Vi3trice
4252169339
Refactor morgues and crematorium to use overlays and sensible names, add wirecutter act on morgue to make it consistent with bodybags ( #17171 )
2021-12-16 17:54:50 +01:00
S34N
ac6f9b4725
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking ( #16620 )
2021-12-15 17:04:24 +01:00
Luc
d58131aa87
Prevent morgue trays from sucking up the dead ( #17221 )
2021-12-13 19:11:11 +01:00
AffectedArc07
2d5736a61c
Removes brig phys, adds another officer slot to compensate ( #17180 )
2021-12-06 15:00:43 +01:00
S34N
2797b60bc1
Adds support for more "[dir] bump" mapping ( #16908 )
2021-12-03 08:10:11 +01:00
hal9000PR
e7fce67fc2
antidrop pain
2021-11-20 14:54:04 +00:00
hal9000PR
870ef7bf91
fix and refactor
2021-11-20 12:32:43 +00:00
Fox McCloud
27a4e47e91
Fixes Security Closets Not Having Seclites ( #17120 )
2021-11-16 23:13:02 +01:00
Fox McCloud
55a6c23bc7
Removes civilian: Return of the Assistant King ( #17103 )
...
* Removes Civilian
* other alt-titles as well
* further resolution
* forgot these
* TGUI
* hud icon
2021-11-16 19:49:08 +01:00
AffectedArc07
ab92435be0
Karma refactor ( #17070 )
...
* Karma refactor
* This too
* Fixes recursion
* Fixes bugs
* Fixes bad usr
* Update code/modules/karma/karma_holder.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Logic tweak
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-11-15 13:52:56 +01:00
Fox McCloud
6b80bce9c4
Merge pull request #17107 from dearmochi/fix-table-runtime
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Fixes runtime on table frame completion
2021-11-15 03:46:29 -05:00
mochi
e957dc6cd1
Fixes runtime on table frame completion
2021-11-15 09:16:57 +01:00
variableundefined
a5c65002b5
Merge pull request #17100 from Adrer/Cabinet-doors-2-electric-boogaloo
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Fix cabinet doors 2: Electric boogaloo
2021-11-14 15:37:04 -06:00
variableundefined
2c5c495cd1
Merge pull request #17064 from Vi3trice/heres-johnny
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Rework the fireaxe cabinet so it uses less sprites, and other tweaks
2021-11-14 15:32:41 -06:00
adrermail@gmail.com
531bb709b6
Fix cabient doors 2
2021-11-14 14:09:31 +01:00
Fox McCloud
8061afa550
Merge pull request #16172 from dearmochi/hair-gradients
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[READY] Port hair gradient customization
2021-11-11 15:40:21 -05:00
Fox McCloud
06df88706f
Beginnings of Combat Changes: Ranged Weaponry ( #17075 )
2021-11-11 21:24:02 +01:00
Vi3trice
1a99534125
Oh fireaxe closet why you so bloated
2021-11-08 19:37:53 -05:00
variableundefined
9f2f9ac45e
Merge pull request #17038 from E-MonaRhg/carpet-stuff-two
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The Subsequent Carpet PR: tweaks and tables edition
2021-11-07 10:24:47 -06:00
Cocacolagua
2d8f2f75bc
Wall-locker fixes ( #17051 )
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* fixes wall lockers
* removes invisible locker
2021-11-07 09:02:56 +01:00
S34N
44c12c6d9d
Fixes open crate sprites ( #17050 )
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* fakin underscores
* more crates
* sneak this one in too
2021-11-06 21:42:47 +01:00
variableundefined
1739f411a2
Merge pull request #16823 from S34NW/3/4th-closet
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3/4ths Sprite Project: Closets
2021-11-06 14:19:14 -05:00
E-MonaRhg
ac68ea59df
Carpet and table stuff
2021-11-05 19:46:42 +02:00
variableundefined
6102145ded
Merge pull request #16909 from S34NW/tg_plant_stuff
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Ports better grass and jungle objects used in TG
2021-11-05 08:37:54 -05:00
S34NW
44d8d455bf
merge conflict part 2
2021-11-01 10:18:51 +00:00
S34NW
1723e0b503
Merge branch 'master' into 3/4th-closet
2021-11-01 10:14:41 +00:00
variableundefined
c0e21aa64e
Merge pull request #16996 from hal9000PR/bnuuy
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Adds Bunnies.
2021-10-31 22:24:31 -05:00
mochi
c7046c0756
Merge branch 'master' into hair-gradients
2021-10-27 13:33:12 +02:00
PacifistDalek
f486448a95
Food Cart Refactor ( #16869 )
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* Food Cart Refactor
* delete unused old sprites
* No longer can be deconstructed or destroyed into smartfridge parts
2021-10-26 23:33:03 +01:00
Vi3trice
758908e5ff
CE closet has an RCD ( #16820 )
2021-10-26 23:32:38 +01:00
SabreML
945e00e497
IAA locker, spare headsets, and general locker cleanup ( #16440 )
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* Locker + Bookcase tweaks
* HoS flask
2021-10-26 23:09:45 +01:00
hal9000PR
e5afa54965
Merge remote-tracking branch 'upstream/master' into bnuuy
2021-10-26 19:53:15 +01:00
hal9000PR
f095264807
bnuuy
2021-10-26 19:47:41 +01:00
matttheficus
fd3b0f9e05
this should do it ( #16971 )
2021-10-18 22:50:20 +01:00
SabreML
ab7e8f0f38
Fire extinguisher GC fix ( #16965 )
2021-10-18 17:12:54 +01:00
S34NW
7a8da30830
grass time
2021-10-10 15:20:13 +01:00
Luc
2908f321be
Fix fireaxe cabinet not dropping the axe when destroyed ( #16880 )
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* Move fireaxe item init later, make sure destroy properly forcemoves it too
* Normal locker code can clean up after itself
* Remove extra space, oops
* remove parent call
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-10-09 16:47:52 +01:00
variableundefined
fb50ea1ce9
Merge pull request #16846 from Exavere/Fixes-tinted-windows-hoorah
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Fixes Electrochromatic Window Material Return
2021-10-03 20:47:31 -05:00
Fox McCloud
2790d94891
Merge pull request #16850 from AffectedArc07/removes-spacepods
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Nukes spacepods and associated jobs
2021-10-03 15:50:08 -04:00
Vi3trice
8d1aef2013
Why call it do_the_flick if you don't flick ( #16853 )
2021-10-03 11:50:08 +01:00
S34NW
5dc80d6cba
steel pass 2
2021-10-02 22:26:37 +01:00
S34NW
e78613e591
steel initial changes
2021-10-02 22:02:43 +01:00
AffectedArc07
129318891d
Nukes spacepods and associated jobs
2021-10-02 13:16:24 +01:00
S34NW
c860b48c22
correct overlay adding format
2021-10-02 00:49:15 +01:00
Exavere
8dea214a44
Fixes Electrochromatic Windows
2021-10-01 16:34:10 -05:00
S34NW
9820105059
final round of fixes
2021-09-28 12:18:38 +01:00
S34NW
83f8fbdfac
locker door and open state trimming
2021-09-28 00:51:19 +01:00
S34NW
1c867b414c
HERE COME THE CLOSETS
2021-09-27 19:33:42 +01:00
Vi3trice
64c18ca3e8
Wheelchair is cooperative with gateways now
2021-09-25 20:02:20 -04:00
variableundefined
5df60f3060
Merge pull request #16794 from Vi3trice/you-shall-not-pass
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Fix - Ordinal railings block properly, rotations are done in 45°
2021-09-24 20:21:03 -05:00