GinjaNinja32
bf3d3cf04a
Use absolute paths
2014-08-16 21:44:27 -04:00
GinjaNinja32
52b0de9928
Use \the macro
2014-08-16 21:44:10 -04:00
GinjaNinja32
0427641d89
Moved all shard code to one file. Fixed #5992
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Conflicts:
code/defines/obj/weapon.dm
code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
mwerezak
ab0f0db923
airlock/arePowerSystemsOn() refactor
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airlock/arePowerSystemsOn() now checks if the airlock has power in
addition to the wires being intact.
Conflicts:
code/game/machinery/doors/airlock.dm
2014-08-16 21:34:30 -04:00
mwerezak
e44dbfcc4e
Fixes #5953
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Conflicts:
code/game/machinery/doors/airlock.dm
2014-08-16 21:30:47 -04:00
ZomgPonies
4567a6d607
WTF in world
2014-08-16 21:29:15 -04:00
Lancer411
72aac48662
Checks for SMES Z level at power_failure.dm
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Little fix which checks Z level of SMES before drying it up at grid_check event.
2014-08-16 21:27:35 -04:00
Lancer411
b2acb96393
Fixes for grid_check random event.
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There was an issue, when APC with removed cell in area was powered at power_restore() proc, making area allways powered despite APC was not working.
Removed part of code which unpowers area directly, bypassing the APC process code. This makes grid_check event less laggy and smooth. Downside is lights not being shut down immediatly.
AI SMES still not being affected after this fix.
Conflicts:
code/game/gamemodes/events/power_failure.dm
2014-08-16 21:27:26 -04:00
Ccomp5950
3ca02d3c5b
Fixed the font tag on mouse traps description.
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Conflicts:
code/game/objects/items/weapons/storage/boxes.dm
2014-08-16 20:53:29 -04:00
Bone White
140db57ba4
Adds a sound when nations mode is announced
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Not tested because I can't force nations without server pop.
2014-08-16 22:09:49 +01:00
Bone White
d882485376
T-Ray scanner var improvement
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Allows tray scanner range and pulse duration to be controlled by vars.
Added three upgraded tray scanners, with increased range, increased
pulse duration, and both of these features.
2014-08-16 08:46:48 +01:00
ZomgPonies
6c25320a71
Merge pull request #378 from Bone-White/master
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New icon for pipe freezer
2014-08-11 21:09:41 -04:00
Bone White
69122ab55e
New icon for pipe freezer
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icon by pancakeflipper
2014-08-12 02:04:07 +01:00
ZomgPonies
e08fb5d1d0
Merge pull request #377 from Bone-White/master
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Further atmos changes
2014-08-11 20:38:52 -04:00
ZomgPonies
2feedafaae
Merge pull request #375 from VampyrBytes/master
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couple of fixes
2014-08-11 20:38:11 -04:00
Bone White
ea1feb41dd
Further atmos changes
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mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
2014-08-11 17:45:18 +01:00
Artorp
d0447f061a
Fixes states of onedirectional windows
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Will only change the reinforced plasma window. You don't have to pry
them out of a frame before anchoring them anymore.
2014-08-11 01:51:10 +02:00
Artorp
048f5235c9
Plasma construction and full window fixes
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- Fixed plasma window construction
- Fixed full windows from stopping players and gasses from moving above
them even with density set to 1
2014-08-11 01:06:27 +02:00
Artorp
6c5b0f7987
Windows can now be disassembled
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- Using a wrench on a deanchored window will deconstruct it
2014-08-10 21:51:06 +02:00
VampyrBytes
896021c967
couple of fixes
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fixes MP's ending up with 2 heads on death
fixes cloning machine cloning species that are meant to be uncloneable
2014-08-10 11:11:21 +01:00
alex-gh
808e908dc6
Merge pull request #365 from Artorp/chemisty-changes
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Chemisty quality-of-life changes
2014-08-09 22:34:54 +02:00
Artorp
5a22e5e8dd
Station Blueprints fix
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Fixes the station blueprints.
2014-08-09 09:24:02 +02:00
Artorp
c0378f1434
Added: Pill bottle emptying into fridge
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- Drag pill bottle sprite onto fridge to empty it
Code for batch filling of fridge is re-used from similar uses of plant
bag and ore bag.
2014-08-09 04:36:37 +02:00
Artorp
32d14b8307
Medical belt can load into fridge
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- Fixed compiling error with glass.dm
- Medical belt will load apropriate items into the medical fridge when
used on the fridge
2014-08-09 03:18:31 +02:00
Artorp
4c59644d95
Enable medical belt quick pickup
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Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
Jeremy Liberman
a4196cb745
Add Vox Heist directive and call shuttle on completion of Directive X
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Conflicts:
baystation12.dme
code/controllers/emergency_shuttle_controller.dm
code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
ZomgPonies
5b04ef3385
Merge pull request #355 from Bone-White/master
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Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White
00e982db79
Miner Drills spawn on belt
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This is to fix a bug with races which spawn with a bag in their hand
overwriting the drill.
2014-08-05 14:43:32 +01:00
ZomgPonies
3fe9e49bb2
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-08-04 22:16:23 -04:00
Graham Lloyd
2c4e98a726
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 22:15:12 -04:00
Necaladun
4676a44e9e
Minimum age for IAA
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because i'm sick of shitty IAA with laser pointers.
2014-08-05 07:25:14 +09:30
Bone White
d1218e38bb
Pipe wall drilling fix
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Fixes the var/dir of the bent pipes when drilling into walls
2014-08-04 12:28:26 +01:00
ZomgPonies
9df399b745
Fix remote view and remote talk
2014-08-04 02:47:27 -04:00
ZomgPonies
509af0b236
Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun
2014-08-04 01:54:27 -04:00
ZomgPonies
9d5d12b53c
Merge pull request #353 from Bone-White/master
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Slide pipes along floors
2014-08-04 01:01:16 -04:00
ZomgPonies
6ac92ebe19
Boops
2014-08-03 23:42:00 -04:00
ZomgPonies
85045ef281
Fix incendiary heh
2014-08-03 23:41:35 -04:00
mwerezak
c22ea7a5c0
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
2c7926eff8
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963
Handcuffs now require an aggressive grab
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
279718728f
Allows the use of stun weapons to show up in autopsies
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
f43a3ead70
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc
Adds siemens_coefficient handling to stun batons
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
ZomgPonies
f2f1b53791
Meh
2014-08-03 15:48:09 -04:00
mwerezak
ac0e3966d6
Taser cleanup and fixes
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Fixes cloaking devices and deadman switches being included in taser code
somehow.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 15:47:21 -04:00
ZomgPonies
fef301062e
Boop
2014-08-03 15:42:27 -04:00
mwerezak
0dc07bafa1
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
Conflicts:
code/_onclick/item_attack.dm
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
Whitellama
8c27a4e092
Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
2014-08-03 15:28:36 -04:00
mwerezak
e76cc064df
Fixes siemens_coefficent not affecting shock damage
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Also cleans up electrocute_act()
Conflicts:
code/game/gamemodes/events/ninja_equipment.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/human.dm
2014-08-03 15:24:53 -04:00
Walter0o
570fd2756b
robot computer emagging exploit fix
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so an emagged borg can in turn emag all others ?
the more you know.
seems extremely OP to me but i am just closing the exploit, not changing the game.
Conflicts:
code/game/machinery/computer/robot.dm
2014-08-03 15:06:16 -04:00