KalevTait
8dcf49855b
Code Readability - Structures ( #18273 )
...
* structures
* requested changes
2022-07-10 14:00:25 +01:00
KalevTait
6775604810
Code Readability - Crates_Lockers ( #18270 )
...
* crates_lockers
* use SECONDS where appropraite
* timer isn't in seconds, add a comment explaining that
2022-07-10 14:00:09 +01:00
KalevTait
e53a53febf
placing roller bed acts the same as expanding it in inventory ( #18301 )
2022-07-10 12:48:10 +01:00
KalevTait
38679890ca
Deleting Unused Variables (Code Readability) ( #18317 )
...
* deleted
* was supposed to delete this before first commit
2022-07-10 12:47:51 +01:00
Contrabang
6a9b69fff8
Changes Coroners, Robotics, and RD lockers to be coded, not mapped ( #18049 )
...
* from maps to code
* robotics's headset moved into locker
* deconflicttttt
2022-07-09 15:30:16 +01:00
Sirryan2002
4195c9c9da
fixes ponies shitcode ( #18286 )
2022-07-09 15:10:42 +01:00
Sirryan2002
f2813a6730
Complete Library Overhaul Part 1 ( #17832 )
...
* first edits
* more commits yay
* more changes
* Update paradise.dme
* changes
* more edits
* more edits
* changes
* more changes
* changes
* more stuff
stuff
Update tgui.bundle.js
* FUCK
* Many UI changes
* Update Lib Computer UI and Correct Map Issues
* squashed commits :)
Guts Old Book/Manual Code and Reworks it
final (almost) touches
* this should pass tests now
* fixes random ruin having a removed object
* adds review suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* squashed commits :)
update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* applies requested changes from code review
* lets pass some tests today
more fixes
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* more requested changes fulfilled
* should fix map issues + a couple other things
* fixes & sanitization stuff
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* updates UI and implements more requested changes
* mother of bug fixes & UI cleanup
* removes unused code
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fixes
* adds GC checks
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* requested changes + TGUI Cleanup and Styling
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-07-09 14:55:12 +01:00
Sirryan2002
a3ec899dfd
logic fix ( #18288 )
2022-07-09 08:22:33 +02:00
S34N
1ad219e02a
Revives "Updates ERT gear and adds holo stretcher #16266 " ( #18139 )
...
* Updates ERT gear
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Reformats new vars
* Update code/game/objects/items/weapons/storage/boxes.dm
Code Clarity
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* Removes unneeded item
* BULK
* repath time
* moxian review
* le beds
* haha webedits
* bubble review
Co-authored-by: warior4356 <warior4356@yahoo.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2022-07-05 18:47:20 +02:00
KalevTait
e9133fe658
toilet init ( #18146 )
2022-06-30 22:32:13 +01:00
Charlie
bead47ea29
Adds crawling. ( #17899 )
...
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
2022-06-30 11:57:52 -05:00
Deniz
f1d743903b
Bamboo drops wood ( #18112 )
...
* Bamboo drops wood
* Moved where its defined as per comment
* fixed the line spacing
* flammable
2022-06-27 21:12:53 +01:00
S34N
705578b23b
Energy detective revolver ( #17771 )
...
* Initial defines
* more work
* icon
* more stuff
* UID not hard ref
* tidying
* overload go brrt
* le sound and dead cell
* delet gap
* initial chargepack stuff
* simplify
* oops
* yeet this
* placeholder sprites
* oops magic number
* the gun speaks!
* consolidation
* tweaking and tidying
* so long old gun
* icon purge
* reapplies placeholder
* 1 minute tracker, not two
* makes it use a pinpointer
* revert tiny map changes
* cease your tracking, fool
* oops
* soft refs
* charlie review
* projectile ref to firing obj, removes testing overrides
& cleans up signals
* some more UID null checks
* ICONS
* ICONS CONFLICT
* MORE ICONS
* makes it freaking work
* first pass fixes
* charlie review
* charlie review 2, variable boogaloo
* fixes holsters
* colours the overcharged shot
* and recolours tracker to be yellow to match charge
* yellow laser icon
* widen overcharge misfire %
* fixes unlinkable pinpointers
* fixes gun not speaking when tcomms setup is changed
* steel request
* no chargey
* loudening 2022
* steel part 1
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* restores missing sprites
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-06-25 20:15:09 +01:00
Contrabang
2dbff65258
Removes syringe guns, into the CMO locker ( #18062 )
2022-06-23 17:46:13 +01:00
S34N
10d0e2f230
New benches, colourable sofas ( #17985 )
...
* new benches, colourable sofas, directional beds
* removes bench corners
* slight sprite tweak
* inverse corners!
* removes rotatable beds due to mob jank and bedsheets
* fixes that one freaking always wrong cyberiad sofa
* make things use the in-built spraycan menu
2022-06-20 21:00:12 +01:00
Bm0n
85bb57adaf
Window Banging Sound from TG ( #17950 )
...
* ha
* lowers knocking sound
2022-06-14 13:33:32 +01:00
Bm0n
537fed2de3
Ports TG's Grille ( #17940 )
...
* i just wanna grill for god's sake
* bye ceiling
2022-06-13 12:30:18 +01:00
13spacemen
b2a57c7637
changed the green medbay airlocks to blue ones ( #17827 )
...
green ones are now a new subtype virology airlocks
added viro airlocks to RCD, metal recipes, airlock painter
2022-06-09 12:32:03 +01:00
moxian
05c431b66a
Allow construction of grilles on lattices ( #17906 )
2022-06-06 21:52:59 +01:00
Qwertytoforty
e9e8c45839
Randomizes the reactive armor in the RD's office ( #17888 )
...
