
-Adds early returns.

* Revert "Complicated"

reverts dme changes.

* Adds an if statement

Adds an if statement so that the server is not setting the icon and description every time the plushie gets wet.

* Minor correction

Fixes the order of the if statement and changes its type.

* Reverts test change

Last commit had testing changes I failed to revert before pushing.

* Changes the sprite.

-New, smaller icons.
-Slightly heavier shading.
(Can be undone and edited further, I still have the other sprites)

* Another sprite update

-I learned to use HSL.

* Small bugfix

Last code update I wrapped the screaming proc into the "don't set the icon and description if it's already singed" by accident. Swapping them around fixed it, and it will now be able to yell from water every 30 seconds again.

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-06 17:34:17 +01:00
E-MonaRhg
ac68ea59df Carpet and table stuff 2021-11-05 19:46:42 +02:00