Commit Graph

7 Commits

Author SHA1 Message Date
Markolie
0b937d5ace Emag refactor 2015-02-13 16:59:20 +01:00
SamCroswell
f0801b2416 Syndicate Depot, Turret Fixes, Telesci Proofing
- Adds the Syndicate depot, an outpost heavily guarded by turrets, and
proofed against telescience.

- Fixes gun_turrets not ID'ing syndicate agents properly, adds support
for different bullets.

- Adds support to make an area un-accessible to telescience. I wish
there was a better way to handle that in the telescience computer, but
noone I consulted could seem to figure a way out. Simply set the area
tag in question's tele_proof to 1 to disable telescience in that area.
2014-12-18 19:16:07 -05:00
Markolie
303d7dbf47 Access fixes 2014-12-14 02:00:18 +01:00
Markolie
38e709e4bd Telescience crystal revert, supervisor access/PDA/headset fixes 2014-12-14 00:46:46 +01:00
Markolie
22eb3e3c29 Bug fixes 2014-12-13 21:53:01 +01:00
Markolie
37b86cd8f1 Xenos gamemode rework 2014-12-13 02:08:22 +01:00
Markolie
c55c74207d Telescience port from /tg/ 2014-12-11 17:10:40 +01:00