Commit Graph

3598 Commits

Author SHA1 Message Date
KalevTait
326b55003e misc (#18316) 2022-07-10 14:02:17 +01:00
Contrabang
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
Luc
59451b0c44 Fix users being able to unintentionally emote while fake dead (#18259) 2022-07-08 17:57:58 +01:00
Qwertytoforty
c0802f2b90 Adds teleportation sickness to bluespace gene plants and bluespace crystals (#18218)
* Adds teleportsick to bluespace genes and bluespace crystals

* Update code/datums/status_effects/debuffs.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* named stuff

* changes order

* Update code/datums/status_effects/debuffs.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-07 11:32:47 -05:00
AffectedArc07
0060c3a2f3 More ebeam GC fixes (#18240) 2022-07-06 17:52:16 -04:00
Qwertytoforty
47c054917e Stops explosions causing ebeams to fail GC (#18236) 2022-07-06 21:20:47 +01:00
datlo
47e52b0c60 Adds a greytide themed wizard loadout with His Grace (#18095)
* Adds a greytide themed loadout

* increase size of magical box

* Update code/game/gamemodes/wizard/wizloadouts.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* add trailing new line

* handle plasmemes/voxes

* tweak to_chat for plasmamen

* Fix wizarditis removing plasmaman helmets

* Replace teleport by force wall

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-06 21:18:56 +01:00
KalevTait
d1da076958 Code Readability - Spells (#18141)
* changed fake disintegrate to not need a permit (as far as sec bots are concerned)

* prefer boolean defines to magic numbers

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* added check

* spells

* Revert "added check"

This reverts commit 082aa40246.

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-01 15:52:12 -05:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
Vi3trice
8753e22a8e Rework toy card decks into standard decks (#17925)
* Go fish

* Keep forgetting about the map

* Forgot about the sprites for the double deck

* Cleaned things up

* Fix icon conflict

* Update cards.dm

* Improper tweaks

* Update cards.dm

* Axing the popup from the toy version entirely, that was a little jank

* Meta remap was merged

* Huh. \improper was the issue.

* Update cards.dm

* Few changes and a fix

* More changes

* Update cards.dm

* Update cards.dm

* Update cards.dm

* Merge branch 'master' into go-fish

* Update cards.dm
2022-06-27 22:38:15 +01:00
moxian
f4bd86cc5e Surgery on napping people wakes them up. (#17661)
* Surgery on napping people wakes them up.

* Fix a potential afreeze issue

* Code review

* has_status_effect now returns `null` if no status effect

* move `voluntary` to be an arg to New

* Update code/modules/surgery/helpers.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* And this other IsSleeping call

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-06-25 00:20:24 +01:00
Luc
cdc63b90b2 Fix age based emotes (#18053) 2022-06-23 11:42:21 +01:00
Kugamo
3ff67be9fa Fixes possible runtimers (#18044)
whatever did call `stop()` with a valid `remove_thing` and with a nulled `output_atoms` shouldnt happen again. I think it was because I wasnt setting muted, or output_atoms lost its type when all `output_atoms` were removed.
2022-06-22 18:33:14 +01:00
Kugamo
8d7631dd49 Fire alarm sounds (#17992)
* STOP DROP AND ROLL BABY!

* bruh

* roasty toasty

* Choose Your Voluuume!!!!

* :U 👌 🆘

* SteelSlayer Suggestion

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-22 09:51:32 +01:00
Luc
727b299d33 Rapid Syringe Gun rework (#17816)
* First commit reworking most of RSG

* Fixes, add alternate versions

* Update in uplink, remove from R&D

* Add custom pre-loaded version to uplink

* Fixes message, linter error

* Change initialization of half rapidsyringe

* Some review updates

* Add some sound effects

* Use internal reagents instead of a literal bluespace beaker

* Update rapid syringe description

* Drop RSG to 8 TC

* Update code/modules/projectiles/guns/syringe_gun.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* More review changes, improve messaging

* Update code/modules/projectiles/guns/syringe_gun.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Address reviews

* Remove extraneous check

* Message and documentation reviews

* Syringening

* More review

* attempt to bump CI

* spacing

* last review concerns

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-21 21:26:27 +01:00
AffectedArc07
c445b4d396 Grants VIEW variables to +VIEWRUNTIMES (#17996) 2022-06-21 18:51:04 +01:00
S34N
10d0e2f230 New benches, colourable sofas (#17985)
* new benches, colourable sofas, directional beds

* removes bench corners

* slight sprite tweak

* inverse corners!

