Commit Graph

2055 Commits

Author SHA1 Message Date
ZomgPonies ae02ebb446 Economy Changes Phase 1 2015-01-30 23:59:27 -05:00
Fox-McCloud 5734a3e991 Merge pull request #235 from Fox-McCloud/Mining-Stuffs
TG Mining Items
2015-01-30 00:40:17 -05:00
Fox-McCloud 2b85b9b777 TG Mining Items 2015-01-30 00:23:53 -05:00
Fox-McCloud 9865c61c7c Skrell Hardsuits 2015-01-29 18:31:15 -05:00
Fox-McCloud eaa54e35a7 Vox Hardsuits and Spacesuits 2015-01-26 18:04:22 -05:00
DZD 6562c9fb83 Merge with upstream 2015-01-24 19:41:24 -05:00
Fox-McCloud 6c3224fe75 Fixes and Such 2015-01-24 18:30:40 -05:00
SamCroswell bb444d9b68 MarkVA's Optimization 2015-01-24 01:38:21 -05:00
SamCroswell 4083544239 Conflict Fix 2015-01-24 01:25:12 -05:00
SamCroswell ca960c02d4 Disallow IPC Genetics Use
IPCs can no longer gain genetic powers, or use injectors. It was
requested I make them unable to use injectors at all because they take
toxins damage they can never fix from using the injectors, and it would
be pointless for them to use them with genetics powers not working on
them anymore.
2015-01-24 01:17:49 -05:00
Fox-McCloud 1a395dce03 Odds and Ends Changes 2015-01-23 21:57:00 -05:00
DZD 2f401fd7d3 Syndicate Strike Team and Deathsquad Improvements
- SST and DS members now get advanced magboots instead of combat boots,
with the SST getting ones that share a sprite with the blood-red
magboots.
- SST and DS members now get a fully pressurized double emergency oxygen
tank, as the emergency oxygen tanks they were getting were laughably
inadequate.
- Filled double emergency oxygen tank is a subtype of the 1/3 filled
one, so those are left unchanged.
- SST space suits are now as armored and acid-proof as DS space suits.
- SST space suits are now a subtype of the two specific colored
Syndicate spacesuits they used, so the originals remain unchanged, as
they spawn on away missions.
2015-01-23 10:53:39 -05:00
Markolie 09321d6c0b Use station_name proc where possible, mapfix 2015-01-21 23:37:05 +01:00
Fox-McCloud 2a96330cf3 Merge pull request #186 from Markolie/master
Major atmos overhaul: scrubbers and pipes can now co-exist
2015-01-17 20:28:53 -05:00
Markolie f7ce7e55df Major atmos overhaul: scrubbers and pipes can now co-exist 2015-01-18 02:24:24 +01:00
Fox-McCloud 52aff55f4e Merge pull request #182 from Markolie/master
Blob event fix, give ERT bowmans
2015-01-17 00:06:20 -05:00
Markolie 2402e91028 Blob event fix, give ERT bowmans 2015-01-17 06:04:24 +01:00
Fox-McCloud ad1614f737 Merge pull request #180 from Markolie/master
Shuttle fixes
2015-01-16 20:39:03 -05:00
Markolie fde761f42a Rejuv fix 2015-01-17 02:37:46 +01:00
Fox-McCloud a1b5c0d609 Merge pull request #179 from Markolie/master
Bug fixes
2015-01-16 19:09:16 -05:00
Markolie 6737472a83 Cig fix 2015-01-17 01:06:53 +01:00
DZD 1c3d247aca Wizard Update Part 1
- Wands will no longer display a missing sprite if you try to fire one
while it is drained. (Only change that wasn't ported from /tg/)
- When using a staff of change on somebody, you can now turn them into a
goat or space bats, and when turning them into a cyborg, there is a
chance of that cyborg being a syndicate cyborg.
- Ports over page-based UI for the Wizard's spellbook from /tg/.
- Ports over the Wand Belt, Staff of Chaos, and Staff of Door Creation
from /tg/. The Wand Belt contains several useful wands, however all of
them have limited charges. The Staff of Chaos will cause a different
projectile spell effect each time it is cast, and can currently imitate
any of the wands. The Staff of Door creation will create wooden doors
over any solid turf they contact, doing so removes said turf.
- Mind swap will no longer remove spells from the wizard due to RNG.
- The charge spell will no longer damage the charge of weapons that
normally recharge by themselves.
- Adds Staff of Door Creation to the Summon Magic list, removes the
staff of change from the normal Summon Magic list and makes it part of
the special list
- If Summon Magic rolls to create an item on the special list, it will
create that item once, and will no longer create anything else from the
special list. (List consists of the Staff of Change, Staff of Animation,
Wand Belt, Staff of Chaos, and Contract).
2015-01-14 21:56:39 -05:00
Fox-McCloud 159bf0f56c Flashbang-Headsets 2015-01-13 16:33:49 -05:00
Markolie b3075f0704 Simplify and cleanup IPC/defib revival after messy fixes 2015-01-13 17:33:46 +01:00
Markolie 60e18d0c0e Major map overhaul, remove customs officer/nanotrasen recruiter 2015-01-12 02:23:45 +01:00
Markolie 8867fa3f78 Blank PDA fix 2015-01-10 07:38:24 +01:00
Markolie ae54430e6a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	maps/cyberiad.dmm
2015-01-10 06:24:55 +01:00
Markolie ced499edc3 Vox Heist port from Bay 2015-01-10 06:21:21 +01:00
DZD fba0657487 Merge remote-tracking branch 'upstream/master' into pAI-Drone-Port 2015-01-09 17:47:05 -05:00
Fox-McCloud cb342a488b Merge pull request #139 from Markolie/master
Bug fixes, away mission port from /tg/
2015-01-09 08:07:41 -05:00
Fox-McCloud 96a89b4591 Bandolier 2015-01-08 21:20:51 -05:00
Markolie c4da1e66d9 Fix wall smoothing 2015-01-08 19:44:56 +01:00
DZD 7239fc2c40 Merge remote-tracking branch 'upstream/master' into pAI-Drone-Port 2015-01-07 15:48:29 -05:00
Fox-McCloud e23841c46f Rebalance Stamina 2015-01-05 06:53:48 -05:00
Fox-McCloud ff2b7cedb2 Clothing Restructuring 2015-01-02 12:40:42 -05:00
Fox-McCloud 43af351d27 Odds and Ends 2015-01-01 21:05:50 -05:00
Fox-McCloud a92921786f Clothing Update 2015-01-01 11:23:48 -05:00
Markolie 54f1f1c14f First aid kit name fixes 2014-12-24 14:33:00 +01:00
Markolie 2f8be5a6cc Typo fix 2014-12-24 13:56:43 +01:00
Markolie f03bbf8bc6 Bug fixes 2014-12-24 12:53:49 +01:00
Markolie 328fb13704 Attempted defib fix 2014-12-23 17:25:09 +01:00
Markolie 0027425ab9 Consistency in ERT equipment, give ERT PDA's so they can be messaged privately 2014-12-23 02:36:40 +01:00
Markolie 266b4cb113 R&D UI rework 2014-12-22 17:38:22 +01:00
SamCroswell 31dbe4c9e5 Merge Conflict Fix? 2014-12-20 20:11:41 -05:00
Markolie 17ae62bc99 Karma refund option, IPC radiation checks 2014-12-20 20:45:31 +01:00
SamCroswell 52a7313670 Minor Hand Tele Change, Depot Change
- The Hand tele's random mode will not not select turfs inside of an
area tagged to be immune to telescience. If there is a beacon there,
however, it can still be targeted with a large teleporter and then
relayed with the hand teleporter.

