Simple, minimalist version of Terror Spiders.
Intended to be the first part of a new series of PRs that implements
Terror Spiders piece by piece.
This PR only includes:
- Core mechanics: ventcrawling, shared language, slow regen
- 4 spider types: T1 Red (tank), T1 Gray (stealth), T2 Black (poison),
T3 Prince (boss)
There's no AI, hive/leadership system, reproduction, awaymission, etc in
this PR.
That's how this PR is ~500 lines, where the previous one was >5,100
lines.
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.
Both ported PRs by Intigracy.
Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.
Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.
* Morph Support
* CMA Support
* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.
* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.
Fixes Heist Goofery
Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).
Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.
Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.
Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.
* No More Vox Tail Colours, but they can Colour Their Hair.
* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.
Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.
* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration
* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.
* Adds Emerald and Azure Vox Skin Tones.
* Stealthy Wryn Typo Fixed.
* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions
* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
This makes them a 30 KP shop option, but could be altered to 45 KP without having to move their place on the list.
Signed-off-by: HugoLuman <qaggeler@uci.edu>
Regen tiers all shifted up by one
Previous tier 3 rates now tier 4, even harder to reach
Drask language now has its own color
(Bugged commits retconned)
Signed-off-by: HugoLuman <qaggeler@uci.edu>
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Fixes an incorrect language datum path that was the true culprit for the
"an unknown language" option.
- Fixing this path also has fixed IPC random names being random strings
of 0's, 1's, and the occasional 2.
Re-consolidated the vars for the /datum/language define to be in a
single code block
Adds a new proc for clients that lists all language names, their path,
and whether they are restricted.
- Can only be called via proc-call
- For debugging purposes only, please do not use on live server as it
will spam chat due to sending the messages to world.