Commit Graph

19 Commits

Author SHA1 Message Date
tronaldnwn@hotmail.com
2a1818cc93 PDA carts:
Janitor Bucket now PROPERLY shows the maximum of the bucket as 100 on the PDA. Yay for accuracy!

Mops and cleaners:
Made the space cleaner bottles contain less units of material overall (250), however only spray 5 units at a time (you get 50 shots now). Makes it MUCH easier to refill with spess cleaner. Especially now that the ammonia and water reaction give more output.

In other news, MOPS ARE MAGNETS TO ME! Sorry Chicago Ted, I tried to make it less awkward, but it did not want.

RSF:
Items appear on floors properly now!

Chemistry Reagents:
Sugar/ sodas - less nutrition per unit.
Sugar - No more jitters =(
adminordrazine - More OP, but it is admin/ sandbox only anyway.
Arithrazine - Sets radiation damage to 0, because it is the dexalin plus of anti-radiation meds.
Hyronalin - Stronger radiation removal

Chem recipes:
Space cleaner - 2 units per reaction now. Because it was really unfair how much materials you need to refill the janitor's bottle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1445 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 00:57:43 +00:00
baloh.matevz
cfe29735c7 - Added the machine loading floor tiles, changed loading sprites (which get deleted upon round start)
- Added a messaging server which will log all PDA and RC messages. Eventually I will make PDAs and RCs use this server, but since there are two major mapping things being done, I taught I'd get the map parts in early
- Messaging server currently logs all PDA and RC traffic (Only admins can see it tho via the View Variables verb)
- Included the missing file from a previous revision

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1252 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 20:53:38 +00:00
n3ophyt3@gmail.com
2ca2205454 Borgs are now affected by taser shots and detective bullets.
Made revolvers cheaper since they are no longer godly. Their price may drop farther if the lack of megastun makes them that much worse.

Plastic explosives are now purchased in single bricks instead of pairs.

Nuke teams now spawn with agent cards so the AI can't metagame.

Nuke team uplink now matches the one traitors get in terms of available items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1232 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 04:41:59 +00:00
n3ophyt3@gmail.com
0a8aea78eb Forgot some "s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1068 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-19 00:13:13 +00:00
n3ophyt3@gmail.com
9d9a4864a9 Added a new traitor item: Hacked AI module.
A new twist on the freeform law module, this adds laws in a high-priority slot.

Shuffled around the PDA uplink menu for some reason.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1067 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 20:40:35 +00:00
daelith.rhedynfre@gmail.com
fa8cf71d9f Changed binary translator cost back to 3. 4 was a bit too much, 1 is just way too little. 3 is just right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1066 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 19:57:02 +00:00
morikou@gmail.com
28ee8bec1b Tweaks:
- Paralysis Penlight now 3 telecrystals.
- Added some (commented out) code that CAN fix a Mind Swap bug but I have no way to test it (hence it's commented out).
- Fixed some more R&D bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1065 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 18:16:33 +00:00
Atso.Sariola@gmail.com
c85f20f54f git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1057 316c924e-a436-60f5-8080-3fe189b3f50e 2011-02-18 03:23:40 +00:00
rastaf.zero@gmail.com
f022751058 Binary translator now costs 1 tele-crystal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1053 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-16 21:52:25 +00:00
rastaf.zero@gmail.com
2d443ca199 General bots-related code cleanup.
Medibot sprite fixed.
Aliens now attack bots instead of opening control window.
All bots can be damaged and repaired.
All bots are effected to EMP now.
Asteroids generation was tuned to do not spawn asteroid on z-level edges.
Enabling admin verbs now wont turn on deadchat if it was turned off.
An emergency toolbox now contain a red crowbar.
Mime job is now available to join as.
Added radio channel for miners, use :h or :d ("diggers" lol) as shortcut.
Added radio channel for cargo techs, use :h or :q as shortcut.
Added a personal headsets to HoP and QM.
Some unrelated runtime errors was fixed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1050 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 20:09:12 +00:00
rastaf.zero@gmail.com
2b96770d61 Atmos now starts with nitrous oxide in storage tank.
Radio was optimized even more. Still have some reserves.
Restored admin verb "Radio Report". It shows some signs of errors on the map, but I am too tired to fix it now.
Optimized player login (that "400000 calls of new_player/Move" bug).
Various optimizations and fixes in radio code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1046 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 00:28:00 +00:00
n3ophyt3@gmail.com
753343f737 Reverted Skie's clickqueue since it is apparently causing lags and/or bugs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1034 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 23:53:23 +00:00
Skiedrake
098a5b73e2 One click queue system added, which affects gameplay completely.
Previously: After clicking on one thing, you could not click on another thing before 1 second had passed, and had to spam until 1 second had passed.
Now: After one click, if there's a second click right after, it will be queued and executed automatically after the 1 second has passed.

