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c09fcb6e14d95cc4b2c2c00a42e7c3d73ccf4b4b
23 Commits
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c08959423c | Snacks | ||
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4f1053f5b7 |
LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda is the original version, with none of -tg-'s fixes, rewrites, or other such improvements attached. The mob ignite system has been 100% removed, as LINDA does not support this normally. It may be added back in when the improvements and refactors to LINDA have been ported. |
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ae13c938c5 |
Kitchen Overhaul
MASSIVE overhaul to the kitchen, should make the chef job more interesting. Additions: - Candy Maker! - - This machine allows the chef to create a variety of sugary treats for the crew to enjoy. - Candy! Lots of candy and this is only the first wave! - - More candy planned / dreamed for the future - Candy Moulds - - Craftable from plastic sheets, also available in the kitchen vendor. Use these to make different candy types - - These are returned if you successfully make the candy. Screw up and the mould is destroyed! - Cardboard Tubes are now craftable from cardboard Changes: - Oven and Grill have been updated to work more in line with the Microwave and Candy Maker. - - This means that they are also buildable and upgradeable! - - Boards for the oven, grill, and candy maker are available from the circuit printer. - Many recipes moved from the microwave to the oven and grill. - - For example, bread is made in the oven, and kabobs are made on the grill. - Adds "byproduct" var to recipes - - Allows for the return of an item in addition to the result, currently used for candy moulds Fixes - Adds Grape Juice reagent. - - This will fix a runtime and also allow people to actually drink from the purple cans. Sprite Credits - Many thanks to FoS for their sprites for a lot of the candies which I combined and recolored - - Also thanks for the new sprites which were included, but not all used (yet!) - I also edited and created some horrible sprites for a few candy items and machine states. - - Hopefully they will be such an eyesore that a real spriter steps up and provides something nice. This overhaul should hopefully add a little variety to the chef role, while keeping it largely unchanged in terms of difficulty. |
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ee5d2c8a1c |
Trash autoignition
Conflicts: code/game/objects/items/trash.dm |
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917370a608 |
Jay Owen demands that this pull be merged.
Crush a can for Jay Owen. He has leukemia, please crush a can for Jay Owen. His only wish is to see a can crushed live in our game. Sprites by Nienhaus Conflicts: code/game/objects/items/trash.dm code/modules/reagents/reagent_containers/food/drinks.dm icons/obj/janitor.dmi |
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a084f74c7d |
Expansion of every "icon = ''" path.
Supposed to help compilation times. Who knows. Signed-off-by: Mloc-Argent <colmohici@gmail.com> |
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548f60d25d |
Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
Conflicts: baystation12.dme code/game/gamemodes/events.dm code/game/machinery/doors/door.dm code/game/machinery/gateway.dm code/game/objects/items/devices/flashlight.dm code/game/sound.dm code/global.dm code/modules/admin/admin_verbs.dm code/modules/awaymissions/zlevel.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/folders.dm code/modules/paperwork/handlabeler.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/paperwork/photocopier.dm code/modules/paperwork/stamps.dm code/world.dm html/changelog.html maps/RandomZLevels/fileList.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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c4382905e5 |
Stamps are applied based on the icon_state of the stamp. Saves a switch.
They are also offset by a random amount. Sosjerky is now properly named. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4857 316c924e-a436-60f5-8080-3fe189b3f50e |
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eacd84b212 |
Merge tgstation13 r4570 into bs12_with_tgport
Conflicts: baystation12.dme code/defines/obj.dm code/defines/procs/helpers.dm code/defines/turf.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/machinery/telecomms/machine_interactions.dm code/game/master_controller.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/item.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/wires.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/modules/clothing/head/hardhat.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_defines.dm code/modules/mob/new_player/login.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/unused/toilets.dm html/changelog.html icons/effects/alert.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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28aabc9810 |
More file structure stuff!
