Commit Graph

11758 Commits

Author SHA1 Message Date
ZomgPonies a9245dceee Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-24 22:05:43 -05:00
Mark Aherne (Faerdan) deb354fb68 Added no-network check to heat_source to fix a runtime if not connected to a network. 2014-01-24 22:05:08 -05:00
Mark Aherne (Faerdan) a6b80b8194 NanoUI Gas Cooling/Heating System
* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
2014-01-24 22:04:53 -05:00
Ccomp5950 265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson 14b807c26c Fix speaking on departmental channels 2014-01-24 21:44:10 -05:00
Rob Nelson 3e210aa75c Display cases now constructable.
* Make machine frame
* Add glass (do not wire)
* Add airlock controller board (set perms first)
* Screwdriver

Disassemble by crowbarring when unlocked or broken.

Conflicts:
	get_dmi_header.bat
	html/changelog.html
	icons/obj/stock_parts.dmi
2014-01-24 21:42:33 -05:00
ZomgPonies 1ff258fd4e Merge pull request #128 from Regen1/master
Updated sprite to actually fit our server
2014-01-24 15:20:38 -08:00
ZomgPonies d1dc02063c Holodeck update / Holocarp 2014-01-24 17:24:38 -05:00
Regen df2770eeb1 Updated sprite to actually fit our server
Because the used sprite failed completely.
I also made it better looking (my opinion) and actually centered on
character following other sprites, so it doesn't overlap or is too
short.
Also updated name, because why did I use capital letters in the first
place.
2014-01-24 22:18:07 +01:00
Rob Nelson dd7f48c470 More typo. 2014-01-24 12:24:35 -05:00
Rob Nelson e3a2a9238d Fix typo before someone notices. 2014-01-24 12:24:14 -05:00
ZomgPonies 47e8c640a2 New display case code 2014-01-24 12:23:26 -05:00
Rob Nelson 22dcaec46f Fix lithp 2014-01-24 12:17:40 -05:00
Rob Nelson 1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
d3athrow e937bdd4c2 Should in fact, really fix the monkey dna 2014-01-24 12:05:54 -05:00
Rob Nelson 341d210c99 Fix some issues with the radio, like talking on common when calling for command. 2014-01-24 12:04:52 -05:00
d3athrow 1cbf6abaa9 Fix monkeys not having their monkey block set high enough 2014-01-24 12:03:55 -05:00
Vincent 49e8e5a7f8 Alters tenebrosity's fallsound to work with the improved fall stuff
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent 7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity f6603faa52 Adds sounds to falling over
Resting and buckling are still silent.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Rob Nelson ba5a389df6 Fix horns, add horn sprite.
Conflicts:
	icons/effects/genetics.dmi
2014-01-23 23:44:08 -05:00
Rob Nelson bd25990ce2 Fix MONKEYBLOCK 2014-01-23 23:42:23 -05:00
ZomgPonies f1c80be06f Merge pull request #127 from SamCroswell/master
Tweaks 'n shit
2014-01-23 20:34:50 -08:00
Ergovisavi 7ad68dd693 Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
SamCroswell d4890fb2f5 Additional Drug Names 2014-01-23 19:26:32 -05:00
SamCroswell f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk 8ef0c5c859 Gives Namepick an actual category 2014-01-23 10:38:18 -05:00
Cluwnes Honk fb0b5ff8fd Allows borers to be stealthy
Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.

Conflicts:
	code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Cluwnes Honk 6478e2e1d7 silent is broken as fuck
Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk f54a35db72 Prevents mimes from using the megaphone.
if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
ZomgPonies 959d3137da compile fix 2014-01-23 10:26:25 -05:00
Ergovisavi 89c23fc494 Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
SkyMarshal 5dc5c451a5 Fixes an error with the explosions-deleting-zone-air detection. 2014-01-23 10:14:25 -05:00
SamCroswell a3a883444c Last minute tweaks 2014-01-22 23:12:50 -05:00
ZomgPonies af06d61d85 Merge pull request #124 from alex-gh/singuloth_armor
Added singuloth armor.
2014-01-22 20:12:40 -08:00
ZomgPonies d7b0537c50 Merge pull request #125 from alex-gh/schoolgirl_fix
Schoolgirl_black jumpsuit should properly display now.
2014-01-22 20:12:31 -08:00
ZomgPonies 372b00f58c Merge pull request #126 from SamCroswell/master
Random Drug Pills / CentComm tweaks
2014-01-22 20:12:20 -08:00
SamCroswell fc4877b301 Added a few more drug names 2014-01-22 22:55:19 -05:00
SamCroswell 86ad8a5a17 Drugs/Minor CentComm Updates 2014-01-22 22:26:01 -05:00
alex-gh f7be59165b Schoolgirl_black jumpsuit should properly display now. 2014-01-22 23:18:34 +01:00
Ergovisavi 7bd3df0b3b More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
alex-gh adc2469aa9 Added singuloth armor. 2014-01-22 22:44:52 +01:00
Ergovisavi 78bea65a44 Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Ergovisavi 9428677ab6 Asteroid/Mining Mobs ver 1
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
	icons/mob/animal.dmi
2014-01-22 16:11:20 -05:00
errorage 983b151e6b - Hacking borgs via robotics console will now also properly update their HUD with their hidden inventory.
Conflicts:
	code/game/machinery/computer/robot.dm
2014-01-22 11:14:30 -05:00
errorage 4a0aa60443 - Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png

Conflicts:
	code/_onclick/hud/robot.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
John Smith 7a10f3c626 Black Baseball Caps [FIXED]
Conflicts:
	code/game/objects/structures/crates_lockers/closets/job_closets.dm
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2014-01-22 11:07:39 -05:00
ZomgPonies 92344f89dd err 2014-01-22 10:30:27 -05:00
Tenebrosity 6a1b03aa24 Throw impacts play the thrown object's hitsound
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-01-22 10:26:58 -05:00