Tried to remove redundant DblClick() entries and changed them to QueueClick() where appropriate. Report for bugs.

Updated change log. :-)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1019 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-11 15:38:34 +00:00
morikou@gmail.com
e3f4cb8618 More R&D Stuff:
- Destructive analyzer has a new, spiffier icon by Veyveyr! Old icon's moved to old_and_unused.dmi. Since stationobjs.dmi was getting crowded, a lot of completely unused icons were moved as well.
- R&D console now will link to any Destructive Analyzer, Protolathe, or Circuit Imprinter up to 3 tiles away (but two machines won't link to the same console or vice versa). Also, it will only link up to one of each.
- New stock parts: Micro-laser and Matter Bin
- Computer Frame icons moved to stock_parts.dmi
- New build frame: "Machine Frame." Similar to a computer frame, you can make a variety of generically boxy machines with it. It'll cost five metal to build (as well as all the other parts) but it won't be accessible to players just yet (there really wouldn't be a whole lot for them to build). More will be add eventually as part of the R&D system.
- Circuit boards are now divided into types. "computer" boards are used in a computer frame to make a computer console, "machine" boards are used in a Machine frame to make a machine of some type. Other types may or may not be added in the future. Mecha boards will be redone to this format eventually.
- New Circuit Boards (Machine Type): Protolathe, Destructive Analyzer, Circuit Imprinter, and Autolathe.
- New Traitor Item! Paralysis Pen. It looks like a penlight (the kind all doctors start with) except it injects Zombie Powder into the victim (similar to a changeling's paralysis dart). The target is aware but cannot move, speak, or emote. They also appear to be dead on health analyzers. Non-refillable and costs two telecrystals.
- Anti-toxin now works on Zombie Powder. It was intended to work, I just forgot to add it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@961 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-05 00:50:44 +00:00
rastaf.zero@gmail.com
05fa76963e Added primitive optimization to radio code.
Lag reduced by approx 30% (0.5 seconds of total 1.5 on my system).
Some air alarms on the map copypasted from toxins one, with its special settings.
Added list of used frequencies and HOW IT WORKS section to communications.dm. Sorry for some engrish.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@895 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-21 19:20:17 +00:00
n3ophyt3@gmail.com
5bfeca15de Fixed the PDA notekeeper function. As a side-effect, PDA messenging also works again
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@792 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 20:36:13 +00:00
n3ophyt3@gmail.com
f5275a5941 Phase 2 of PDA overhaul
Moved cartridge-only PDA menu code to the cartridges themselves, so the PDA code is less of a single massive clusterfuck.

It should be functionally identical ingame, but if we want to add new PDA cart features, it will be less of a hassle now. In theory.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@786 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 02:51:42 +00:00
n3ophyt3@gmail.com
1be2e37489 Forgot to update my .dme for the relocated PDA.dm before committing.
Fixed the two warnings about unused variables

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@785 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-05 23:54:07 +00:00
n3ophyt3@gmail.com
406b72d48b Phase 1 of PDA overhaul
Moved radio-based PDA functions to a separate object embedded into the PDA carts, like how traitor PDAs have an embedded uplink

Phase 2 will consist of chopping out the related menu function bits from the mass of PDA code and having them be separate, again as with the PDA uplinks

One bugfix related to Phase 1 is that PDAs with a QM/Sec cart in them will no longer  constantly pull focus away from the main window if you leave your PDA window open.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@784 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-05 21:59:18 +00:00