Cleaned up the files themselves. Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder. There's two instances of me not following the exact file structure. - /obj/item/brain has been moved to a file in mob/living/carbon/brain - /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them. Next up: Finish the files in the weapon folder, then start moving defines down. My god I hope I havent broken everything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e |
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c314b5f42b |
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts: README.txt SQL/tgstation_schema.sql baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/pipes.dm code/FEA/FEA_airgroup.dm code/FEA/FEA_fire.dm code/FEA/FEA_gas_mixture.dm code/FEA/FEA_turf_tile.dm code/TriDimension/Pipes.dm code/WorkInProgress/buildmode.dm code/WorkInProgress/organs/organs.dm code/WorkInProgress/virus2/Disease2/analyser.dm code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm code/WorkInProgress/virus2/Disease2/cureimplanter.dm code/WorkInProgress/virus2/Disease2/diseasesplicer.dm code/WorkInProgress/virus2/Disease2/dishincubator.dm code/WorkInProgress/virus2/Disease2/isolator.dm code/WorkInProgress/virus2/Disease2/monkeydispensor.dm code/WorkInProgress/virus2/analyser.dm code/WorkInProgress/virus2/antibodies.dm code/WorkInProgress/virus2/base.dm code/WorkInProgress/virus2/biohazard destroyer.dm code/WorkInProgress/virus2/cureimplanter.dm code/WorkInProgress/virus2/curer.dm code/WorkInProgress/virus2/diseasesplicer.dm code/WorkInProgress/virus2/dishincubator.dm code/WorkInProgress/virus2/isolator.dm code/WorkInProgress/virus2/monkeydispensor.dm code/datums/ai_laws.dm code/datums/configuration.dm code/datums/datumvars.dm code/datums/diseases/alien_embryo.dm code/datums/diseases/appendicitis.dm code/datums/diseases/robotic_transformation.dm code/datums/diseases/xeno_transformation.dm code/datums/helper_datums/getrev.dm code/datums/helper_datums/teleport.dm code/datums/helper_datums/tension.dm code/datums/mind.dm code/datums/mixed.dm code/datums/shuttle_controller.dm code/datums/spell.dm code/datums/spells/ethereal_jaunt.dm code/datums/spells/genetic.dm code/datums/spells/wizard.dm code/defines/area/Space Station 13 areas.dm code/defines/atom.dm code/defines/global.dm code/defines/mob/dead/observer.dm code/defines/mob/living/carbon/alien.dm code/defines/mob/living/carbon/alien_humanoid.dm code/defines/mob/living/carbon/carbon.dm code/defines/mob/living/carbon/metroid.dm code/defines/mob/living/carbon/monkey.dm code/defines/mob/living/living.dm code/defines/mob/living/silicon/ai.dm code/defines/mob/living/silicon/robot.dm code/defines/obj.dm code/defines/obj/closet.dm code/defines/obj/clothing.dm code/defines/obj/clothing/costume.dm code/defines/obj/computer.dm code/defines/obj/costume.dm code/defines/obj/decal.dm code/defines/obj/door.dm code/defines/obj/hydro.dm code/defines/obj/machinery.dm code/defines/obj/storage.dm code/defines/obj/supplypacks.dm code/defines/obj/toy.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/AStar.dm code/defines/procs/command_name.dm code/defines/procs/dbcore.dm code/defines/procs/forum_activation.dm code/defines/procs/gamehelpers.dm code/defines/procs/helpers.dm code/defines/procs/icon_procs.dm code/defines/procs/station_name.dm code/defines/procs/statistics.dm code/defines/turf.dm code/game/algorithm.dm code/game/area/areas.dm code/game/asteroid/artifacts.dm code/game/atom_procs.dm code/game/cellautomata.dm code/game/dna.dm code/game/events/EventProcs/clang.dm code/game/events/EventProcs/dust.dm code/game/events/EventProcs/ninja_abilities.dm code/game/events/EventProcs/ninja_equipment.dm code/game/events/EventProcs/space_ninja.dm code/game/events/EventProcs/spacevines.dm code/game/gamemodes/blob/blob.dm code/game/gamemodes/blob/blob_finish.dm code/game/gamemodes/blob/blob_report.dm code/game/gamemodes/blob/theblob.dm code/game/gamemodes/changeling/changeling.dm code/game/gamemodes/changeling/changeling_powers.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/changeling/traitor_chan.dm code/game/gamemodes/cult/cult.dm code/game/gamemodes/cult/cult_items.