Adrer
7ea7172fb2
You can no longer parry while dead ( #26529 )
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* You can no longer parry while dead
* Update code/datums/components/parry.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Adrer <erwin@lombok.demon.nl >
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Signed-off-by: Adrer <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-19 12:34:43 +00:00
Spaghetti-bit
cbeedfca9f
Parrying Refactor, Adding Parrying to Select Two-handed Weapons: Parry This You Filthy Casual! ( #26043 )
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* Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons.
* Forgor the blood spear :)
* Renames `special_parry_condition` to `requires_two_hands`
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Update code/datums/components/parry.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* applies suggestion from @lewcc
* Removes the two handed requirement from cult spear as per @Qwerty's request
* Apply suggestions from code review (1/2) from hal
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Apply suggestions from code review (2/2)
* ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review.
* Again, variable added back during deconflict. issues resolved.
* Update code/game/objects/items/weapons/shields.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
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Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-30 12:33:02 +00:00
Qwertytoforty
c7d6e83d7e
fixes block uptime being 33% instead of 50% ( #25917 )
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* matt I'm shooting you (not really but)
* also these ones
* fixes cqc
2024-06-20 11:38:30 +00:00
Contrabang
f3f9bd442a
Changes slot number defines from lowercase to all uppercase ( #22297 )
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* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
2023-10-03 18:27:51 +01:00
matttheficus
261d7f8e17
spam begone ( #20519 )
2023-02-28 14:38:27 -06:00
SteelSlayer
29ee05fb8f
parry CD fix ( #20259 )
2023-01-20 19:20:01 -05:00
Octus
ea7bff0779
not gonna sugar coat it ( #20155 )
2023-01-18 21:45:22 -06:00
SteelSlayer
25868fd64e
Parry-capable shields/weapons list which attack types they're able to parry when examined ( #20171 )
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* parry examine text
* I forgot the signal handler
* use defines instead
2023-01-15 23:06:57 +00:00
Qwertytoforty
f86374a504
Adds the vortex feedback inversion arm. ( #19821 )
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* start of mess
* reflect/parries works
* more pog-ress
* temp icons, .33 to 0.4
* more work, sound, rnd, fixes me breaking shields
* removes this since open pr fixes
* better codee
* attack log
* Final changes / sprites by ramon
* fixes issue
* shoot ramon for the white pixel :^)
* But what if it was a purple glass shard
* Fixes the throw parry
* sorry for so many commits, lower callback
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* Early return, no need to typecast
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-12-27 10:45:59 -05:00
Charlie
421777b317
Reworks block chance into Parrying. ( #19334 )
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* parry component
* converts block chance to parry components
* armour pen, katana fix, pickup fix
* melee parry fix
* removes perfect parries, tweaks armour pen calc
* SIGNAL_HANDLER
* fix
* resist fix
* reduces parry time out time, increases cooldown
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fix
* cooldown rebalance
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-11-12 08:49:44 +01:00