Commit Graph

10964 Commits

Author SHA1 Message Date
BiancaWilkson
7f64616894 someone forgor (#26556) 2024-08-20 01:23:28 +00:00
BiancaWilkson
d714315d23 wrong target (#26552) 2024-08-19 19:21:53 +00:00
Adri
c250682a04 Makes surgical trays able to hold surgical drapes (#26462) 2024-08-19 12:27:46 +00:00
PopeDaveThe3th
09ec84196c flag updates (#26472) 2024-08-19 12:27:00 +00:00
Ryan
0104291682 Slaying Goliath: a Washing Machine and Dyeing overhaul (#26265)
* Washing Machine Updates

* Dye Registry Improvement + Bug Fixes

* a couple bug fixes + beanie dyeing

* oopsie

* removes washing blacklist, it is unused

* Apply suggestions from Lewcc's code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* why is all my code fucking

* Update code/modules/clothing/gloves/colored_gloves.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* cleanup

* Update code/modules/clothing/gloves/colored_gloves.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* machine wash updates for simple animals

* Update code/modules/clothing/clothing.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* adds dyeing.dm documentation

* optimizations & visible_messages

* adds SIGNAL_HANDLER

* Update code/game/machinery/washing_machine.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* update comment

* cleans up cleaning_act()

---------

Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-08-19 09:38:47 +00:00
Kenionatus
777910d6d2 replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
Aylong
d0be6edeb3 Fix missing icon for Stack Craft (#26491) 2024-08-17 23:33:51 +00:00
AffectedArc07
3a3768bac3 Using explosives at end round now gibs you (#26465)
* Using explosives at end round now gibs you

* More tweaks

* Tweaks
2024-08-17 22:24:21 +00:00
Arthri
494704e323 Set Ore Redemption Machines to use Low Priority Messages (#26444)
* Refactor createMessage out of message server

* Change radio message

* Add reminder

* Fix linting errors

* Fix more linting errors

* Update priorities

* Add low priority icon

* Lower indent

* Fix switch statement

* Add low priority icon

* No reminders for low priority messages

* Update priorities in frontend

* Build and update /tg/ui

* Fix typo

* Clarify purpose of return

* [ci skip]

* Build and update /tg/ui

* [ci skip]

* Build and update /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-17 15:31:33 +00:00
HMBGERDO
fbe49dabbc Fixing blood spreading too much during surgery (#26266)
* bloody blood

* ehhhh

* here too

* bloodwrite fix

* a

* review changes

* max blood amount to argument

* Update code/game/atoms.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* tab

---------

Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-15 23:51:48 +00:00
PopeDaveThe3th
52db63784e Adds 3 new light crates (#26449)
* adds 3 illumination crates

* adds more glowsticks to premium box

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-08-14 14:40:52 +00:00
Aylong
d9927eb62a Fix ore picking with bag (#26488)
* No comments...

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com>

---------

Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-13 15:10:16 +00:00
Burzah
c434f08f4f Replaces info class with notice and purges info (#26421) 2024-08-13 09:46:58 +00:00
Charlie Nolan
73332ea101 Add an admin-spawn-only syndicate scanner (#26434)
* Add admin-spawn-only syndicate scanner.

* Add cooldown and sound on hit.

* Vars cooldown time.

* Update code/game/objects/items/devices/traitordevices.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update code/game/objects/items/devices/traitordevices.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Code quality.

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-13 09:46:35 +00:00
Aylong
e1ce7b9572 Fix stack merge & return lost code (#26483)
* Fix stack merge & return lost code

* What is `S` and `O`?

* Comment

* Update code/game/objects/items/stacks/stack_recipe.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-13 01:24:49 +00:00
DGamerL
e61b21d7d1 Fixes ores runtiming when being picked up (#26479) 2024-08-12 19:14:46 +00:00
Aylong
11d98a0e44 [TGUI] Stack Craft 3: Rebirth (#26443)
* Initial commit

* Back to JS (Skill Issue & lazyness)

* Update UI please

* No need that

* Uhhh... documentation?
2024-08-12 17:32:30 +00:00
CRUNCH
3fd9106d5a Tidies up grenades. (#26083)
* Clean up grenades

* Update clusterbuster.dm

* Update grenade.dm

* Update flashbang.dm

* Update grenade.dm

* Update frag.dm

* Update code/game/objects/items/weapons/grenades/frag.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/game/objects/items/weapons/grenades/ghettobomb.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update

* Update code/game/objects/items/weapons/grenades/frag.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update

* update

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update grenade.dm

* Update code/game/objects/items/weapons/grenades/frag.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* extra var

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-09 01:06:23 +00:00
PollardTheDragon
2d94ff16f4 Getting Medieval - Breach Cleaver (#26298)
* Securiblade, Sheaths

* Snakesfang and Cleaver

* Crates and Armory

* Origin Tech Fix

* Chargers can now accept securiblades

* Clan Cleaver is now Breach Cleaver

* Armor Checking

* Comment and description fixes

* State comment

* More Comments

* Contains list fix

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Breacher sword hates doors

* Tab indentation

* Breacher Armor Buff - Status Effect while wielding

* Breach Cleaver Sounds - courtesy of Stoniest

* Snakesfang Codersprites

* Define Fix

* Breach Cleaver - Icon Codersprites

* Breach Cleaver Codersprites

* Gave help-intent attack on cleaver an animation

* Reduced sound intensity of wielded harm

* Moved variables below inherits

* Buff spacing, guard clause

* Improved examine

* Guard clauses the secsword powercell

* Sword mode defines

* Added undefs

* Spacing

* Securiblade loreful examine_more

* Examine_More for all swords

* Grammar

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Moved defines, added auto-docs, grammar

* Fixed secsword recharging

* Secsword burn function fix

* Cleaver Armor Buff Fix

* Fix to buff

* Securiblade burn fix, stamina charge reduction fix

* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed

* Fixes securiblade EMP oversight

* Snakesfang can parry now

* Spelling

* Removed define indents

* Early returns

* A whole lot of fixes. Qdels the cell on delete.

* stun_delay proc doc

* Update code/datums/uplink_items/uplink_general.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Merged IF statements, relocated inits

* Armor change

* Remove null in cell variable

* Ifs to Switch

* Revert "Armor change"

This reverts commit 6b61e33433.

* Better Ifs to Switch

* Removes roundstart armory blade, increases crate cost to 550

* Removed extraneous loc check, removed extraneous link cell proc

* Added null check to secsword/emp_act

* Added clear_cell proc to replace duplicate icon updates and cell nulls

* No vars in proc argument

* Properly nulls cell. Fixes cell sabotage for sword

* JustTheCleaver

* Forgot about the recharger

* Logic Change - Combined two Ifs

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Removed  extraneous permit var

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Early returns on object attacks

* Fixed missing cleaver sheath

* Fixed comment format

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Removed extraneous line

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* cleaving_armor_boost variable standardization

* Added intent and effects to attack logs

* Added notice to description span for antags

* Made the armor buff into a var

* Replaced get_dir(src, get_step away(H, src) with user.src

* Fixed stat check

* AP Changes

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-09 01:03:47 +00:00
DGamerL
3a0d6860a6 Makes dry mops insert properly into the janicart (#26427)
* Makes dry mops insert properly into the janicart

* Oops
2024-08-08 00:40:54 +00:00
Aylong
77a1a3494f Fix invisible rolling paper pack (#26419) 2024-08-07 13:27:34 +00:00
CRUNCH
2c1fcbd7da Merges the Hug Module With the Cyborg Gripper (#26007)
* Hugs

* Update cyborg_gripper.dm

* Update cyborg_gripper.dm

* Update cyborg_gripper.dm

* AGHHH!

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cyborg_gripper.dm

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Update cyborg_gripper.dm

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update robot_modules.dm

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-07 13:07:36 +00:00
Migratingcocofruit
a0308e048a Fixes medical grippers not being usable in surgery (#26311)
* Fixes medical grippers not being usable in surgery

* Adds a new trait for tools that behave like an open hand  in surgery. uses that instead of a typecheck.
2024-08-07 00:02:03 +00:00
DGamerL
7b151850d4 Makes surpluses spawn items again (#26411) 2024-08-06 20:40:40 +00:00
CRUNCH
bccf624639 Adjusts IPC Adrenals to be Like Regular Adrenals - Robotic Equality Update! (#25903)
* Robot equality!

* Update medicine.dm

* e

* Update drugs.dm

* normalise drugs

* normalises medicine

* Update medicine.dm

* Update medicine.dm

* Update medicine.dm

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update based on suggestions

* Update medicine.dm

* Update medicine.dm

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-08-05 18:27:37 +00:00
1080pCat
2d48d02ad7 Fixes the B-RPED trying to upgrade machinery that dont have stock parts (#26400) 2024-08-05 18:26:46 +00:00
Faron
4831c0624f Adds an abandoned security shuttle space ruin (#25922)
* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update config.toml

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update particles.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

---------

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-04 10:09:08 +00:00
CRUNCH
7e09585464 Gives Most High-Risk Items Extended Descriptions (#25630)
* LORE!

* MORE LORE!

* Update code/modules/hydroponics/gene_modder.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update krav_maga.dm

* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update nuclearbomb.dm

* Apply suggestions from code review

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* NAD

* Update teleportation.dm

* Update armor_suits.dm

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update documents.dm

* Update magboots.dm

* very minor edits.

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update

* Update armor_suits.dm

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* format

* Update code/modules/hydroponics/gene_modder.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update defib.dm

* Update armor_suits.dm

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-04 08:05:38 +00:00
PollardTheDragon
88fbe41208 Allows Job and Species specific items to roll discounts (#25915)
* Job and Species Discounts

* Condensed procs

* No His Grace discounts

* Better crates, no discounts for 10 TC or lower

* Removes extraneous bits

* Removed excess null, fixed out-of-scope discount floor change

* Documentation, null check, and a lot of snakes

* Reworked logic of where it does job/species checks

* Curly brackets begone

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Curly brackets begone pt2

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Removed for loops in job-species checks

* No freebies

* Early continues

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-08-04 08:01:35 +00:00
DGamerL
a21b962ee6 Flash refactor and rebalance (#25852)
* Flash refactor and rebalance

* Maps

* Update code/game/objects/items/devices/flash.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/devices/flash.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Contra review

* Update code/game/objects/items/devices/flash.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Lewc Review

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-08-04 07:55:17 +00:00
DGamerL
4787bf65e0 Refactors janitorialcart/attackby and removes a very duplicated proc on mops, lightreplacers and more (#26255)
* Wohooo refactor

* Whoops

* Adds unequip

* Fixes

* Update code/game/objects/items/weapons/mop.dm

Co-authored-by: Adrer <erwin@lombok.demon.nl>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/mop.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Adrer <erwin@lombok.demon.nl>
2024-08-02 18:08:06 +00:00
Qwertytoforty
217022fab7 Updates chem smoke to work visually again (#26361)
* Updates chem smoke to work visually again

* Update code/game/objects/effects/effect_system/effects_chem_smoke.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update effects_chem_smoke.dm

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-01 23:53:16 +00:00
Faron
42c50a5cc5 Minor changes to table frames (#26313)
* Update table_frames.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abduction_gear.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update table_frames.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abduction_gear.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abduction_gear.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update table_frames.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update table_frames.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update table_frames.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

---------

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
2024-08-01 21:40:08 +00:00
Qwertytoforty
4d2171d41e [s] fixes that one baton bug again (#26365) 2024-08-01 15:06:00 +00:00
DGamerL
44671e31e8 Adds: The C-Foam launcher (#25738)
* The start

* Getting a bit further

* Slight ammo casing update

* Istype helper and foam blockage

* Adds status effect

* Foam blockage and status effect fixes

* Autolathe ammo + stun

* aaaaaaaa

* Adds uplink item

* Actual slowdown

* Makes attacking a bit faster again

* Ammo increase to 12

* Sirryan review

* Adds sprites - almost working

* Lots of fixes + mineral doors

* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
CRUNCH
2a949e11ab Adds Some Extra Blind Messages and Tweaks Some Too. (#25855)
* Blind

* comma

* Update code/modules/games/cards.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update gun.dm

* this applies to other blind people, not you

* dedent

* Reformatting

* Update bloodcrawl.dm

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cards.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-07-31 12:04:13 +00:00
HMBGERDO
5234b6386b Revert attacked_by changes (#26330)
* t checkout master
Revert "Fixing fulton pack not working (#26153)"

This reverts commit 67353fd62a.

* Revert "Cult magic attacks and attacks on stun mark can now be blocked by shields (#25771)"

This reverts commit 9ea58e1e33.

* Revert "[s] Stunbaton no longer triggers shields twice (#26197)"

This reverts commit cd88b3de88.
2024-07-31 10:00:00 +00:00
1080pCat
f84f09b0f2 Corrects the price comments for alot of the syndicate bundles (#26293)
* Corrects the price comments for the bundles

* contra review

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 16:19:44 +00:00
Kano
9a69130da3 Space Ruin Rework: deepstorage (#25906)
* things were attempted

* take two

* take three

* i meant to add this bit

* no linear loot

* hopefully this will make things less thingamabob than they are

* added indents in deepstorage_award spawner

* Sirryan2002's review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* removed an unnecessary var and documented them

* these too

* these should've been removed too

* added indents to line 53 and 54

* rest of the requested changes

* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm

* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level

* requested changes

* commit commit

* everything is in shambles

* comma

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* warriorstar-orion review

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Somewhere, a heavy door has opened.

+ gateopener and fleshling now notifies players about a blast door has been opened

* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights

* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)

* how did these get in here

* Update code/game/turfs/simulated/floor/chasm.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* check if it's space

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf

* atoms

* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.

* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.

---------

Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-07-30 16:16:05 +00:00
Luc
165b9416be Adds firecrackers and decoy grenades (#25923)
* boom boom pow

* a few more sounds

* Add different forms to uplink and prize counter

* new and improved

* Fuse sound or not

* it's now a box and works properly.