* Randomizes the reactive armor in the RD's office
* subtypesof
* Update code/modules/clothing/suits/armor.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* final stuff
* convert to initalize
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-06-02 22:47:11 +01:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
Qwertytoforty
6522d3485c
Stops bedsheets runtiming / being undeleteable ( #17812 )
2022-05-17 00:21:07 +01:00
AffectedArc07
e0758794a6
Removes shadowlings. Does not add anything else to compensate. ( #17467 )
2022-05-13 22:09:30 +09:00
Somniworld
c13535c2d0
Size change and deploying the roller bed on adjacent tiles ( #17727 )
...
Co-authored-by: Somniworld <pablo.capel4@orange.fr>
2022-05-09 14:51:02 +01:00
Vi3trice
99050bad01
Add emissive, light source to vendors, smartfridges and dye generator ( #17716 )
...
* Glow my vendors
* Rack
* Update dye_generator.dm
* goofed on those 3
* Cleaned up the masks a bit
2022-05-09 14:50:38 +01:00
Kugamo
7189ae5d65
Janitor QOL ( #17594 )
...
* Yes
* No
suggested changes
* Maybe
Suggestions + water in cart sprites
* Merge Conflict Resolve
* Suggested Changes :o)
* fixes bugs
* suggested changes round 2
2022-04-22 11:39:21 +01:00
S34N
1e34507c34
fixes gun cabinets breaking with less than 3 guns ( #17639 )
2022-04-22 11:35:36 +01:00
meow20
3caf0667a6
Fixes movable window tint buttons ( #17619 )
...
* Update window.dm
* Update window.dm
* Update window.dm
2022-04-15 17:25:55 +01:00
Vi3trice
b0f0ae91bc
Add random critter crate, remove the unused crate subtype and tweak the animal hospital lavaland ruin to use new random crate ( #17536 )
...
* Let's stick with the closet
* Update crittercrate.dm
2022-04-12 16:06:34 +01:00
Vi3trice
ae76172934
Clean up crate code, and fix emagging making the manifest invisible and not making sparks ( #17500 )
...
* That's some janky stuff
* That wasn't supposed to be saved
* Updated to the new crate sheet. Still essentially just removing redundant sparks.
* I thought I did that already
2022-04-07 18:14:44 +01:00
Christasmurf
7f9cd8541b
add icons and code ( #17497 )
...
Co-authored-by: Christasmurf <2543783+Christasmurf@users.noreply.github.com >
2022-03-21 17:09:30 +00:00
S34N
03beb422b2
Remaps CC, changes z1 layout ( #17425 )
2022-03-14 20:08:07 +01:00
ike709
f25787740a
Fixes bedsheet bin update_icon() not working ( #17486 )
2022-03-14 18:47:49 +00:00
Dragonkiller93
6eeb6a1504
Borg locker verb fix. ( #17408 )
2022-03-09 14:13:22 +01:00
Vi3trice
137338f4dd
Rework display cases to allow plain types, disassembly, and new sprites ( #17406 )
2022-03-09 13:58:57 +01:00
fakeyyy
25ebebb8a3
New barsign ( #17455 )
...
* Adds a new barsign.
* New flicker sequence
2022-03-08 11:35:23 +00:00
Vi3trice
976ebf123c
Fix - Clockwork walls have the proper icons, regular and brass windoors can be properly disassembled, fix a windoor runtime and text ( #17449 )
...
* This is brass
* I reviewed myself and wound up finding more issues
* Whoa, lots of places where it calls it an airlock instead of a windoor
2022-02-26 12:55:09 +00:00
dearmochi
5693eb827e
SSprojectiles - smoother and saner projectiles ( #17127 )
...
* SSprojectiles - smoother and saner projectiles
* trailing newline
* toki wo tomare
* Lower projectile speed back to 2x, reflector fix
* Tables stop projectiles properly
2022-02-25 18:30:05 +00:00
Adrienn József
37cba8b915
Adds seclite to the HoS' and the blueshield's lockers ( #17403 )
...
Co-authored-by: Adrienn József <93430361+Adrienn-Jozsef@users.noreply.github.com >
2022-02-17 09:50:17 +01:00
Sirryan2002
3feb5493e8
Reverses "Yes" & "No" options for BS Compression Packaging Prompt on Crates ( #17377 )
2022-01-27 20:32:07 +01:00
S34N
b86154cabb
[GBP: NO UPDATE] Remove alien nest bitmasking properties ( #17355 )
2022-01-21 19:31:55 +01:00
dearmochi
c3f9170711
apply butt ( #17332 )
2022-01-17 10:23:14 +00:00
S34N
962137f291
Fixes more bitmasking issues ( #17261 )
2022-01-13 14:12:01 +01:00
S34N
458cd0556f
Fixes inflatable barrier boxes infinite storage exploit ( #17312 )
...
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-01-09 14:59:54 +01:00
Vi3trice
4252169339
Refactor morgues and crematorium to use overlays and sensible names, add wirecutter act on morgue to make it consistent with bodybags ( #17171 )
2021-12-16 17:54:50 +01:00
S34N
ac6f9b4725
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking ( #16620 )
2021-12-15 17:04:24 +01:00
Luc
d58131aa87
Prevent morgue trays from sucking up the dead ( #17221 )
2021-12-13 19:11:11 +01:00
AffectedArc07
2d5736a61c
Removes brig phys, adds another officer slot to compensate ( #17180 )
2021-12-06 15:00:43 +01:00
S34N
2797b60bc1
Adds support for more "[dir] bump" mapping ( #16908 )
2021-12-03 08:10:11 +01:00
hal9000PR
e7fce67fc2
antidrop pain
2021-11-20 14:54:04 +00:00