Commit Graph

248 Commits

Author SHA1 Message Date
tigercat2000
5ace5944d9 Remove bad #undef's and conflicting macros for SpacemanDMM to stop throwing warnings 2018-05-31 19:34:47 -07:00
tigercat2000
7fb8f8d76c Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts:
#	paradise.dme
2018-04-30 09:27:11 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000
86f89382c4 Merge pull request #8834 from Crazylemon64/hotelsec_lootnerf
Nerfs loot-pinata-ing of hotel guards
2018-04-06 20:07:30 -07:00
Crazylemon64
002684fa5d Hotel space guards now fight back more meaningfully
and now dust on death to prevent loot pinata-ing
2018-04-01 22:26:32 -07:00
Fox McCloud
22dc6860b3 Ports TG's Garbage Subsystem 2018-03-28 20:02:39 -04:00
tigercat2000
dca16e60cf PS -> SMC Ports: LINDA, Spacedrift, Throwing
This commit ports LINDA, spacedrifting, and throwing to the SMC.
2018-03-02 23:58:57 -08:00
Crazy Lemon
12fed20743 Merge pull request #8411 from Kyep/wild_west_fix
Wild west tweaks
2018-01-04 15:45:21 -08:00
tigercat2000
48d78b4648 Merge pull request #7832 from Fox-McCloud/lungsss
Breathing is Now Handled on Lungs
2017-12-01 17:51:19 -08:00
Kyep
5a128e3955 No bluffing. 2017-11-30 19:02:31 -08:00
Kyep
59d9f26687 v1 2017-11-30 18:52:23 -08:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
uraniummeltdown
a0939ca93b finish making smoke OOP, compiles 2017-11-03 22:46:49 +04:00
Fox-McCloud
9d14e6c9da Merge remote-tracking branch 'upstream/master' into lungsss
# Conflicts:
#	code/modules/mob/living/carbon/alien/humanoid/life.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station.dm
#	code/modules/surgery/surgery.dm
2017-08-05 19:03:52 -04:00
Fox-McCloud
027e7619f5 Removes All Comments about auto-correction and Finddeclaration.exe 2017-07-22 02:54:45 -04:00
Fox-McCloud
77375fc1c4 Breathing is Now Handled on Lungs 2017-07-19 03:28:21 -04:00
Kyep
782edee8a7 Makes reserach notes part of awaymission DM file 2017-07-10 03:16:56 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox McCloud
2621461571 Merge pull request #6531 from Kyep/gateway_blackmarketpackers
Tweaks Black Market Packers Away Mission
2017-04-01 23:05:01 -04:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
Crazylemon64
babe5eb074 Away missions load cables, pipes, and templates OK now 2017-03-27 00:37:24 -07:00
Kyep
3189f463b1 Splits powernet fix into new PR 2017-03-26 16:17:07 -07:00
Fox McCloud
031fcf3b0e Merge pull request #6533 from Kyep/gateway_centcomaway
Tweaks Centcom away mission to make it viable
2017-03-26 18:23:21 -04:00
Mark van Alphen
cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
Jovan
7898583968 Change Door Sounds 2017-03-13 06:25:19 -04:00
Mark van Alphen
b26d50d9f9 Merge branch 'master' into findnreplace 2017-03-08 10:37:10 +01:00
Kyep
4524e4e575 Adds powergrid 2017-03-08 01:11:40 -08:00
Kyep
cb63b8c684 Fixes merge conflict with cash changes 2017-03-07 23:05:37 -08:00
uraniummeltdown
dc6f9f5506 rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands 2017-03-07 20:55:43 +04:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
Kyep
66ee1659b6 Post-PR-3 bugfix & rebalance pass
Changes:
1) Fixes wireless AEGs being able to be recharged in conventional
rechargers. This prevents people with recharger access using them as
regular laserguns.
2) Fixes spiderlings from dying Mother of Terrors lingering around for a
long time. Now, they're forced to ventcrawl immediately if they can.
3) Improves queen health regen. She was regularly getting picked off by
one guy with a gun or two.
4) Queen and Mother now gain vent smash ability. Given how often the
crew welds literally every vent, this is necessary to avoid them being
totally shut out of the vent system in the late game.
5) Prince loses vent smash ability. Instead, he gets the ability to spin
thicker (vision-blocking) webs, and +10 melee damage.
6) Fixes 'evil looking spiderling' meta by requiring that queen has laid
at least 10 eggs before the ability is usable, so newbie queens
don't use it first thing and instantly get discovered/swarmed.
7) Adds confirmation prompt to queen nesting. Queens will no longer be
confused about why the cannot ventcrawl after nesting.
8) Reduces the chances of terror spiderlings skittering onto space
tiles. Makes them less likely to space themselves.
9) Tweaks TS event by increasing timer, and having one of the possible
infestation types spawn 4, rather than 3, green terrors.
2017-02-26 21:42:45 -08:00
Fox McCloud
616a0ff8d1 Merge pull request #6446 from Kyep/terrorspiders-PR3
Terror Spiders 3 - Awaymission & AI
2017-02-25 17:04:30 -05:00
Kyep
6fac5bcc98 Tiger changes 2017-02-25 06:06:51 -08:00
Kyep
de1ec32788 More power tricks, small syndi lab, fixes merge conflict 2017-02-23 01:02:24 -08:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Kyep
8ea80bfe55 Crazylemon suggestion 2017-02-18 02:07:18 -08:00
Kyep
7c6d08b4bf PR 3, you are go for launch 2017-02-14 00:59:17 -08:00
Markolie
4d857de148 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into stationgoals
# Conflicts:
#	icons/effects/beam.dmi
2017-02-11 18:26:06 +01:00
Markolie
f2497afd9d Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into stationgoals
# Conflicts:
#	_maps/map_files/cyberiad/z2.dmm
#	code/__DEFINES/is_helpers.dm
#	code/__DEFINES/misc.dm
#	code/_globalvars/lists/objects.dm
#	code/modules/mob/living/living_defines.dm
#	icons/effects/beam.dmi
2017-02-05 20:12:51 +01:00
Tigercat2000
129a57bd9b Goonlights
Ports Goon Lighting from /vg/station.

