Commit Graph

358 Commits

Author SHA1 Message Date
KasparoVy b497aafb90 Darkens Unathi Horns/Spines/Frills, Adds Secondary Facial Hair Colours/Support, Further Adjustment to Tigerhead/TigerheadFace Sprites
You can now colour the webbing of webbed Unathi frills independently.
Morph and CMA support has been included.
Splits tigerhead sprites into 3 versions in order to better fit the
different ears of the three species that can use it.
2016-07-19 05:58:50 -04:00
KasparoVy b84a941488 Adds Tajaran Nose marking, Doubles up Ear Stuff for added Customization, Fixes Alt Head Prefs Bug + More Sanity, Refactors Morph Again, ....
Adds 5 more Tajaran hair styles, sprites from Polaris and fixes an issue
where Tajara and Vulpkanin couldn't be bald in character preferences.

The alt head prefs bug became prevalent if you spammed the 'reload slot'
button on certain characters. They'd get an alt head and if you switched
slots it wouldn't go away-- breaking head icon generation. Woops. Not a
problem anymore because the var isn't initialized to null and is
corrected in the prefs screen. Also refactors the morph ability to use
the change_whatever procs from appearance.dm. Removes redundant
update_body from force_update_limbs.
2016-07-18 20:11:01 -04:00
KasparoVy 005066d891 Merge remote-tracking branch 'upstream/master' into tail-markings 2016-07-17 19:25:03 -04:00
KasparoVy 710c722535 Tidies up and Finalizes Alt Heads, adding Morph + CMA support + more...
Another parameter has been added to the update_body proc that allows you
to force the regeneration of limb icons. Absolutely crucial to alt_heads
as, without this functionality, you would never be able to change the
head after you spawned via Morph or CMA among other issues.
2016-07-17 19:23:41 -04:00
KasparoVy 8f642828ce Alt head tweaks
Todo: CMA/morph support for alt heads.
Known issues: Can't change alt head on the fly, icon won't update
properly
2016-07-17 05:12:37 -04:00
Isaac Erwin 0447c747c8 Fixes nucleation eyes not having health and always being dead 2016-07-16 17:50:09 -04:00
KasparoVy b274703a18 Adds Alt Heads
known issues: no CMA support for changing alt heads
cant change alt head after you spawn in

To do: Finish unathi sharp snout lower marking
2016-07-16 00:10:42 -04:00
KasparoVy 766245091b Back up to date. 2016-07-15 13:00:35 -04:00
Fox McCloud 3934b9f841 Merge pull request #4841 from DaveTheHeadcrab/grey_speech_fix
Grey Update
2016-07-11 23:13:38 -04:00
SamCroswell 46954091e6 Minor Tweaks 2016-07-11 22:28:35 -04:00
TheDZD ca7530f58d Merge pull request #4968 from Fox-McCloud/blood-refactor
Blood Refactor+Fixes
2016-07-11 20:57:25 -04:00
SamCroswell d79302ede6 Merge Conflict Resolution 2016-07-11 13:04:30 -04:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
Fox-McCloud 7165360832 Blood Refactor+Fixes 2016-07-10 02:58:00 -04:00
TheDZD 0617cad287 Merge pull request #4944 from Fox-McCloud/cursed-heart
Ports TG's Cursed Hearts
2016-07-09 21:02:31 -04:00
Fox McCloud c98ba8de79 Merge pull request #4925 from TheDZD/no-looking-back-no-regrets
The Honkening
2016-07-09 18:29:11 -04:00
TheDZD a144980bde Minor tweaks 2016-07-09 11:37:26 -04:00
Fox-McCloud 9544d8409f Ports TG's Curesed Hearts 2016-07-08 20:51:08 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TheDZD 52e6df894e The Honkening 2016-07-07 21:35:19 -04:00
SamCroswell 74520a9a0b Language Removal Fix 2016-07-01 22:01:09 -04:00
SamCroswell 574eff21ad Grey Language 2016-07-01 20:35:54 -04:00
KasparoVy 38717e3b03 Fragments Markings, Adds Tail and some Body Markings, Tajara Heads now have Ears
Adds Tajara inner ear and muzzle colouration as head markings, adds muzzle colouration for Unathi (sharp and round) as head markings, adds belly colouration for Tajara and Unathi as body markings.
Fixes issue where the Unathi stripe marking name in sprite_accessories was incorrect.
Also fixes a bug where setting your IPC's head to 'normal' gave it a random screen style that was often not compatible with the monitor head.
Does a bit of tidying up in tail generation mainly, but also in icon skin-tone handling and just about everywhere else I ended up working.
Adds ears to Tajara heads. Removes ears from tajara hairstyles.
Removes the now pointless Tajaran Ears hairstyle and renames the Tajaran hair objects appropriately.
Adds a Vulpkanin Body Marking and some Tail Markings.
2016-06-27 05:29:01 -04:00
KasparoVy 3515a9eb08 Organs Start With Species, Fixes Limb Attachment Runtime (#4773) 2016-06-26 18:30:08 -04:00
Mieszko Jędrzejczak 1a4f8cb518 Alcohol refactor v12413526345. (#4647)
* Refactors booze. Yes. I killed other commits.

