* Reworks the morph
* Hunger points. Reproduce. Sprites. Other tweaks
* vent open. Convert to spells. Valid checks. Minor tweaks
* undo life hack
* Icons, Fixes, No more morphed lights
* Item eat fix. All eating takes 3 seconds
* Add sounds
* Fixes and tweaks. Pass airlock ability. Ambush screen alert
* Steel review fixes
* New dead morph sprite from Pewtershmitz
* Pass airlock sprite provided by Pewtershmitz
* No barsigns or cryo cells as mimic
* Gluttany ruin change
* Color fix. No forms fix
* fix the stupid icons
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
* Update navigation_computer.dm
* V7
* Update navigation_computer.dm
* All instances
* Added explainers
Seems this is done some places, seems nice and easier to understand with em
* Updated name
* Change Variable name
Changed as per advise of Fox
* Prevents Species Action Icons from Duplicating
* Spelling Correction for Igniter
* Guardian Fixes
* Photocopier bugfix
* another spelling fix
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* removes redundant item_state declaration
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* robot_module refactor
* some fixes
1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`
* review tweaks + other stuff
1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items
* fixes after upstream merge
* blank line for travis
* fixes and improvements
1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes
* more fixes + constructable frame runtime fix
* removes toy sword placeholder
remove comment
* remove these as well
* .amount to .get_amount(), really should have done this before
* refactors robot_upgrades to work with the new system
- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting
* moves some unemag logic to the module file, makes more loops typless
* farie review
* fox review
* affected review and more TM bugfixes
* fixes comment
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Fixes welders blinding you while repairing your own robo-limbs
* gives tool_start_check() a target argument
* flash be gone
* CRLF to LF
* adds trailing newlines because travis wants them I guess
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* do_after refactor
Update slime.dm
fix a comment
if you read this you get a cookie!
* some little tweaks
Changes a TRUE to FALSE in a comment, got confused there.
Removes the code that checks for non-callbacks in the extra_checks list and removes them. It should be up to the dev to not add non-callbacks to this list. I'd rather have it runtime instead
* check_for_true_callbacks
* CRLF to LF
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes