Using a spade (or shovel from mining) on a patch of soil will do one of
two things:
- If there is a plant currently planted in the soil, it will remove it,
freeing up the soil patch.
- If there is no plant present, it will clear away the soil, deleting
the soil patch.
🆑
rscadd: Returns the ability to remove vacant soil with shovels and
spades, and adds the ability to dig up plants in soil to remove them
instantly.
/🆑
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.
To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
Adds in a new Bottler machine used to combine a set of three ingredients
into a beverage!
Adds a new line of drinks, branded Paradise Pop, to be made with the
bottler. Currently, the possible flavors are:
- Paradise Punch
- Apple-pocalypse
- Berry Banned
- Blackeye Brew
- Grape Granade
- Meteor Malt
These beverages currently have no mechanical effect, though that will be
added at a later date along with additional recipes
The bottler can dispense empty glass bottles, plastic bottles, or metal
cans as well as fill these containers with the result of a processing of
ingredients. Successful processing requires both careful selection of
ingredients AND proper ordering, or else the entire drink is rendered a
horrible and nigh-undrinkable disaster.
Used cans and bottles, both from the bottler and the vending machines,
can be reinserted for recycling even when crushed, so pick up that can!
Clown stole all your cans and bottles for his latest prank? Simply slide
in some sheets of glass, plastic, or metal to restock the machine's
reserves!
Order your Bottler today from cargo for only 35 supply points, and we'll
even throw in a free wrench to help you move it to its new home! (will
map one into the bar later)
Minor other changes:
Sugarcane and grapes received kitchen_tag values, so they may be used in
the bottler
- Also allows grapes to be properly juiced again in a blender
Water bottles from the vendors now are plastic bottles, instead of glass
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
Removed special check for plants. Bees undo it all so it's not worth the trouble just yet.
Credit for Crazylemon for being best coder. He helped me find a lot of issues that I would have been too stupid to find myself. Runtimes are gone
Decided to scrap the beekeeping HUD for now. Turned out it's way more complicated that I thought. I'll try it again in the future.
Added the Hydro HUD design for Protolathe. Need to test if it works.
Might have made a mistake in Git so commiting in order to pull from Paradise master to see if anything broke.
Finally got the HUDs to work all thanks to Crazylemon. The only thing that doesn't work is the hudharvest2 is_type_in_list() check I made but I could get rid of it
Everything is done. Except it doesn't work. I must be missing something somewhere but otherwise I did everything that appeared needing to do. Based it off of mech diag HUD so that might be the issue.
Code as of now does not let you join the server. Need to revert bit by bit and find out what I did wrong