Summary -
 This adds smooth edges to all lighting in order to increase the
 aesthetic appeal of the lighting system.
 It works by using a matrix to change the appearance of the lighting
 overlay sprite, which has been changed to be a base for the matrix to
 modify.
 Ported from /vg/station with the help of @PJB3005. This lighting
 system is a hybrid between Mloc's lighting rewrite and Tobba's
 Goonlights.

Notable changes:
 - Darksight now matters on mobs. The lighting overlays are not
 alpha=255 when they are completely dark, meaning you can still see the
 floor- assuming you can view the turf at all, because it retains the
 luminousity setting.
   - This means Tajaran have 100% night vision again as they are
   intended to. Humans can see in a 3x3 square centered around
   themselves.

   - No, I'm not changing this, if it's even possible. This is how
   BYOND's lighting is meant to work. If you have any complaints about
   game balance, please feel free to make a pull request to change
   see_in_dark values, which will be seperately evaluated.

 - The lighting controller now runs at world.tick_lag, to emulate the
 realtime function of StonedMC. So far with my testing, this hasn't
 caused any noticable performance decreases- the lighting system is
 obviously more expensive than our previous iteration, however, it's not
 the next ZAS ;)

Technical Details:
 - /atom/movable/lighting_overlay/proc/get_clamped_lum has been removed,
 succeeded by /turf/proc/get_lumcount. They behave identically.
 - Turf lighting is actually controlled by four "corner" datums, which
 feed information into the overlay.
 - The way opacity is factored into the system has changed. Anything
 that doesn't use set_opacity is not going to work to block light.
 - /area/lighting_use_dynamic has been renamed to
 /area/dynamic_lighting, for consistency with /turf/dynamic_lighting.
 - Lighting is no longer seperately initialized for away missions. It is
 handled in ChangeTurf() as it should be.

Known & Unfixable issues:
 - There is a 5-10 second delay from starting the round to the lights
 turning on. Attribute it to "the powernet being spun up" if you would
 like to- but it's actually just how long it takes the lighting system
 to update every single turf on the map.

 - When you walk with a light on you, the light will actually jump ahead
 of you before you visually get to the tile. This is because of the
 movement gliding on mobs, realtime lighting actually goes faster than
 the glide takes to complete, so it appears that your lights are moving
 faster than you.

Thank you krausy~

Animated Goonlights

This adds an animate() call to the update_overlays() proc. This makes it
so that any light changes will smoothly transition between the changes
instead of instantly changing their appearance.

Also fixes a few issues pointed out on Github.

Change lighting animation (turns out the old one totally breaks if you toggle a light quickly, whoopsies)

Kill LIGHTING_INSTANT_UPDATES

isturf
2017-02-05 07:08:17 -08:00
Markolie
14dc136fe8 Further station goal updates 2017-01-24 20:24:29 +01:00
Markolie
a50a3d59b9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/is_helpers.dm
#	code/_globalvars/lists/objects.dm
#	code/game/machinery/turrets.dm
#	config/example/config.txt
#	goon/browserassets/css/browserOutput.css
#	icons/obj/library.dmi
#	icons/turf/floors.dmi
2017-01-20 23:43:35 +01:00
Crazy Lemon
2a209f62cd Merge pull request #5814 from Markolie/ann2
Announcement refactor
2017-01-18 19:17:30 -08:00
Markolie
f4c4bfe288 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__HELPERS/unsorted.dm
#	code/_globalvars/lists/objects.dm
#	code/controllers/verbs.dm
#	code/game/gamemodes/cult/ritual.dm
#	code/game/gamemodes/cult/runes.dm
#	code/game/objects/items/stacks/sheets/sheet_types.dm
#	code/modules/mob/spirit/mask/mask.dm
#	code/modules/mob/spirit/viewpoint.dm
#	icons/effects/96x96.dmi
#	icons/effects/effects.dmi
#	icons/mob/actions.dmi
#	icons/obj/weapons.dmi
#	icons/obj/wizard.dmi
#	icons/turf/floors.dmi
2017-01-06 16:36:46 +01:00
Crazylemon64
ec0f13d41e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2017-01-06 05:01:43 -08:00