Commit Graph

8173 Commits

Author SHA1 Message Date
Fox-McCloud
b41026c4e6 Merge pull request #514 from SamCroswell/master
Dismemberment Update, Fireaxe Fixes, Gunshot Sound Changes
2014-11-23 20:56:27 -05:00
Fox-McCloud
549cf1f2b8 Merge pull request #520 from Markolie/master
Adds podbay doors that can be opened from within pods, general map fixes
2014-11-23 18:04:42 -05:00
Markolie
2d36851119 Syndicate hardsuit helmet fix, SyndiBorg PDA fix 2014-11-23 23:52:13 +01:00
SamCroswell
70ee0cff3e Dismemberment, Part 2: Explosive Act
Humans now dismember similar to how they did before when an explosion
hits them. The higher the severity and the less bomb armor they have,
the greater the chance they loose more limbs.
2014-11-23 17:47:08 -05:00
Fox-McCloud
519c224611 Merge pull request #517 from FalseIncarnate/master
Botany Mutation Rework (RE-UPDATED)
2014-11-23 03:19:05 -05:00
FalseIncarnate
a7c63e4a06 Botany Mutation Rework
Reworked the mutation system for Botany to use a "tier system",
adjusting mutation chances and the potential type of mutation based on
the amount of the reagent(s) added.

Updated handling for Floral Somatoray to work properly with new Botany
Mutation Rework.
Adjusted Floral Somatoray's Yield setting to adjust the yield stat of
the plant instead of yield_mod stat of the tray.

Also added additional information to the Plant Analyzer when scanning
trays. Will now include information such as age, yield modifier, and
toxicity in the report. This will not be shown when scanning harvested
goods or seeds.

Fixed some typos and missing words in podmen.dm in preparation of
planned attempt to reintegrate pod-cloning functionality.

Fixed hydroponics trays setting "waterlevel = maxwater" and "nutrilevel
= 3" whenever RefreshParts() is called, and fixed sanity check for water
and nutrients above previous max levels.

