* Lets get this show on the road
* Now were talking
* These matter
* Oh the joys of CI testing
* And this
* Wrong version
* Tweaks
* More tweaks
* Lets document this
* This too
* Upgrades this
* Fixed some sanity issues
* This too
* Screw it, this too
* More sanity
* And these
* This too
* Documentation
* This too
* Fixes **awful** scoreboard logic
* Why do we care about only half-absorbing someone
* Revert "Why do we care about only half-absorbing someone"
This reverts commit 8de1cfdf05.
* Refactors these
* Hashing
* Moxian tweaks
* Initial Commit - Async SQL
* First batch of queries
* More progress
* Nukes DB Polls
* More work
* oops
* One push
* Notes work now
* Ok these work
* Watchlist done
* Async Bans!
* Async Permissions
* Async client procs
* I officially hate preference datums
* Also these
* Async Custom Items
* Async Karma
* Async Library
* Async TOS
* Cleans out the old SQL code
* CI Sanity
* Apparently MySQL doesnt support this
* What about this
* Maybe this
* Review pass 1
* This too
* Fixes job ban loading
* Fix undeleted queries
* Prevents sensitive queries being logged
* Documentation + tweaks
* Adds a verb to force reconnect the DB
* More review tweaks
* Farie tweaks
* Fixes this
* basic working CODE
* improve code further
* removes bingus
* fixes misplaced left foot stamps
* moves stamp mark offsetting to use params
* condenses image count, and reworks how the stamps are blended
* fixes less than ideal code
* alters badly named variable
* removes uneeded code
* removes unused variable, and more comments
* removes .len and improves examine
* Moves stamp marks to Misc layer in the human icon onion
* moves ink_marks to human, and other improvements
* reworks stamp mark desc system, and the human stamp mark images
* changes the pixels storage varaible for stamp markts to iamge from mutable_appearance (marginally faster)
* Good Improvements
* removes bad code
* updates some code comments
* reworks examine.dm code and more AUTODOC compliant
* add hide_from_all to storage objects, to call by something once it's locked/close
* lockers call hide_from_all on stored storage items
* secure storage calls hide_from_all on lock
* throwing storage closes it
* adding storage to a disposal chute closes it
* adding storage to a crate closes it
* adding storage to the destructive analyzer closes it
* Changes 'isAntag()' to check 'living' rather than 'carbon'
* Purified construct changes
Changes:
Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.
* Reverted blue tint
* basic functionality
* map edit: delete mother from awaymission
* IncubateEggs, PickupSpiderlings, anti-exploit stuff
* editor, please stop messing with my indentation
* fixes
fixes: stops "cancelled" messages when a terror is in an airless pipe, stops incubate being used on eggs on an adjacent tile, makes the "cannot incubate due to lack of regen points" message clearer, stops spiders using remoteview while in a pipe which messes up their vision
* fixes being able to wrap spiderlings/etc into coccoons if they're on top of a dead body
* mother webs block spiderlings from passing them
* AA suggestion
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
There's no reason to prevent people from *clicking* on things
for 10 seconds. They won't be able to do anything useful while being
constrained anyway.
And also, all paths leading to CLICK_CD_BREAKOUT go through
CLICK_CD_RESIST, so this change effectively lowers the "can't click
anything" time from 10s to 2s (not to zero)