Fox-McCloud
b41026c4e6
Merge pull request #514 from SamCroswell/master
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Dismemberment Update, Fireaxe Fixes, Gunshot Sound Changes
2014-11-23 20:56:27 -05:00
Fox-McCloud
549cf1f2b8
Merge pull request #520 from Markolie/master
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Adds podbay doors that can be opened from within pods, general map fixes
2014-11-23 18:04:42 -05:00
Markolie
2d36851119
Syndicate hardsuit helmet fix, SyndiBorg PDA fix
2014-11-23 23:52:13 +01:00
SamCroswell
70ee0cff3e
Dismemberment, Part 2: Explosive Act
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Humans now dismember similar to how they did before when an explosion
hits them. The higher the severity and the less bomb armor they have,
the greater the chance they loose more limbs.
2014-11-23 17:47:08 -05:00
Fox-McCloud
519c224611
Merge pull request #517 from FalseIncarnate/master
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Botany Mutation Rework (RE-UPDATED)
2014-11-23 03:19:05 -05:00
FalseIncarnate
a7c63e4a06
Botany Mutation Rework
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Reworked the mutation system for Botany to use a "tier system",
adjusting mutation chances and the potential type of mutation based on
the amount of the reagent(s) added.
Updated handling for Floral Somatoray to work properly with new Botany
Mutation Rework.
Adjusted Floral Somatoray's Yield setting to adjust the yield stat of
the plant instead of yield_mod stat of the tray.
Also added additional information to the Plant Analyzer when scanning
trays. Will now include information such as age, yield modifier, and
toxicity in the report. This will not be shown when scanning harvested
goods or seeds.
Fixed some typos and missing words in podmen.dm in preparation of
planned attempt to reintegrate pod-cloning functionality.
Fixed hydroponics trays setting "waterlevel = maxwater" and "nutrilevel
= 3" whenever RefreshParts() is called, and fixed sanity check for water
and nutrients above previous max levels.
Unreported change from my previous commit (this is for the sake of
documentation): End of round score will factor Hydroponics harvests into
the calculations.
2014-11-23 03:14:21 -05:00
Fox-McCloud
2f25e4f162
Merge pull request #515 from Markolie/master
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Adds Syndiborg to Nuke Ops, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 02:25:40 -05:00
Markolie
269253d5d2
SyndiBorg flash removed, CentCom access update
2014-11-23 08:23:52 +01:00
Markolie
30c1960fe8
Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 07:52:38 +01:00
SamCroswell
ceabc46f1b
Dismemberment Update, Fire Axe Fixes, Gun Sounds
2014-11-23 00:52:32 -05:00
Fox-McCloud
99c7c4b667
Merge pull request #493 from nicky89107/master
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Gibbing sound effects and screams + clarifying admin OOC color verb's name.+ Machine people *buzz *ping and *beep emotes -Tigercat2000
2014-11-22 21:38:03 -05:00
Fox-McCloud
2727a1143f
Merge pull request #512 from Markolie/master
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Re-add harmbatonning, add forcesay, psych office locker
2014-11-22 15:37:38 -05:00
Markolie
dd70ba2030
Adds a psychiatrist's locker to the psychiatrist's locker, with a straight jacket, syringe and a pill bottle with 2x Citalopram and 2x Methylphenidate
2014-11-22 20:58:26 +01:00
Markolie
e9fc80fe7f
Re-add harmbatonning. Adds forcesay: if you're typing when you get hit by a stun weapon, you say a garbled version of what you were typing (from /tg/).