* Reviews

* Minor tweaks

* static list

* ope

* adjacency checks

* angry
2024-07-30 13:58:49 +00:00
Luc
495afc5e60 Moves almost all wrench checks in attackby to wrench_act() (#25687)
* wrench a bunch of acts

* atmospherics

* some last few things

* last iswrench changes for anything that isn't construction

* Update code/game/machinery/pipe/pipe_construction.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* thank you dgamer

* oopsie daisy

* tests and addresses some introduced bugs

* proper testing

* proper ci

* Update code/game/objects/structures/fluff.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/structures/fluff.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* thank you burza 🙏

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/recycling/disposal-construction.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-07-30 13:51:00 +00:00
Spaghetti-bit
2411c62392 [FEATURE/BALANCE] Parrying with Chairs and Fighting Lions! (#26039)
* Chair go engarde!

* White-space my beloathed.

* Reduces damage of the bar stool to 8- wielded to 10, Reduces chair to 6, wielded to 8.

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Applies suggestions from @Sirryan2002

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-07-30 13:47:57 +00:00
PollardTheDragon
521c43e2aa Getting Medieval - Snakesfang (#26296)
* Securiblade, Sheaths

* Snakesfang and Cleaver

* Crates and Armory

* Origin Tech Fix

* Chargers can now accept securiblades

* Clan Cleaver is now Breach Cleaver

* Armor Checking

* Comment and description fixes

* State comment

* More Comments

* Contains list fix

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Breacher sword hates doors

* Tab indentation

* Breacher Armor Buff - Status Effect while wielding

* Breach Cleaver Sounds - courtesy of Stoniest

* Snakesfang Codersprites

* Define Fix

* Breach Cleaver - Icon Codersprites

* Breach Cleaver Codersprites

* Gave help-intent attack on cleaver an animation

* Reduced sound intensity of wielded harm

* Moved variables below inherits

* Buff spacing, guard clause

* Improved examine

* Guard clauses the secsword powercell

* Sword mode defines

* Added undefs

* Spacing

* Securiblade loreful examine_more

* Examine_More for all swords

* Grammar

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Moved defines, added auto-docs, grammar

* Fixed secsword recharging

* Secsword burn function fix

* Cleaver Armor Buff Fix

* Fix to buff

* Securiblade burn fix, stamina charge reduction fix

* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed

* Fixes securiblade EMP oversight

* Snakesfang can parry now

* Spelling

* Removed define indents

* Early returns

* A whole lot of fixes. Qdels the cell on delete.

* stun_delay proc doc

* Update code/datums/uplink_items/uplink_general.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Merged IF statements, relocated inits

* Armor change

* Remove null in cell variable

* Ifs to Switch

* Revert "Armor change"

This reverts commit 6b61e33433.

* Better Ifs to Switch

* Removes roundstart armory blade, increases crate cost to 550

* Removed extraneous loc check, removed extraneous link cell proc

* Added null check to secsword/emp_act

* Added clear_cell proc to replace duplicate icon updates and cell nulls

* No vars in proc argument

* Properly nulls cell. Fixes cell sabotage for sword

* Just the Snakesfang

* Appearance update

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Appearance update

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/game/objects/items/weapons/melee/melee_misc.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-30 13:46:44 +00:00
DGamerL
b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00
Spaghetti-bit
cbeedfca9f Parrying Refactor, Adding Parrying to Select Two-handed Weapons: Parry This You Filthy Casual! (#26043)
* Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons.

* Forgor the blood spear :)

* Renames `special_parry_condition` to `requires_two_hands`

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Update code/datums/components/parry.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* applies suggestion from @lewcc

* Removes the two handed requirement from cult spear as per @Qwerty's request

* Apply suggestions from code review (1/2) from hal

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Apply suggestions from code review (2/2)

* ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review.

* Again, variable added back during deconflict. issues resolved.

* Update code/game/objects/items/weapons/shields.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2024-07-30 12:33:02 +00:00
Spaghetti-bit
dfd18108e8 Guillotine no longer nullspaces people upon being destroyed. (#26337)
* Nullspace fix

* Update code/game/objects/structures/guillotine.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Update code/game/objects/structures/guillotine.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-07-30 12:32:48 +00:00
Ryan
872424a306 chairfix (#26286) 2024-07-30 12:32:44 +00:00
Spaghetti-bit
c804705c59 Falsebottom Briefcase now shoots the weapon within the false bottom of the briefcase (#26317)
* Agent007

* Unintended change reverted.

* Different coding practices my beloathed.

* Stuck in the C# mines.
2024-07-30 12:32:39 +00:00
Migratingcocofruit
fde4125a14 Fixes crafting multiples of recipes in a sublist (#26315)
* Fixes crafting multiples of recipes in a sublist

* Reduces some As

* missed one

* But wait there is more.

I think I got them all now.
2024-07-30 12:32:32 +00:00
AffectedArc07
163a325156 The Cooking Continuation (#26306) 2024-07-30 12:32:17 +00:00