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/gamemodes/events/black_hole.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/gamemodes/malfunction/malfunction.dm code/game/gamemodes/meteor/meteor.dm code/game/gamemodes/meteor/meteors.dm code/game/gamemodes/nuclear/nuclear.dm code/game/gamemodes/nuclear/nuclearbomb.dm code/game/gamemodes/nuclear/pinpointer.dm code/game/gamemodes/objective.dm code/game/gamemodes/revolution/revolution.dm code/game/gamemodes/sandbox/h_sandbox.dm code/game/gamemodes/sandbox/sandbox.dm code/game/gamemodes/setupgame.dm code/game/gamemodes/traitor/traitor.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/gamemodes/wizard/soulstone.dm code/game/gamemodes/wizard/spellbook.dm code/game/gamemodes/wizard/spells.dm code/game/gamemodes/wizard/veilrender.dm code/game/gamemodes/wizard/wizard.dm code/game/hud.dm code/game/jobs/access.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/civilian_chaplain.dm code/game/jobs/job/engineering.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job/silicon.dm code/game/jobs/job_controller.dm code/game/jobs/jobs.dm code/game/machinery/Beacon.dm code/game/machinery/OpTable.dm code/game/machinery/Sleeper.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/autolathe.dm code/game/machinery/biogenerator.dm code/game/machinery/bots/bots.dm code/game/machinery/bots/cleanbot.dm code/game/machinery/bots/ed209bot.dm code/game/machinery/bots/floorbot.dm code/game/machinery/bots/medbot.dm code/game/machinery/bots/mulebot.dm code/game/machinery/camera.dm code/game/machinery/cell_charger.dm code/game/machinery/cloning.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/Operating.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/arcade.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/buildandrepair.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/communications.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/crew.dm code/game/machinery/computer/hologram.dm code/game/machinery/computer/law.dm code/game/machinery/computer/medical.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/power.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/robot.dm code/game/machinery/computer/security.dm code/game/machinery/computer/shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/deployable.dm code/game/machinery/door_control.dm code/game/machinery/doors/airlock.dm code/game/machinery/doors/airlock_electronics.dm code/game/machinery/doors/brigdoors.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/doors/poddoor.dm code/game/machinery/doors/unpowered.dm code/game/machinery/doors/windowdoor.dm code/game/machinery/flasher.dm code/game/machinery/gateway.dm code/game/machinery/hologram.dm code/game/machinery/hydroponics.dm code/game/machinery/kitchen/gibber.dm code/game/machinery/morgue.dm code/game/machinery/newscaster.dm code/game/machinery/pipe/construction.dm code/game/machinery/pipe/pipe_dispenser.dm code/game/machinery/portable_turret.dm code/game/machinery/recharger.dm code/game/machinery/rechargestation.dm code/game/machinery/requests_console.dm code/game/machinery/shieldgen.dm code/game/machinery/spaceheater.dm code/game/machinery/suit_storage_unit.dm code/game/machinery/syndicatebeacon.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/teleporter.dm code/game/machinery/turrets.dm code/game/machinery/vending.dm code/game/magic/cultist/ritual.dm code/game/magic/cultist/runes.dm code/game/magic/library.dm code/game/magic/musician.dm code/game/master_controller.dm code/game/mecha/combat/combat.dm code/game/mecha/combat/gygax.dm code/game/mecha/equipment/mecha_equipment.dm code/game/mecha/equipment/tools/tools.dm code/game/mecha/equipment/weapons/weapons.dm code/game/mecha/mech_fabricator.dm code/game/mecha/mecha.dm code/game/mecha/mecha_construction_paths.dm code/game/mecha/mecha_wreckage.dm code/game/mecha/medical/medical.dm code/game/mecha/medical/odysseus.dm code/game/mecha/working/ripley.dm code/game/objects/alien/facehugger.dm code/game/objects/alien/resin.dm code/game/objects/bodybag.dm code/game/objects/closets.dm code/game/objects/closets/emergency.dm code/game/objects/closets/extinguisher.dm code/game/objects/closets/fireaxe.dm code/game/objects/closets/firecloset.dm