2014-11-22 20:22:28 +01:00
Fox-McCloud
f43ae4a8f8
Merge pull request #511 from SamCroswell/master
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Adds Duffelbags, Hammer Inhand Fix, Weapon Description Update
2014-11-22 13:40:10 -05:00
SamCroswell
90bb1c5861
Weapon description update
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Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00
Fox-McCloud
222e26e23f
Merge pull request #508 from Markolie/master
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Fixes grilles, constructable machine upgrade, proper hardsuit conversion, R&D updates, constructable display case
2014-11-22 00:57:02 -05:00
Markolie
107325bb43
Melee attack for mechs
2014-11-22 06:05:13 +01:00
Markolie
9bd63e8c84
Upping the research levels for the Phazon
2014-11-22 05:35:09 +01:00
Markolie
2c2c7fc517
Constructable Phazon, constructable display case
2014-11-22 05:15:44 +01:00
DZD
0f0829ea78
Merge remote-tracking branch 'upstream/master'
2014-11-21 22:47:05 -05:00
Markolie
42dd08ff7d
Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation
2014-11-22 02:24:21 +01:00
Markolie
e0234565bc
Remove the duplicate decloner
2014-11-22 00:37:55 +01:00
Markolie
1269fe7d4e
Fix encryption key name
2014-11-21 23:58:13 +01:00
Markolie
7415d1be99
Add the decloner to R&D
2014-11-21 21:50:01 +01:00
Markolie
3d806081d0
Let protolathe's be loaded with chemicals again, let circuitprinter drop chemicals when deconstructed
2014-11-21 21:39:43 +01:00
Markolie
5b3df5a690
Fix names of scanning modules
2014-11-21 19:40:31 +01:00
Tigercat2000
08016a957d
Adds Machine-People specific *buzz *ping and *beep emotes.
2014-11-20 21:36:10 -08:00
Tigercat2000
067d9565e3
Changes the button for admin OOC color to be descriptive of such. "OOC
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Text Color" to "Personal OOC Text Color"
2014-11-20 20:13:31 -08:00
Markolie
06b0a7a89f
Re-add Dave's changes, nerf remote view/remote talk
2014-11-21 00:17:52 +01:00
Markolie
d8f568494d
Let AI state laws over specified channel, lets borgs state laws
2014-11-20 22:27:47 +01:00
Markolie
e2e996fbbf
Glass now changes color when built based on the area, map fixes
2014-11-20 00:08:29 +01:00
Markolie
59edf2701d
Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders
2014-11-18 20:36:40 +01:00
Markolie
4115c98d9d
Glass instead of wood for bottles
2014-11-18 17:34:01 +01:00
Markolie
3e67587869
Allows the freezer/heater to actually be connected, minor machine fixes, janitor mop fix, drone can now clean bottles
2014-11-18 17:31:43 +01:00
Markolie
2f7d3ae26d
Additional constructable and upgradeable machines, adds soap to drones, updates teleporter
2014-11-18 03:13:12 +01:00
Mark van Alphen
f1278b799d
Merge pull request #1 from ZomgPonies/master
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Upstream merge
2014-11-17 08:48:31 +01:00
Markolie
876a5067a0
Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes
2014-11-17 08:32:39 +01:00
DZD
84bffd2985
Space Helmets No Longer Fall Off
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This includes all hardsuits and such, everything based off the
"/obj/item/clothing/head/helmet/space" class. The Ninja helmet is a
child of it, so the line making it not fall off becomes redundant.
2014-11-16 19:51:43 -05:00
Markolie
b0963fa860
Slime runtime error fixes, minor map fixes
2014-11-15 05:02:10 +01:00
Markolie
cbe2bee4c2
Crazy amount of map fixes.
2014-11-15 01:39:00 +01:00
Markolie
fa8ecd6527
Fix APC runtime error, open nuke interface when inserting disk
2014-11-14 18:37:21 +01:00
Markolie
0cd3223536
AI fixes, borg fixes, map fixes
2014-11-14 14:15:17 +01:00
Fox-McCloud
f84ca26012
Fixes and Stuff
2014-11-11 22:48:08 -05:00
Fox-McCloud
111b24ceb8
Janitor Rework
2014-11-10 03:17:56 -05:00
Mark van Alphen
cbe6479b17
Merge pull request #1 from ZomgPonies/master
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Upstream merge
2014-11-09 04:34:19 +01:00
Markolie
1d4b9c36b2
Switch Keycard Authentication Device to NanoUI
2014-11-09 01:37:51 +01:00
SamCroswell
211023bd67
Syndicate Medibots, Energy Recharge Fix
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- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.
- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
2014-11-08 19:16:33 -05:00
Markolie
7405ae30ee
Camera console network rework
2014-11-08 23:12:38 +01:00
SamCroswell
4ffd1a94e6
M1911P Fix
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Forgot to reset the M1911P's weight and slot flags, since it's a child
of the pulse rifle. My bad.
2014-11-08 14:21:04 -05:00