This commit adds an MT/TS to the research department, changes the names
and descriptions of the tram parts to have a little more care, and
slightly fixes the rail icon.
This commit adds missing damage procs to the /obj/tram/ type, including
- ex_act
- emp_act
- meteorhit
- attack_animal
- bullet_act
It also refactors the "don't steal this" code to make a bit more sense.
This commit converts the MT/TS control system from a debugging move panel
to a on-rails system. The controlpad has been repurposed as an on/off
button.
Fixes the biogenerator getting stuck if it can't fill a beaker, eating
resources if it can't fill a beaker, and getting splashed every time you
tried to load a beaker.
Splints will now work again, on arms/hands/legs/feet, and health
analyzers will warn about unsplinted limbs. Having a broken left arm
will no longer cause you to drop what's in your right hand.
This brings handheld signalers in line with the frequency range of
cartridge-based signalers, and fixes anomalies' built-in signalers to
also be in this range.
Since we still have psilocybin. removing it from the check entirely was
unnecessary. Fruit with Psilocybin, LSD, or Space Drugs will now all
properly display the "hallucinogenic" descriptor.
Fixes checks for old chems to use ones for new chems. Some of these
chemicals currently aren't in any fruits (like juices) but may appear
once we expand the chem list for random seeds.
Will update the descriptions to account for new chems at such time that
goof's PR is finished if he doesn't include it.
This commit ports Duct Tape from bay, alongside a few other changes for
our own code.
Bay12 Features:
- You can tape paper to.. anything basically, like a sticky note.
Changes from Bay12:
- Tape is a stack now, and has 10 uses per roll.
- The guitar recipe now calls for 5 pieces of tape.
This commit refactors light_color definitions for most machines and
consoles that use light_color's. Instead of having the same color repeated
over and over again, there are #defines for most of the common ones.
Some machines and other places may not use lighting defs- this is
intentional. The defines as they are, are relatively clean, and machinery
was where the bulk of repeated light definitions were. Other, special
colors, can just be defined in the same file that they are used once in.
This commit readds every fluff lighter to a new lighters.dm file, as well
as moving every lighter into it. There are enough to justify seperating it
from cigs_lighters.dm. Fluff lighter paths have not been touched for
compatibility to the database and map.
This commit also readds the flasks, with the fluff paths removed.
When attempting to strip a human, wearing pickpocket gloves makes
certain actions stealthy. Some of the checks for pickpocket gloves would
runtime when a non-human mob attempted to pickpocket certain slots;
these runtimes have been fixed.
As a consequence of this change, cyborgs - and perhaps certain other
mobs - will now be able to remove IDs and empty pockets.