* removes rotatable beds due to mob jank and bedsheets

* fixes that one freaking always wrong cyberiad sofa

* make things use the in-built spraycan menu
2022-06-20 21:00:12 +01:00
SteelSlayer
c3fcf3e256 Datumizes changelings and refactors related code (#17774)
* it's finally here

unfucks tgui

* oops, I don't want to change the mode

* charlie and moxian review

* charlie review II + some GC fixes

* rebase to fix conflicts + tgui bundle deconflict

* charlie review III + affected review

* final? tweaks
2022-06-18 20:55:49 +01:00
Luc
747d8111ca Datumized Emotes (#17544)
* Add raw tg emote datums

* Some more initial implementation

* First (big) commit

* More reworks, most emotes seem to work but cooldowns are weird

* Add the remaining emote species

* Add simple mobs

* Update defines, add more comments

* Remove unnecessary intentional calls

* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects

* Fixes emote species separation not working in *help

* Reorganize emotes based on what's available on paradise

* mouthful mode

* Update implants to use emote signals

* Update species whitelist to use a typecache

* Cleanups

* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)

* Remove old emote functions

* Update emote sounds, volume

* Rework more emotes into EMOTE_VISIBLE

* *rumble*

* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?

* Fix indentation, missing typecast

* fix some returns

* More review

* Rename emote files

* Add'l review

* Even more emote fixes!

- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech

* Add ability for admins to mute users' emotes.

* Rename cooldowns, add general mob emote cooldown.

* Fix flip not always geting the right message

* Add some emote target handling, docs

* Fix admin rights, indentation

* Update emote.dm

set default mode to ANY

* General implant fixes

- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone

read: voice of god can now no longer lowtiergod nukies

* Bunch of other changes and bugfixes

- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s

* Fix people being able to snore/nightmare while awake.

* Bump paralysis on living emotes

* First review pass

* Clean up implants (while we're here) and fix compile errors

* in living error

* More outstanding review fixes

* use more isx() checks

* Add pre-emote signal, try_run_emote()

* Prevent silicons from playing their deathgasp multiple times

* Add emote postfix behavior for adding parameters to non-message params.

Also adds a signal to intercept emote actions.

* Fix linter complaints

* Remove new player checks on GLOB.dead_mob_list

* Fix species emotes not being distinguished, remove weird legacy code

* monkey ball

* better docs == better code

* Fix audio cooldown, silicon emotes

* Fix ghost emotes (don't worry they're staying)

* Restore spin to 2 seconds

* oh johnny boy

* Make fainting last two seconds instead of .2 seconds

* Remove extra highfive message

* Tick friendly emotes

* Fix up friendly emotes, ghost emotes

* Add some emote message safeguards, prevent flip from showing twice

* Fix ghost vision message format

* Fix hands_use_check on non-carbon mobs

* Bring emotes in line with say re. oxyloss

* Add option for death implants to not trigger on gib

* Try adding some unit testing

* Include emote unit tests

* More attempts at unit testing

* More attempts at unit testing?

* forget it this is fine

* Housekeeping

* Little bit more

* Remove extra bolding from ghostsight emotes

* More sanity checks, fix snore

* Remove stack trace when unintentional emote fails

* Update code/modules/mob/living/silicon/silicon_emote.dm

oops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* More implant cleanups

* Oh I missed this

* Silence wagging, more review fixes

* Oops 2

* ensure everything can swear

* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards

* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious

* Remove extra high five logic, godmode changes

* forgor

* Fix gasp not working

* Update docs for good measure

* Some review and custom emote fixes

* Fixes death alarms being broken

* Better handle stat_allowed, more review comments.

