Commit Graph

3639 Commits

Author SHA1 Message Date
Jeremy Liberman
b6905e6668 Fixes UI glitch when losing cuffs from fractures, resisting, or cult magic
Conflicts:
	code/modules/mob/living/living.dm
2014-03-05 22:27:33 -05:00
Mloc-Argent
6beebb5975 Dionaea can no longer steal blood from species which have the NO_BLOOD flag
Fixes #4510

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
2014-03-05 19:34:21 -05:00
Ccomp5950
cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
Rob Nelson
5adbbafb5e Fix another runtime. 2014-03-03 20:49:17 -05:00
ZomgPonies
41ea3775b4 Xenos update 2014-03-03 00:08:06 -05:00
ZomgPonies
4597183fae No infinite embryos anymore 2014-03-02 20:40:44 -05:00
ZomgPonies
d06abdd737 Facehugger bugs 2014-03-02 20:24:58 -05:00
ZomgPonies
157d6c987c Moar Xeno/xeno gamemode fixes 2014-03-02 19:36:42 -05:00
ZomgPonies
1f4aa15e03 More xenos fixes 2014-03-02 04:22:50 -05:00
ZomgPonies
a683de674a Custom fluff item for Lycaeon 2014-03-02 03:12:09 -05:00
ZomgPonies
bd2818017e Shit getting kicked out of it's body on death/evolve 2014-03-01 23:46:31 -05:00
MrPerson
586125b939 Also screwed up an examine bit. 2014-02-28 22:22:11 -05:00
MrPerson
2b98a6d638 Woops fucked up Tourette's 2014-02-28 22:21:51 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
Rob Nelson
034a54cc62 Fix some fire issues. (Implements Redmine #135) 2014-02-28 19:51:44 -05:00
Rob Nelson
4efa7e1b8d Prevent the PA from getting animated. Fixes Redmine #116 2014-02-28 19:48:55 -05:00
d3athrow
f546df26c5 Fix pAI not being picked when volunteered 2014-02-28 19:46:11 -05:00
Rob Nelson
a193627543 Fix emotes.
Conflicts:
	html/changelog.html
2014-02-28 19:19:17 -05:00
Rob Nelson
6835e396bd Compilefix 2014-02-28 19:18:47 -05:00
Rob Nelson
cc1cb0553e Add hugs. 2014-02-28 19:18:31 -05:00
Aryn
5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
95cbd2478b Xeno mode fixes 2014-02-28 17:37:19 -05:00
ZomgPonies
ee85462e08 Fuck fonts forever always 2014-02-28 16:03:49 -05:00
ZomgPonies
fc7e9a594d Font changes 2014-02-28 15:43:50 -05:00
ZomgPonies
2dab3f9afb Deactivate Text2Speech due to CPU usage 2014-02-28 15:15:36 -05:00
ZomgPonies
b1f8d67c34 runtime fixes 2014-02-26 16:56:00 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950
214af388ec pAI / MMI emote fixes.
Fixes #4191
2014-02-19 19:38:24 -05:00
Ccomp5950
acfc98c608 This is rather ironic...
My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.

Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.

So yeah, removing the second get_mobs_in_view and replacing it with viewers()

Yes this code has been in since Oct/Nov time frame :(
2014-02-19 19:38:13 -05:00
Ccomp5950
101372ed11 Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-02-19 19:26:04 -05:00
GooeyChickenman
99cdcfdf07 Inventory transfer 2014-02-18 17:06:44 -05:00
GooeyChickenman
cb60199ebe Inventory transfer 2014-02-18 15:37:00 -05:00
ZomgPonies
3a2b2e6ea9 Nerf weeping angel power by 50% due to new functionality 2014-02-16 19:41:56 -05:00
ZomgPonies
b28b80dd34 Updated weeping angel 2014-02-16 18:19:27 -05:00
ZomgPonies
74ecd392df Fix Grey whitelist bug 2014-02-16 07:30:55 -05:00
Giacomand
0410d0ac49 Just some general polishing for the statue mobs.
Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
2014-02-16 05:44:30 -05:00
Rob Nelson
71c07e208a Improved creature AI and random mob spawning in caves.
Also equipment lockers.

Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
	code/modules/mining/materials.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/ores_coins.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/guns/energy/special.dm
	compare_report_tg.txt
	icons/obj/device.dmi
	icons/obj/mining.dmi
	icons/obj/vehicles.dmi
	maps/tgstation.2.1.0.0.1.dmm
	maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
Rob Nelson
08816a6b54 Buff superior welding goggles. 2014-02-15 15:36:06 -05:00
Rob Nelson
7b7cfb605d Comm console is now NanoUI. Fixes github #489, hopefully.
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/nano/nanoui.dm
2014-02-15 15:33:45 -05:00
ZomgPonies
31c435f5cf Merge pull request #157 from alex-gh/diona_nerf
Dionas now require more light to heal, being in darkness causes more dam...
2014-02-15 12:39:56 -05:00
ZomgPonies
ce68d107e3 Merge pull request #160 from alex-gh/bs12_fixes_optimizations
Fixes and optimizations cherry picked from BS12
2014-02-15 12:39:30 -05:00
alex-gh
a496d709f3 Added 2 new AI icons by Wisewill 2014-02-14 17:06:58 +01:00
Loganbacca
f60e7c6488 Fix handcuff resist - layer bug
Fixes #4324

Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-02-14 14:32:28 +01:00
Loganbacca
078e5af528 Fix item drop layer bug
Similar to the handcuff resisting layer bug.

When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-02-14 14:32:05 +01:00
alex-gh
4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Segrain
dd1f5f1546 Fix for unpinning humans. 2014-02-14 12:07:30 +01:00
Ccomp5950
0b7e70a293 Bugfix: AI Camera light toggle
Fixes #3676

Before:  Toggling would get stuck where it wouldn't toggle the camera until you reset your view.

After:  Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-14 12:03:52 +01:00
Ccomp5950
39bfcc1e7a Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-02-14 12:02:19 +01:00
Ccomp5950
2655c9b341 pAI messenger bugfix.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.

So, updated it with the newest tnote variable functionality so it can participate.
2014-02-14 11:53:10 +01:00
alex-gh
278f241133 Dionas now require more light to heal, being in darkness causes more damage 2014-02-12 01:14:26 +01:00