code/game/objects/closets/fitnesscloset.dm code/game/objects/closets/janitor.dm code/game/objects/closets/kitchen.dm code/game/objects/closets/nuclear.dm code/game/objects/closets/secure/bar.dm code/game/objects/closets/secure/cargo.dm code/game/objects/closets/secure/engineering.dm code/game/objects/closets/secure/hydroponics.dm code/game/objects/closets/secure/medical.dm code/game/objects/closets/secure/personal.dm code/game/objects/closets/secure/scientist.dm code/game/objects/closets/secure/secure_closets.dm code/game/objects/closets/secure/security.dm code/game/objects/closets/syndicate.dm code/game/objects/closets/wardrobe.dm code/game/objects/contraband.dm code/game/objects/crates.dm code/game/objects/devices/PDA/PDA.dm code/game/objects/devices/PDA/cart.dm code/game/objects/devices/PDA/chatroom.dm code/game/objects/devices/aicard.dm code/game/objects/devices/flash.dm code/game/objects/devices/flashlight.dm code/game/objects/devices/paicard.dm code/game/objects/devices/scanners.dm code/game/objects/devices/taperecorder.dm code/game/objects/devices/traitordevices.dm code/game/objects/door_assembly.dm code/game/objects/effect_system.dm code/game/objects/electricchair.dm code/game/objects/explosion.dm code/game/objects/gibs.dm code/game/objects/grille.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/candle.dm code/game/objects/items/clothing.dm code/game/objects/items/food.dm code/game/objects/items/helper_procs.dm code/game/objects/items/item.dm code/game/objects/items/robot_items.dm code/game/objects/items/robot_parts.dm code/game/objects/items/tk_grab.dm code/game/objects/items/weapons/AI_modules.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/RSF.dm code/game/objects/items/weapons/cameras.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/cigs_lighters.dm code/game/objects/items/weapons/clown_items.dm code/game/objects/items/weapons/dna_injector.dm code/game/objects/items/weapons/explosives.dm code/game/objects/items/weapons/flamethrower.dm code/game/objects/items/weapons/grenades.dm code/game/objects/items/weapons/hand_lablers.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/implants/implant.dm code/game/objects/items/weapons/implants/implantcase.dm code/game/objects/items/weapons/implants/implantchair.dm code/game/objects/items/weapons/implants/implanter.dm code/game/objects/items/weapons/implants/implantfreedom.dm code/game/objects/items/weapons/implants/implantnanoaug.dm code/game/objects/items/weapons/implants/implantpad.dm code/game/objects/items/weapons/kitchen.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/medical.dm code/game/objects/items/weapons/mops_cleaners.dm code/game/objects/items/weapons/papers_bins.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/swords_axes_etc.dm code/game/objects/items/weapons/table_rack_parts.dm code/game/objects/items/weapons/tools.dm code/game/objects/items/weapons/twohanded.dm code/game/objects/items/weapons/wrappingpaper.dm code/game/objects/mineral_doors.dm code/game/objects/radio/beacon.dm code/game/objects/radio/electropack.dm code/game/objects/radio/encryptionkey.dm code/game/objects/radio/headset.dm code/game/objects/radio/intercom.dm code/game/objects/radio/radio.dm code/game/objects/secstorage/sbriefcase.dm code/game/objects/secstorage/ssafe.dm code/game/objects/stacks/glass.dm code/game/objects/stacks/metal.dm code/game/objects/stacks/stack.dm code/game/objects/stacks/wood.dm code/game/objects/stool.dm code/game/objects/storage/backpack.dm code/game/objects/storage/belt.dm code/game/objects/storage/bible.dm code/game/objects/storage/briefcase.dm code/game/objects/storage/lockbox.dm code/game/objects/storage/storage.dm code/game/objects/storage/uplink_kits.dm code/game/objects/structures.dm code/game/objects/tables_racks.dm code/game/objects/tank.dm code/game/objects/tanks/emergency.dm code/game/objects/tanks/jetpack.dm code/game/objects/toys.dm code/game/objects/transfer_valve.dm code/game/objects/uplinks.dm code/game/objects/watercloset.dm code/game/objects/weapons.dm code/game/objects/windoor_assembly.dm code/game/objects/window.dm code/game/prisonshuttle.dm code/game/smoothwall.dm code/game/sound.dm code/game/step_triggers.dm