- The Syndicate depot is now surrounded by asteroid on almost every
side, and a large majority of the turrets on the outside have been
removed. There  have been two additional turrets added to the interior,
and there are now two exterior turrets at the end of the cave that leads
to the airlock. This is in response to player feedback, as they thought
that the turrets covering every angle of approach was detrimental due to
people who were floating by without knowing what was ahead were getting
shot and killed. This new design is still secure, but players will be
able to more easily go around the turrets if they do not wish to attempt
to break in.
2014-12-20 12:01:00 -05:00
Markolie da8115dc2e Bug fixes 2014-12-20 16:27:33 +01:00
Markolie 50a176571a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	maps/cyberiad.dmm
2014-12-18 17:13:18 +01:00
Fox-McCloud 53d15682ce Melee Rebalancing 2014-12-18 10:22:02 -05:00
FalseIncarnate 8a5a9b0242 Assorted Fixes / Changes
Hydroponics trays can now be sprayed with any spray container (Space
Cleaner bottles, Chemsprayers, Plant-B-Gone bottles, etc) and will
correctly transfer the actual reagents to the tray and remove them from
the container.

Repairing robotic limbs with a welder will no longer cause eye damage.
This will allow medical to repair IPCs and prosthetic limbs again
without needing a welding mask/goggles. May also extend to fixing up
borgs with a welder too. The sounds and other recent IPC changes are
unaffected.

Anyone injected with Slime Toxin, the special reagent from Green Slime
Extract, will now receive some messages explaining their new form.
Should hopefully avoid confusion regarding Shadow People and the
previously unexplained damage they were receiving. At this time, the
dark sight for Shadow People is likely still not functioning properly,
and will hopefully be improved in the near future.
2014-12-18 03:14:56 -05:00