Chinsky
b3580e8265
Merge branch 'master' into surgery
2012-12-21 01:07:36 +04:00
cib
7cf3244316
Fixes issue #2059
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Mob transform into monkey no longer uses hardcoded DNA size of 14.
2012-12-16 04:57:32 +01:00
cib
f664e7c99d
Fixes issue #2033
2012-12-11 12:07:11 +01:00
Mloc
9d60a87ee4
Merge pull request #2020 from GauHelldragon/master
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Service Borg Upgrade
2012-12-10 08:44:33 -08:00
Chinsky
c13ddeeb9f
Merge branch 'master' into surgery
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Conflicts:
code/datums/organs/organ_external.dm
2012-12-01 07:16:40 +04:00
SweeperM
b8a12b0b52
Fixes to lighting
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-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
GauHelldragon
01828f8a02
Added more comments
2012-11-29 12:21:38 -08:00
GauHelldragon
06ae2ded6f
Change - Robotray only picks up food/drinks/condiments
2012-11-29 12:10:30 -08:00
GauHelldragon
17440ff756
Fixed blood regen bug
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Nutriment is stored in reagents. Vessel is only for blood.
2012-11-28 12:37:27 -08:00
GauHelldragon
2c47afc22e
Roboitems - Printing Pen
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Allows service borg to rename paper. Click on pen to toggle between writing and renaming mode.
2012-11-28 03:03:20 -08:00
GauHelldragon
09f1d74566
Fixed typo in tray description
2012-11-27 15:24:44 -08:00
GauHelldragon
5e74a9803c
Modified Service Bot's Tray to actually be useful
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Service Borg's tray now can load and unload items.
2012-11-27 15:16:59 -08:00
Hawk-v3
74ed33360b
Merge pull request #1975 from RavingManiac/master
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Wrapping paper fixes and improvements
2012-11-23 17:52:52 -08:00
RavingManiac
f4fe11fc4c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-24 01:26:19 +08:00
cib
300219813d
Fix for cryo stopping bleeding.
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Forgot that internal bleeding doesn't use drip()
2012-11-23 16:04:16 +01:00
cib
d52d0c2c88
Cryo now stops bleeding temporarily.
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To be exact, low body temperature in general does.
2012-11-23 15:59:43 +01:00
cib
657ede67c0
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-11-23 15:46:03 +01:00
cib
1d7ade2e64
Fixes issue #2001
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Robots with mesons or x-ray now don't see the lighting gradients anymore.
2012-11-22 22:14:30 +01:00
Mloc
33aa4f8ae4
Merge pull request #1997 from CIB/master
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Go fixes
2012-11-22 12:14:25 -08:00
RavingManiac
e252c47a51
removes the floating code
2012-11-23 02:02:45 +08:00
Chinsky
df3c514db9
Made bloody hands got during surgery not stain tools.
2012-11-22 18:46:33 +04:00
Chinsky
5a62904fe1
Merge branch 'master' into surgery
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Conflicts:
code/datums/organs/organ_external.dm
2012-11-22 15:18:42 +04:00
cib
6fbff77163
Re-nerf lung capacity due to problems with internals.
2012-11-21 22:41:35 +01:00
Mloc
2f3b3f84c3
Merge pull request #1995 from CIB/master
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Fixes and stuff
2012-11-21 13:30:32 -08:00
cib
966f78f1ab
Fixes #1993
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Bleeders now stay dead after being killed by blood loss..
2012-11-21 20:51:57 +01:00
cib
a6c1b5356c
Lungs now can only be damaged when breathing from a turf.
2012-11-21 20:41:50 +01:00
cib
e6af3afd42
Fix to breathing inside objects.
2012-11-21 20:33:24 +01:00
Chinsky
c686245263
Fixes issue #1981
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Only secborgs are THE LAW.
2012-11-21 20:54:50 +04:00
SkyMarshal
0644ac9af0
Merge pull request #1974 from CIB/master
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Medical fixes and balancing
2012-11-19 11:19:10 -08:00
SkyMarshal
ae3cd42c76
Merge pull request #1973 from comma/master
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Runtimes
2012-11-18 17:07:39 -08:00
Ispil
d6505fd064
Fix to Issue #1972 . Humans now spawn with full SE length, as do monkeys.
2012-11-18 15:40:55 -07:00
cib
7b74e199c5
Fix to breath pressure tresholds.
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This also increases default breathing speed a good deal.
2012-11-18 18:12:37 +01:00
Chinsky
56c20b7fb3
Fixed couple of runtimes
2012-11-18 19:32:58 +04:00
cib
8947dc7a0e
Lung damage now occurs pressure-based, not oxyloss-based.
2012-11-18 15:48:38 +01:00
RavingManiac
7c76e0758d
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-18 22:04:20 +08:00
Chinsky
ffe541adec
Fixes issue #1970
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Did not unlock CPR in case CPR was not completed successfully.
2012-11-18 11:05:21 +04:00
Chinsky
6017e8c5db
Can never have too much nullchecks.
2012-11-17 19:46:44 +04:00
Chinsky
ea4f34d53c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/ZAS/FEA_system.dm
2012-11-17 00:20:23 +04:00
Chinsky
beb028d196
Using spawn in proc that deletes self was not so smart... GC outrun me.
2012-11-17 00:17:50 +04:00
Chinsky
f520a79384
Added logging for what I believe to be cause of CPR failing.
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Apparently SOMEHOW it goes into shake proc where it quietly returns meeting check for health being above zero.
I ahve no idea why it is not stopped bu check right before the shake proc call, that's what logging is for, maybe health was computed incorrectly, or threshold for crit is wrong.
2012-11-16 21:12:55 +04:00
Chinsky
650dc3dab8
Changed way CPR lock works, no dependancy on world time.stored time now.
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When someone starts doing CPR, it locks. After 3 ticks after CPR is done it unlocks. No other mobs can do CPR on same mob while it is locked.
((also it's one of places that can make CPR not start so I wanted ot replace timer with more simple semaphore))
2012-11-16 20:11:28 +04:00
Ater Ignis
8c5b8f8d50
final pass of merging with my branch
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I hope I have not forgot anything
Still, it compiled for me at least, and passes test cases i did
2012-11-16 18:54:43 +04:00
Ater Ignis
4ed9b40cb9
tajarans see_in_dark -> 8, disembodied organs rendering correction
2012-11-16 18:41:26 +04:00
Ater Ignis
7f55f25ead
comments, and better hulk color
2012-11-16 17:06:47 +04:00
Ater Ignis
cc79346c3b
forgot one row
2012-11-16 16:02:36 +04:00
Ater Ignis
c140e3b7d0
update to remote view
2012-11-16 15:55:41 +04:00
Ater Ignis
46bd2ce7e6
human icon generation update, tajarnan darkseeing
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*lying icon generated from standing one
*sprites for dismembering major races (tajarnan,skrell,soghun)
*tajarnans can see in darkness better than others
2012-11-16 15:19:20 +04:00
Chinsky
262315d15c
Added chance to get hands bloody during operation.
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Or being covered in blood when you nick an artery.
Moved bloodying code in separate procs.
Made possible to force wounds to be internal, made some wounds in failed surgery steps internal.
2012-11-16 13:49:28 +04:00
cib
b6f16cb62a
Fix for the emote fix.
2012-11-15 19:07:45 +01:00
cib
866a113494
Fixes for issue #1872
2012-11-15 18:40:24 +01:00