code/game/structure/structure.dm code/game/supplyshuttle.dm code/game/throwing.dm code/game/topic.dm code/game/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/airtight/land.dm code/game/vehicles/airtight/space.dm code/game/vehicles/vehicle.dm code/game/verbs/ooc.dm code/game/verbs/sound.dm code/game/verbs/suicide.dm code/game/verbs/who.dm code/game/vote.dm code/modules/admin/IsBanned.dm code/modules/admin/NewBan.dm code/modules/admin/admin.dm code/modules/admin/admin_investigate.dm code/modules/admin/admin_memo.dm code/modules/admin/admin_verbs.dm code/modules/admin/banjob.dm code/modules/admin/create_mob.dm code/modules/admin/create_object.dm code/modules/admin/create_turf.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/MC.dm code/modules/admin/verbs/adminhelp.dm code/modules/admin/verbs/adminjump.dm code/modules/admin/verbs/adminpm.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/atmosdebug.dm code/modules/admin/verbs/cinematic.dm code/modules/admin/verbs/deadsay.dm code/modules/admin/verbs/debug.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/admin/verbs/mapping.dm code/modules/admin/verbs/massmodvar.dm code/modules/admin/verbs/modifyvariables.dm code/modules/admin/verbs/onlyone.dm code/modules/admin/verbs/playsound.dm code/modules/admin/verbs/possess.dm code/modules/admin/verbs/pray.dm code/modules/admin/verbs/randomverbs.dm code/modules/admin/verbs/striketeam.dm code/modules/admin/verbs/striketeam_syndicate.dm code/modules/assembly/assembly.dm code/modules/assembly/signaler.dm code/modules/chemical/Chemistry-Machinery.dm code/modules/chemical/Chemistry-Tools.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/costume.dm code/modules/clothing/gimmick.dm code/modules/clothing/glasses.dm code/modules/clothing/glasses/glasses.dm code/modules/clothing/glasses/hud.dm code/modules/clothing/gloves.dm code/modules/clothing/head/hardhat.dm code/modules/clothing/jumpsuit.dm code/modules/clothing/mask.dm code/modules/clothing/shoes.dm code/modules/clothing/spacesuit.dm code/modules/clothing/spacesuits/captain.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/spacesuits/ninja.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/spacesuits/syndi.dm code/modules/clothing/spacesuits/void.dm code/modules/clothing/suit.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/bio.dm code/modules/clothing/suits/bomb.dm code/modules/clothing/suits/detective.dm code/modules/clothing/suits/fire.dm code/modules/clothing/suits/heavy.dm code/modules/clothing/suits/hos.dm code/modules/clothing/suits/labcoat.dm code/modules/clothing/suits/miscellaneous.dm code/modules/clothing/suits/wiz_robe.dm code/modules/clothing/uniforms/lawyer.dm code/modules/critters/critter.dm code/modules/critters/critter_AI.dm code/modules/critters/critters.dm code/modules/critters/hivebots/hivebot.dm code/modules/flufftext/Dreaming.dm code/modules/flufftext/Hallucination.dm code/modules/flufftext/TextFilters.dm code/modules/food/food.dm code/modules/food/meat.dm code/modules/food/recipes_microwave.dm code/modules/maps/SwapMaps.dm code/modules/maps/dmm_suite.dm code/modules/maps/fromdmp.dm code/modules/maps/randomZlevel.dm code/modules/maps/reader.dm code/modules/maps/writer.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/machine_unloading.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm 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code/modules/mob/screen.dm code/modules/mob/simple_animal/crab.dm code/modules/mob/transform_procs.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/folders.dm code/modules/paperwork/handlabeler.