Commit Graph

13546 Commits

Author SHA1 Message Date
TullyBurnalot
b79429ca8a Fixes Revolver Sound
- Spinning revolvers now produces a sound.
2016-07-08 19:20:33 +01:00
Fox McCloud
0c9965abf8 Merge pull request #4927 from TullyBurnalot/BawksInBawks
Fourth-Dimensional Box Tesseract Fix
2016-07-08 01:24:32 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TullyBurnalot
edc7b921ff Fixes boxes in evidence bags in boxes
- Boxes no longer allowed inside evidence bags
2016-07-08 03:28:58 +01:00
Fox McCloud
277c3216d1 Merge pull request #4797 from TheDZD/GENETICS-PLAYER-ANGRY-GENTICS-PLAYER-SMASH!!!
Re-Adds Instability
2016-07-07 22:26:58 -04:00
TheDZD
6998d795c5 Merge pull request #4883 from Fox-McCloud/pets
Allows You To Pet pAIs
2016-07-07 16:49:25 -04:00
TheDZD
26ee665040 Merge pull request #4905 from Fox-McCloud/sechud-fix
Fixes Sechud Flash Protection
2016-07-07 16:47:45 -04:00
TheDZD
3a96f691e6 Merge pull request #4910 from Krausus/bicon-photos
Replaces File-Based ID Photos With Bicons
2016-07-07 16:46:58 -04:00
Kyep
5454011593 Fixes trialmin bug, adds ERT response reminder 2016-07-06 23:47:08 -07:00
Krausus
783536d278 Replaces ID photos with bicons 2016-07-07 01:25:56 -04:00
TheDZD
2df88fcdb5 Fixes and changes 2016-07-06 21:49:26 -04:00
Fox-McCloud
c6ecdbbd11 Fixes Sechud Flash Protection 2016-07-06 17:45:58 -04:00
Fox McCloud
7f5c764516 Merge pull request #4896 from Krausus/RuntimeFixes-20160705181950
Runtime Fixes
2016-07-05 23:45:15 -04:00
Krausus
b37cecbeae Fixes various runtimes (squashed)
- Fixes runtime in pod lock busters
- Fixes possessed object examination runtime
- Fixes runtime when following a destroyed mob
- Fixes to_chat runtimes from involuntary emotes
- Fixes runtimes from invalid clothing IDs
- Fixes runtime caused by wirecutting non-humans
- Fixes runtime when setting up malf AI antaghuds
- Fixes runtimes in sensory destruction reagents
- Fixes runtime caused by clientless ghosts
- Fixes antag hud runtime in autotraitor generation
- Fixes welding tool shutoff runtime
- Fixes runtime in laptops' welcome program
- Fixes to_chat runtime from mech sound effect
- Fixes runtimes in camera-using NanoUIs
- Fixes to_chat runtimes in resisting held mobs
- Fixes headless mob skeletonizing/husking runtimes
- Fixes non-mob add_logs runtime
2016-07-05 23:30:01 -04:00
KasparoVy
55b138ff57 kill more conflicts. 2016-07-05 21:48:27 -04:00
TheDZD
1a898dfd37 Merge pull request #4852 from FalseIncarnate/bug_fix
Minor Bug / Exploit Fixes
2016-07-05 20:41:47 -04:00
FalseIncarnate
d57c7c9ae4 Mind-preservation
transfers minds, rather than just keys, to ensure notes and such carry
over to new chickens.
2016-07-05 20:36:02 -04:00
Fox McCloud
3520b98da8 Merge pull request #4894 from Tastyfish/hoteldebug
Removes debugging messages from hotel code
2016-07-05 20:10:36 -04:00
Fox McCloud
18e6368ccd Merge pull request #4875 from Ar3nn/RnDconstats
Adds tech levels to RnD main menu display
2016-07-05 20:07:55 -04:00
Fox McCloud
13fa481551 Merge pull request #4892 from TheDZD/one-round-burst
You switch to semi-automatic. You switch to 1 round burst. You switch…
2016-07-05 20:04:28 -04:00
Tastyfish
dd9bf83d8a Removes debugging messages from hotel 2016-07-05 20:03:01 -04:00
Fox McCloud
df0c9e51cf Merge pull request #4870 from Kyep/specops_fix
Fixes NTSpecOps Radios
2016-07-05 20:00:21 -04:00
TheDZD
412d4cf501 Merge pull request #4866 from Fox-McCloud/flag-change
Minor Flag Refactor
2016-07-05 19:47:16 -04:00
TheDZD
078d7bc099 You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. 2016-07-05 19:41:44 -04:00
Fox McCloud
fc54dd0dc7 Merge pull request #4862 from LittleBigKid2000/janiborg-enhancements
Changes the janiborg's mop into an advanced mop
2016-07-05 19:40:25 -04:00
TheDZD
209d165400 Merge pull request #4861 from Fox-McCloud/boom-sound
Changes Mix Sound for Azide and Firefighting+CLF3
2016-07-05 19:09:48 -04:00
Krausus
43ba8d56b7 Fixes simple animals sounding twice on hit
Playing the hitsound is handled in the object-based attack code, making
the simple animal-based hitsound redundant
2016-07-05 07:05:09 -04:00
Fox-McCloud
c53eb8607d Allows You To Pet pAIs 2016-07-05 04:15:51 -04:00
Ar3nn
a153d1c7ea Rubble from the nukes from orbit 2016-07-04 16:06:29 -04:00
Krausus
80ffe80530 Fixes round time being miscounted
It is now based on when the round actually started, rather than when the
world was first loaded.
2016-07-04 15:38:16 -04:00
Fox McCloud
1fff3832b2 Merge pull request #4869 from Krausus/BorerFixes
Borer Fixes
2016-07-04 12:06:35 -04:00
Fox McCloud
3c322eb511 Merge pull request #4858 from Krausus/ExamineInconsistencies
Fixes Mob Examination Inconsistencies
2016-07-04 12:05:14 -04:00
Fox McCloud
75addc56d3 Merge pull request #4855 from Krausus/LoadoutPointsAndFixes
Loadout Points Config Option and Loadout Fixes
2016-07-04 12:03:07 -04:00
KasparoVy
c8dca38b6b Vox Suit Revisions and adds Species Refit+Icon Override handling for Suit Collars 2016-07-04 06:12:10 -04:00
Kyep
1d24dc1b63 Fixes NTSpecOps Radios
- Changes NT Navy Officer / Special Ops Officer headsets to broadcast to
ERT radio by default, BUT also have the ability to talk to special ops
(deathsquad) radio by using .- (or #-, or #-).
- This fixes a bug where Special Ops Officers can't actually talk to
special ops teams because special ops teams are on a different frequency
to ERTs, and neither of the two channels (ERT or SpecOps) can be
selected with a :X/.X/#X style letter.
2016-07-04 02:52:49 -07:00
Krausus
32c5220f4c Borer fixes
- Fixes borers dying to environmental damage while inside a host.
- Fixes borers not releasing control of a host when it dies.
- Fixes borers being able to assume control of dead hosts.
- Fixes borers being able to talk to their host while dead.
- Fixes borers being told they can't leave their host while
incapacitated/dead, but then trying to leave it anyway.
- Removes an unused proc.
2016-07-04 02:45:49 -04:00
KasparoVy
9815eaf840 spans, icon updates, trailing returns, unnecessary srcs and a revision to the unathi mantle 2016-07-04 01:06:55 -04:00
Fox-McCloud
b57391aba6 Minor Flag Refactor 2016-07-03 23:43:12 -04:00
KasparoVy
c319c7d827 Fine Tuning
Tidies up some of my old code in mask adjustment, refactors the
Captain's space helmet by-species hair showing (eliminating an issue
where if you took off the helmet with your hand and put it back on it'd
hide your hair again) and adjusts by-species tail hiding to work in the
same way.
2016-07-03 23:13:45 -04:00
KasparoVy
8f660f230c killconflicts 2016-07-03 20:23:00 -04:00
KasparoVy
d476516f88 Vox-compatibility for Most Suits, Fixes Reactive Armour Icon Update Bug
Also adds hiding tails by-species. Updates captain space-suit helmet hair-hiding code.
Fixes a bug where Reactive Armour's sprite wouldn't update when you turned it on or off.
Adds species-fitting for clothing accessories.
Adds the ability to open and close the Clown Officer and Soldier coats.