Unreported change from my previous commit (this is for the sake of
documentation): End of round score will factor Hydroponics harvests into
the calculations.
2014-11-23 03:14:21 -05:00
Fox-McCloud
2f25e4f162 Merge pull request #515 from Markolie/master
Adds Syndiborg to Nuke Ops, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 02:25:40 -05:00
Markolie
269253d5d2 SyndiBorg flash removed, CentCom access update 2014-11-23 08:23:52 +01:00
Markolie
30c1960fe8 Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes 2014-11-23 07:52:38 +01:00
SamCroswell
ceabc46f1b Dismemberment Update, Fire Axe Fixes, Gun Sounds 2014-11-23 00:52:32 -05:00
Fox-McCloud
99c7c4b667 Merge pull request #493 from nicky89107/master
Gibbing sound effects and screams + clarifying admin OOC color verb's name.+ Machine people *buzz *ping and *beep emotes -Tigercat2000
2014-11-22 21:38:03 -05:00
Fox-McCloud
2727a1143f Merge pull request #512 from Markolie/master
Re-add harmbatonning, add forcesay, psych office locker
2014-11-22 15:37:38 -05:00
Markolie
dd70ba2030 Adds a psychiatrist's locker to the psychiatrist's locker, with a straight jacket, syringe and a pill bottle with 2x Citalopram and 2x Methylphenidate 2014-11-22 20:58:26 +01:00
Markolie
e9fc80fe7f Re-add harmbatonning. Adds forcesay: if you're typing when you get hit by a stun weapon, you say a garbled version of what you were typing (from /tg/). 2014-11-22 20:22:28 +01:00
Fox-McCloud
f43ae4a8f8 Merge pull request #511 from SamCroswell/master
Adds Duffelbags, Hammer Inhand Fix, Weapon Description Update
2014-11-22 13:40:10 -05:00
SamCroswell
90bb1c5861 Weapon description update
Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00
Fox-McCloud
222e26e23f Merge pull request #508 from Markolie/master
Fixes grilles, constructable machine upgrade, proper hardsuit conversion, R&D updates, constructable display case
2014-11-22 00:57:02 -05:00
Markolie
107325bb43 Melee attack for mechs 2014-11-22 06:05:13 +01:00
Markolie
9bd63e8c84 Upping the research levels for the Phazon 2014-11-22 05:35:09 +01:00
Markolie
2c2c7fc517 Constructable Phazon, constructable display case 2014-11-22 05:15:44 +01:00
DZD
0f0829ea78 Merge remote-tracking branch 'upstream/master' 2014-11-21 22:47:05 -05:00
Markolie
42dd08ff7d Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation 2014-11-22 02:24:21 +01:00
Markolie
e0234565bc Remove the duplicate decloner 2014-11-22 00:37:55 +01:00
Markolie
1269fe7d4e Fix encryption key name 2014-11-21 23:58:13 +01:00
Markolie
7415d1be99 Add the decloner to R&D 2014-11-21 21:50:01 +01:00
Markolie
3d806081d0 Let protolathe's be loaded with chemicals again, let circuitprinter drop chemicals when deconstructed 2014-11-21 21:39:43 +01:00
Markolie
5b3df5a690 Fix names of scanning modules 2014-11-21 19:40:31 +01:00
Tigercat2000
08016a957d Adds Machine-People specific *buzz *ping and *beep emotes. 2014-11-20 21:36:10 -08:00
Tigercat2000
067d9565e3 Changes the button for admin OOC color to be descriptive of such. "OOC
Text Color" to "Personal OOC Text Color"
2014-11-20 20:13:31 -08:00
Markolie
06b0a7a89f Re-add Dave's changes, nerf remote view/remote talk 2014-11-21 00:17:52 +01:00
Markolie
d8f568494d Let AI state laws over specified channel, lets borgs state laws 2014-11-20 22:27:47 +01:00
Markolie
e2e996fbbf Glass now changes color when built based on the area, map fixes 2014-11-20 00:08:29 +01:00
Markolie
59edf2701d Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders 2014-11-18 20:36:40 +01:00
Markolie
4115c98d9d Glass instead of wood for bottles 2014-11-18 17:34:01 +01:00
Markolie
3e67587869 Allows the freezer/heater to actually be connected, minor machine fixes, janitor mop fix, drone can now clean bottles 2014-11-18 17:31:43 +01:00
Markolie
2f7d3ae26d Additional constructable and upgradeable machines, adds soap to drones, updates teleporter 2014-11-18 03:13:12 +01:00
Mark van Alphen
f1278b799d Merge pull request #1 from ZomgPonies/master
Upstream merge
2014-11-17 08:48:31 +01:00
Markolie
876a5067a0 Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes 2014-11-17 08:32:39 +01:00
DZD
84bffd2985 Space Helmets No Longer Fall Off
This includes all hardsuits and such, everything based off the
"/obj/item/clothing/head/helmet/space" class. The Ninja helmet is a
child of it, so the line making it not fall off becomes redundant.
2014-11-16 19:51:43 -05:00
Markolie
b0963fa860 Slime runtime error fixes, minor map fixes 2014-11-15 05:02:10 +01:00
Markolie
cbe2bee4c2 Crazy amount of map fixes. 2014-11-15 01:39:00 +01:00
Markolie
fa8ecd6527 Fix APC runtime error, open nuke interface when inserting disk 2014-11-14 18:37:21 +01:00
Markolie
0cd3223536 AI fixes, borg fixes, map fixes 2014-11-14 14:15:17 +01:00
Fox-McCloud
f84ca26012 Fixes and Stuff 2014-11-11 22:48:08 -05:00
Fox-McCloud
111b24ceb8 Janitor Rework 2014-11-10 03:17:56 -05:00
Mark van Alphen
cbe6479b17 Merge pull request #1 from ZomgPonies/master
Upstream merge
2014-11-09 04:34:19 +01:00
Markolie
1d4b9c36b2 Switch Keycard Authentication Device to NanoUI 2014-11-09 01:37:51 +01:00
SamCroswell
211023bd67 Syndicate Medibots, Energy Recharge Fix
- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.

- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
2014-11-08 19:16:33 -05:00
Markolie
7405ae30ee Camera console network rework 2014-11-08 23:12:38 +01:00
SamCroswell
4ffd1a94e6 M1911P Fix
Forgot to reset the M1911P's weight and slot flags, since it's a child
of the pulse rifle. My bad.
2014-11-08 14:21:04 -05:00