Commit Graph

6911 Commits

Author SHA1 Message Date
Ccomp5950
b97434054f APC Area update initial commit.
Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/power.dm
2014-03-08 17:00:43 -05:00
Chinsky
0b47e16828 Fix for #4542
Now synthetics do not contract viruses

Conflicts:
	code/modules/virus2/helpers.dm
2014-03-08 16:44:59 -05:00
ZomgPonies
c751ee454c Small fixes 2014-03-06 22:45:38 -05:00
d3athrow
d8fa6f65dc Dionas can't into guns
Conflicts:
	code/modules/projectiles/gun.dm
2014-03-06 21:07:43 -05:00
ZomgPonies
22765ac4d7 autoinjector 2014-03-06 20:13:48 -05:00
ZomgPonies
ec225e3344 fixes flatdough sprite 2014-03-06 18:22:57 -05:00
melandor0
f57998a006 Mouse Ears
Yay! A child of kitty ears.
2014-03-06 16:43:25 -05:00
Cheridan
b66abb1a6e adds the mime mech
Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
Jeremy Liberman
b6905e6668 Fixes UI glitch when losing cuffs from fractures, resisting, or cult magic
Conflicts:
	code/modules/mob/living/living.dm
2014-03-05 22:27:33 -05:00
Jeremy Liberman
55ba32d02d Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
2014-03-05 22:20:44 -05:00
ZomgPonies
16ea3bde04 Compile fixes 2014-03-05 20:37:02 -05:00
d3athrow
977addd8fb merge MrPerson's qdel fixes 2014-03-05 20:30:56 -05:00
d3athrow
dc50b47971 More Destroy stuff 2014-03-05 20:28:38 -05:00
d3athrow
4f168d8caf qdel and Destroy() improvements, now done through objects/items/devices 2014-03-05 20:28:17 -05:00
Joey Haas
274c85aac5 Added 3D glasses to Dormitory
Conflicts:
	icons/mob/eyes.dmi
	icons/obj/clothing/glasses.dmi
	maps/tgstation2.dmm
2014-03-05 19:40:58 -05:00
yashaldie
a0c6d29bab fixes IPC brain surgery
could not start the brain surgery on IPCs this should fix it
2014-03-05 19:35:56 -05:00
Mloc-Argent
6beebb5975 Dionaea can no longer steal blood from species which have the NO_BLOOD flag
Fixes #4510

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
2014-03-05 19:34:21 -05:00
Ccomp5950
cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
Rob Nelson
5adbbafb5e Fix another runtime. 2014-03-03 20:49:17 -05:00
Rob Nelson
8bd9502981 GC fixes, debug verb for toggling. 2014-03-03 19:11:20 -05:00
Rob Nelson
f6c6eafc9d Nerf eat
Conflicts:
	code/modules/organs/organ_external.dm
2014-03-03 19:05:55 -05:00
Ccomp5950
2e7a92e815 Runtime fix: Depth scanner now won't check the length of null lists.
runtime error: Cannot read null.len
proc name: scan atom (/obj/item/device/depth_scanner/proc/scan_atom)
  source file: tools_depthscanner.dm,31
  usr: Some Guy (/mob/living/carbon/human)
  src: the depth analysis scanner (/obj/item/device/depth_scanner)
  call stack:
the depth analysis scanner (/obj/item/device/depth_scanner): scan atom(Some Guy (/mob/living/carbon/human), Rock (155,169,5) (/turf/simulated/mineral))
Rock (155,169,5) (/turf/simulated/mineral): attackby(the depth analysis scanner (/obj/item/device/depth_scanner), Some Guy (/mob/living/carbon/human))
Some Guy (/mob/living/carbon/human): ClickOn(Rock (155,169,5) (/turf/simulated/mineral), "icon-x=23;icon-y=13;left=1;scr...")
Rock (155,169,5) (/turf/simulated/mineral): Click(Rock (155,169,5) (/turf/simulated/mineral), "mapwindow.map", "icon-x=23;icon-y=13;left=1;scr...")
2014-03-03 15:26:30 -05:00
ZomgPonies
c9fbe145d9 paracetamol 2014-03-03 15:23:35 -05:00
ZomgPonies
1f407fa305 Singulo eats darkness, grows out of control? 2014-03-03 01:35:47 -05:00
ZomgPonies
1eaa17abcc Revert "Update PA."
This reverts commit e6ce757d4c.
2014-03-03 01:20:34 -05:00
ZomgPonies
f0aa94356a Savefiles out of date 2014-03-03 00:08:12 -05:00
ZomgPonies
41ea3775b4 Xenos update 2014-03-03 00:08:06 -05:00
ZomgPonies
b03ff54522 Singulo optimizations 2014-03-02 23:25:40 -05:00
ZomgPonies
4597183fae No infinite embryos anymore 2014-03-02 20:40:44 -05:00
ZomgPonies
d06abdd737 Facehugger bugs 2014-03-02 20:24:58 -05:00
ZomgPonies
157d6c987c Moar Xeno/xeno gamemode fixes 2014-03-02 19:36:42 -05:00
ZomgPonies
1f4aa15e03 More xenos fixes 2014-03-02 04:22:50 -05:00
ZomgPonies
a683de674a Custom fluff item for Lycaeon 2014-03-02 03:12:09 -05:00
TZK13
0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
ZomgPonies
dc1a375c74 Virology tweaks 2014-03-02 01:19:26 -05:00
ZomgPonies
bd2818017e Shit getting kicked out of it's body on death/evolve 2014-03-01 23:46:31 -05:00
MrPerson
586125b939 Also screwed up an examine bit. 2014-02-28 22:22:11 -05:00
MrPerson
2b98a6d638 Woops fucked up Tourette's 2014-02-28 22:21:51 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
a39b199cfb Exploit fix 2014-02-28 21:24:01 -05:00
Rob Nelson
034a54cc62 Fix some fire issues. (Implements Redmine #135) 2014-02-28 19:51:44 -05:00
Rob Nelson
4efa7e1b8d Prevent the PA from getting animated. Fixes Redmine #116 2014-02-28 19:48:55 -05:00
d3athrow
f546df26c5 Fix pAI not being picked when volunteered 2014-02-28 19:46:11 -05:00
d3athrow
1e95f6e641 Ragin mages
Conflicts:
	config-example/config.txt
2014-02-28 19:45:02 -05:00
Rob Nelson
42897c12f9 Further optimize narsie. 2014-02-28 19:34:45 -05:00
Rob Nelson
9550b5877a Hopefully fix gibtonite explosions being fucked. 2014-02-28 19:30:22 -05:00
Rob Nelson
24185de680 Move mining surprise shit around, start working on layout rules.
Conflicts:
	baystation12.dme
	code/game/mining_surprise.dm
	compare_report.txt
2014-02-28 19:29:24 -05:00
Rob Nelson
e6ce757d4c Update PA.
Conflicts:
	code/modules/power/singularity/particle_accelerator/particle_control.dm
	compare_report_tg.txt
2014-02-28 19:22:20 -05:00
Rob Nelson
a193627543 Fix emotes.
Conflicts:
	html/changelog.html
2014-02-28 19:19:17 -05:00
Rob Nelson
6835e396bd Compilefix 2014-02-28 19:18:47 -05:00