* Extract requests console message sending code.
* Add secondary goals
* Converted supply shuttle to a signal-based system.
* Lint.
* Review suggestions.
* Secondary goals can now check the supply shuttle for their requirements.
* Remove redundant completion variable, undef what we define.
* Made the request console refuse to issue a secondary goal until you finish the current one.
* Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist.
* Added round end secondary goal report.
* Lint
* Add tags to reagents for secondary goals to use.
* Extracted the reagent logic from the bar goal, used reagent tags.
* Added the Variety of Drinks Bar goal.
* Added variety drinks goal for the Bar.
* CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items.
* Allow unlocked lockboxes on the shuttle.
* Added kitchen goals.
* Lint
* More lint
* Add goals for scichem and medchem, pending reagent labelling.
* Added Kudzu goal for botany.
* I forgot to rename them, oops.
* Lint
* Made mechs sellable, configurable goal rewards.
* Balancing changes.
* Added random Ripley goal.
* Add Clear Task Backlog station goal.
* Lint
* Oops.
* did i even do this right
* Lint
* Excluded drinks available from upgraded booze dispenser.
* Such bugs. Much fix. Wow.
* Goal notice formatting.
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Made storage nesting better, improved consistency between storage types.
* Out, er, space.
* Added a proc for sending a requests console message.
* Added error messages to Virology Goals.
Backported a few small things from Secondary Goals to make this easier.
* Extracted out the three-way reward code into a proc.
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Removed redundant SIGNAL_HANDLER labels.
* Yes, that should be a proc.
* Enforce important parent calls.
* Thank you, DreamChecker
* Undid accidental merge of #24699
* Removed a testing proc that wasn't intended for this PR.
* Removed parts of #24750 that also crept in.
* Made the variety of [x] goals more explicit that they want 50u of each.
* Reduced Kudzu trait requirement to 1.
* Request consoles now output the list of valid departments if you're at an unsupported one.
* Added personal crates.
* Added a supply pack of personal crates.
* Added special cargo handling for personal crates.
* Added automatic personal crate when requesting a goal.
* Required personal crates for most secondary goals.
* Add goal labels to the hand labeler, require them for mech goals.
* Made secondary goals one-per-person, not one-per-department.
* Added support for multi-line system messages to the request consoles.
* Made the RC message for goals nicer.
* Send goal crates even if no normal crates are ready, name and access-lock them properly.
* Don't double-label.
* Let's not use registered_account, names are fine.
* Add a ton of blackbox data to cargo and secondary goals.
* Fix a few bugs.
* More bugfixing, couple more stats.
* Even more stats.
* Text fix.
* Made cargo fines more consistent with other cargo feedback.
* Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY.
* Blocked large crates from being sent back unopened.
* Enum values should probably be different from each other.
* Correct a bitflag mishap.
* Removed redundant supply shuttle docking and buy/sell attempts.
* Tweak message about personal crates to inlclude that they need to lock it.
* Add /Crates to the Personal Lockers description.
* Less pretty alignment, less complaining linters.
* Corrected a bad name in stats tracking.
* Reduced SciChem variety goal to 5 types.
* Toned down Task Backlog a bit.
* Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted).
* Don't require bluespace 8, that's silly.
* Made secondary goals modifiable in the Modify Station Goals UI.
* Whoops, that was supposed to be 600u.
* i ded pls nerf
---------
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* virus analyzer and WIP virology goals
* bug fixes but not all
* tgui update
* fixed bug
* runtime fix
* small fix
* misc
* virology goals not showing required symptoms fix
* virus analyzer code polish + animation tweak
* removes virus analyzer + tweaks
* adds the health analyzer back
* code polish
* comment edit
* oops, this time resolves merge conflicts
* bigger payout and more goals upon completion
* adds the until now unused vial lockbox
* more code tweaks
* also code tweaks
* yet another code polish
* merge conflict resolve
* virology job_objective
* merge conflict resolve
* grammar
* code polish
* another polish
* forgot these
* oops, how did i do this mapping error
* some but not all code polish and moves vials to fridge because i forgot on map queue, sorry
* finally merging some of the requested changes
* forgot this
* one reguested change left
* merges last reguested change
* failed check asks to rebuild tgui
* most of the reviews
* removes lazyremove, no idea why i used it there
* reviews
* grammar
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* more reviews
* forgot to undef
* deletes old tgui file
* Contrabang reviews
* some of DGamerL´s reviews
* oops
* DGamerL´s reviews
* Update tgui.bundle.js
* stealth virus virology goal now requires 4 symptoms instead of 5
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>