* ..() conventions

* This is why unit tests are nice

* Remove drone snowflake emote stuff

* Linting

* No more flipping on the ground

* Snap doesn't require hands free

* Does it make complete sense? no, but it's Fun

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix revenant messages, power warning

* epic webedit fail, laugh at this user

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-14 23:06:24 +01:00
Bm0n
86b711d153 Restores Music Note Toggle On Headphones (#17949)
* i still dont like the floaty notes

* better wording

* review suggestions
2022-06-14 13:32:33 +01:00
Mitchs98
0931e7ee32 Fixes Antihol 2: Electric Boogaloo (#17955)
* unboozening

* unboozening 2: electric boogalo
2022-06-13 12:27:33 +01:00
AffectedArc07
7d5a7ad85d Adds colourblind mode and a colour matrix editor (#17933)
* Colourblind mode + Matrix editor

* increase that

* Protanopia filter

* Tritanopia filter

* The SQL part

* Refactor

* you saw nothing
2022-06-10 17:52:28 -06:00
Charlie
d69396a9b7 tone down (#17931) 2022-06-09 15:50:42 +01:00
Fridge Burns
ca0f0ed9e8 Ash storms are no longer audible on mining/labor shuttles when in transit or docked on station (#17905)
* Change get_weather to use type instead of instance

* Stop storm audio on shuttle when docked at station

* Realize that the labor camp shuttle exists

* Fix a comment

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-06 21:50:25 +01:00
Charlie
77d03f7ab9 Spellblade rework (#17693)
* fire lighting and shielding

* blink + lavaland loot

* file move and projectile removal

* get out of MY WALLS

* review

* sprites

* forgot this

* sprite update

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* some TM changes

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-06-06 16:22:18 +01:00
SteelSlayer
7dfd100823 Adds an easier method of editing vampires using the admin traitor panel window (#17885)
* easier vampire editing

* force full power

* documentation fixes

* charlie review

* remove_all_powers

* Update code/datums/mind.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-05-31 12:23:10 +01:00
moxian
5d9f369d3e Smoothen the camera for orbiters (#17898) 2022-05-30 12:30:46 +01:00
S34N
3c7cc050f2 [GBP no update] Excludes maint drones from solar flare damage (#17882)
* adds exceptions to maint drones to solar flare

* applies to all sillycones

* Revert "applies to all sillycones"

This reverts commit f92c703bd4.
2022-05-28 12:22:26 +01:00
S34N
b807a0367f Make solar flares an actual hazard (#17769)
* solar flares burn

* clarity

* duration adjustment

* Update code/datums/weather/weather_types/solar_flare.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* nerfs glass floors, buffs arrivals

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* le ecs ray buff

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-05-27 20:43:03 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Qwertytoforty
1dbfcd97d8 Adds gravityboots, from gravitational anomaly core. (#17788)
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-23 23:12:33 +09:00
datlo
b7bb60c540 Rework syndicate MMI (#15926)
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-05-21 22:39:40 +09:00
ike709
0a230afd15 Rename a duplicate arg (#17814) 2022-05-17 00:16:13 +01:00
AffectedArc07
e0758794a6 Removes shadowlings. Does not add anything else to compensate. (#17467) 2022-05-13 22:09:30 +09:00
Charlie
5f800f57df unit tests (#17749) 2022-05-09 14:56:02 +01:00
SteelSlayer
c35ac9149d More antag datum cleanup / code QoL improvements (#17517)
* on-removal-purge

* this does break malf AI

* rebase and fix conflicts
2022-05-09 12:44:42 +01:00
AzuleUtama
0f3133eb25 Fixes certain Nuke Ops bundles using the wrong duffelbag sprite (#17717)
* sprites updated

* removes redundant icon/item states
2022-05-03 04:24:16 +01:00
Qwertytoforty
2aade6012f Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that