Adds Vox sprites for the following suits and accessories:
Unathi robe, unathi mantle, all ERT armour (not the spacesuits), armour vest, reflective armour vest,
Security armour vest, bulletproof armour vest, Detective armour vest, blueshield armour vest, combat armour vest,
laser tag vests, ian shirt, suspenders, waistcoat, vest, first responder jacket, bomber jacket, security bomber jacket,
black suit jacket, blue suit jacket, purple suit jacket, IAA jacket, NT Rep jacket, forensics jackets, overalls,
captain's carapace, Blueshield coat, trenchcoats, pirate and old pirate coats, HoS coat, HoS trenchcoat, Warden's jackets,
leather jacket, all military jackets, all ponchos, hazard vest, brigphys vest, reactive armour, riot/swat armour,
heavy armour, thunderdome armour, all knight armour, all bombsuits, regular and atmos firesuits, all biosuits, webbing,
clown officer coat, clown soldier coat.
2016-07-03 19:39:15 -04:00
Isaac Erwin
6fd7f5741f Changes the janiborg's mop into an advanced mop with limitless water
Now the mop is potentially actually useful. How does it get water?
Bluespace, of course.
2016-07-03 16:16:26 -04:00
TheDZD
551b2aefbd Remove some shit from Life(), and fix wiznerd thing 2016-07-03 15:51:43 -04:00
TheDZD
1573e9be7b There we go 2016-07-03 15:51:20 -04:00
TheDZD
4bfd6ce95a Changes numbers 2016-07-03 15:51:19 -04:00
TheDZD
3605aa5e4d Re-Adds Instability 2016-07-03 15:51:17 -04:00
Fox-McCloud
b39baaa733 Changes Mix Sound for Azide and Firefighting+CLF3 2016-07-03 15:29:53 -04:00
Krausus
76468bc5a4 Fixes some examine inconsistencies 2016-07-03 03:04:36 -04:00
Krausus
a8dee00ba1 Fixes "make whatever" confirmation dialogs 2016-07-03 00:46:49 -04:00
Krausus
3b164cd8aa Loadout fixes and loadout points config option
- Adds a configuration option for loadout points.
- Fixes the blue plaid skirt lacking its own unique type, causing
runtimes due to the mismatch between its display_name and
initial(display_name).
- Fixes the gear selection table using a fixed width.
- Fixes the restrictions column not consistently being added.
- Fixes the header and footer lacking the proper column span to account
for the restrictions column.
2016-07-03 00:24:40 -04:00