* Lime juice
2016-06-19 11:52:44 -04:00
KasparoVy 3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
KasparoVy b45ef2da5d Dethralling a Shadowling Thrall Clears Darksight if it's Activated (#4682) 2016-06-15 05:34:41 -04:00
Twinmold93 674bfe5d08 No Longer Can Eat Cybernetic Implants (#4669)
This makes is so you can no longer eat cybernetic implants improperly,
just because they are in organ code. Fixes the check that originally
made it so you couldn't eat them.

🆑 Twinmold
Fix: Fixes being able to eat cybernetic implants so you cannot eat
them/force feed them to people.
/🆑
2016-06-14 17:55:40 -04:00
Fox McCloud 695cde670a Merge pull request #4515 from TheDZD/why-did-i-try-doing-this-again
Major Gun Refactor
2016-06-08 22:49:10 -04:00
Fox McCloud 3594337638 Merge pull request #4558 from monster860/cluwne_voice
Adds comical implants
2016-06-07 09:31:02 -04:00
Tastyfish 57abc28c73 Fixes holsters and potentially other accessories with action buttons 2016-06-01 20:30:57 -04:00
monster860 073aad1211 lein nutes 2016-06-01 18:11:52 -04:00
monster860 9d3a6fc979 Comical implants 2016-06-01 16:43:36 -04:00
TheDZD 8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD 824a55bf8a Merge pull request #4532 from monster860/surgery_fix
Fix some IPC surgeries not working
2016-05-29 12:00:06 -04:00
monster860 9978bcbec6 Fix some IPC surgeries not working 2016-05-29 11:52:57 -04:00
Tastyfish 7efe0beb94 Fixes a few runtimes 2016-05-23 19:23:18 -04:00
Fox McCloud b3e07fdbcf Merge pull request #4446 from KasparoVy/fix_rejuv
Fixes #4435, Refactors Rejuvenation, Fixes Flipping Runtime
2016-05-22 18:39:38 -04:00
Fox McCloud 0f3d69fadc Merge pull request #4474 from Tastyfish/reagent-air
Standardizes behavior of a few reagents
2016-05-21 20:37:20 -04:00
HugoLuman 61d36843f7 Refactors MMI.dm to remove type-checks for brain sprites,
aside from the xeno brain, which does other stuff within its type check.

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-05-20 14:23:55 -07:00
Tastyfish afe2aa8e31 Makes gas reagents have standardized behavior, skrell liver behavior generalized 2016-05-20 04:27:59 -04:00
KasparoVy 701df43ee0 Doesn't Rejuvenate Limbs or Organs if ones Exist on Mob...
... with the same limb name (in the case of external organs) or the same slot (in the case of internal organs) to prevent duplication.
2016-05-18 23:59:12 -04:00
KasparoVy 548a4681f1 Just a bit of housekeeping. 2016-05-18 23:59:09 -04:00
KasparoVy 5cdaa4c90a Rejuvenating Organs will now Clear Disfigurement of the Head 2016-05-18 23:59:06 -04:00
KasparoVy 4f05d7b3f5 Rejuvenation Fix/Refactor Pass 1 2016-05-18 23:59:05 -04:00
TheDZD 42bca48c0e Merge pull request #4458 from KasparoVy/diona_fix
Fixes a Horrible Diona Runtime [Probably Urgent]
2016-05-18 18:52:01 -04:00
KasparoVy 196a897444 Diona Fix
Repaths Diona bodyparts to fix a runtime.
2016-05-18 17:49:47 -04:00
TheDZD cb5f572969 Merge pull request #4423 from Fox-McCloud/foam
Foam Fixes+Changes
2016-05-16 20:15:39 -04:00
Fox-McCloud e22bc8a42b Foam Fixes+Changes 2016-05-12 23:47:30 -04:00