* Final touches on plasma bar sound/sprite, hot drops hot drop walls

* Actually makes dropwalls good™️

* s p r i t e s and fixes

* Gives vox / drask hand gun sprites

* forgot cult shield, ICONS added with pain

* Last minute fixes and deploy coder sprites

* spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Removes comments, improves deployment and sprite handling

* Removes direction_check

* Uses signals, various changes

* Final™️ changes

* Final™️ Final™️ Changes

* Final™️ Final™️ Final™️ Changes

* [insert final™️ x4 joke here]

* Final™️ Change. *6

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-30 15:52:25 +01:00
SteelSlayer
e49b016df4 Updates the proximity monitor component (#15836)
* prox component update

* mochi review

* bug fix, makes proximity sensors always active

* GC fixes and removes an unused proc

* Disposal fixes from TM

* fixes runtimes when objects created in nullspace runtimes, fixes portable flasher

* a fresh perspective

* lewcc review

* adds comment about direct loc setting over forceMove
2022-04-30 15:50:36 +01:00
Charlie
97226f8b67 warning (#17635) 2022-04-25 13:47:56 +01:00
ike709
78dd376538 Nukes all of the OpenDream warnings (#17636)
* Nukes all of the OpenDream warnings

* Update code/game/verbs/ooc.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/verbs/ooc.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/verbs/ooc.dm

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-04-22 11:36:44 +01:00
Charlie
b48c4e9fe5 Adds Dantalion, a new vampire subclass. (#17353)
* dantalion

* my sanity melts

* I am a front end engineer

* first review pass

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* review pass part 2

* fixes and polishes

* review

* sprites thanks to ramon

* todo and power reshuffle

* styling + fix

* steel review

* thrall commune fixes + polish

* I hate som

* runtime fix + dethrall message

* balance patch + jobban support

* I clicked on the file bundle and this commit took so long to handle

* review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* "last change they say"

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* cool animation

* AA review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-04-17 20:19:38 +01:00
Vi3trice
0c7552ddb6 Port TG emissive appearances (#17194)
* Light

* Righto

* West solar screen was offset by two pixels

* Turns out the optimization makes most matrices moot

* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
2022-04-12 16:00:35 +01:00
Luc
1b3b040ce5 Hopefully fixes spectral blade letting ghosts stay visible (#17602) 2022-04-12 15:53:37 +01:00
Farie82
f96de83bf6 Adds obstacle check to bounce spells. Fixing lightning and magnetism from going through windows (#17563)
* Adds obstacle check to bounce spells
Fixing lightning and magnetism from going through windows

* Update code/datums/spell_targeting/targeted.dm
2022-04-07 17:05:08 +01:00
S34N
e372e95933 Removes gateway missions we don't and won't use (#17530)
* removes gateway missions we don't and won't use

* removes additionals

* Update code/modules/power/singularity/singularity.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* makes things work properly

* tick this please

* and of course this map used some random single gun stolen from another away mission

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-29 11:38:56 +01:00
datlo
8199f5d1b2 Refactor reactive armour teleport proc (#17490)
* Add zlevel teleport check to reactive armour

* Refactor to use do_teleport

* spaces

* bag of holding causes unsafe teleport

* keep same range for RD armor BoH teleport

* fix

* extra comment, style

* Update code/datums/helper_datums/teleport.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/datums/helper_datums/teleport.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-21 14:23:10 +00:00
dearmochi
5693eb827e SSprojectiles - smoother and saner projectiles (#17127)
* SSprojectiles - smoother and saner projectiles

* trailing newline

* toki wo tomare

* Lower projectile speed back to 2x, reflector fix

* Tables stop projectiles properly
2022-02-25 18:30:05 +00:00
S34N
a5bc67cd43 Invasion of the moffs (#17000)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
2022-02-23 20:37:37 +01:00
Tourte-Yaya
a5d8468ce4 Replace the existing nutriments implants to hardened one for the rest of the admin jobs. (#17358) 2022-01-22 19:07:13 +01:00