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/paperwork/photocopier.dm code/modules/paperwork/stamps.dm code/modules/power/antimatter/computer.dm code/modules/power/antimatter/engine.dm code/modules/power/antimatter/fuel.dm code/modules/power/apc.dm code/modules/power/cable.dm code/modules/power/cable_heavyduty.dm code/modules/power/cell.dm code/modules/power/generator.dm code/modules/power/generator_type2.dm code/modules/power/gravitygenerator.dm code/modules/power/lighting.dm code/modules/power/port_gen.dm code/modules/power/sd_DynamicAreaLighting.dm code/modules/power/singularity/collector.dm code/modules/power/singularity/containment_field.dm code/modules/power/singularity/emitter.dm code/modules/power/singularity/field_generator.dm code/modules/power/singularity/generator.dm code/modules/power/singularity/investigate.dm code/modules/power/singularity/particle_accelerator/particle.dm code/modules/power/singularity/particle_accelerator/particle_accelerator.dm code/modules/power/singularity/particle_accelerator/particle_chamber.dm code/modules/power/singularity/particle_accelerator/particle_control.dm code/modules/power/singularity/particle_accelerator/particle_emitter.dm code/modules/power/singularity/particle_accelerator/particle_power.dm code/modules/power/singularity/singularity.dm code/modules/power/smes.dm code/modules/power/solar.dm code/modules/power/switch.dm code/modules/power/turbine.dm code/modules/projectiles/ammunition.dm code/modules/projectiles/gun.dm code/modules/projectiles/guns/energy.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/energy/pulse.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/guns/projectile/shotgun.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/recycling/conveyor2.dm code/modules/recycling/disposal-construction.dm code/modules/recycling/disposal.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/message_server.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/rdmachines.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/scripting/AST/Operators/Binary Operators.dm code/modules/scripting/Implementations/Telecomms.dm code/modules/scripting/Parser/Keywords.dm code/modules/scripting/Scanner/Tokens.dm code/modules/scripting/stack.dm code/modules/security levels/keycard authentication.dm code/modules/security levels/security levels.dm code/setup.dm code/stylesheet.dm code/unused/AI_Visibility.dm code/unused/Ultralight.dm code/unused/airtunnel.dm code/unused/beast/bodypart.dm code/unused/conveyor.dm code/unused/disease2/analyser.dm code/unused/disease2/base.dm code/unused/disease2/biohazard destroyer.dm code/unused/disease2/cureimplanter.dm code/unused/disease2/curer.dm code/unused/disease2/diseasesplicer.dm code/unused/disease2/dishincubator.dm code/unused/disease2/isolator.dm code/unused/disease2/monkeydispensor.dm code/unused/dna.dm code/unused/gamemodes/deathmatch.dm code/unused/jobs.dm code/unused/mining/datum_processing_recipe.dm code/unused/mining/spaceship_builder_unused.dm code/unused/new_year.dm code/unused/spacecraft/manufacturing.dm code/unused/spacecraft/shipcore.dm config/README feedback.txt config/admins.txt config/config.txt config/rules.html data/mode.txt html/add-to-changelog.html html/archivedchangelog.html html/changelog.css html/changelog.html html/changelog.js icons/effects/blood.dmi icons/effects/genetics.dmi icons/misc/fullscreen.dmi icons/mob/AI.dmi icons/mob/alien.dmi icons/mob/animal.dmi icons/mob/back.dmi icons/mob/belt.dmi icons/mob/blob.dmi icons/mob/critter.dmi icons/mob/dam_human.dmi icons/mob/eyes.dmi icons/mob/feet.dmi icons/mob/hands.dmi icons/mob/head.dmi icons/mob/human.dmi icons/mob/human_face.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/livestock.dmi icons/mob/mask.dmi icons/mob/mecha.dmi icons/mob/mob.dmi icons/mob/monkey.dmi 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sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au> |
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459c558898 |
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e |
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d4c0a8130f |
-Fixed there being no return link when a "No SQL server" message appears on the Library Computer.
-Increased the amount of lights you get from adding glass to the Light Replacer. -Emagging the light replacer is one way. -You can add lights to the light replacer to add uses. -You can unload the trash bag by clicking on it. -Vodka now heals toxin damage. -Made light tubes the same price as light bulbs. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4114 316c924e-a436-60f5-8080-3fe189b3f50e |
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8e72965077 |
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts: code/game/objects/items/weapons/cigs_lighters.dm code/game/objects/items/weapons/grenades.dm code/game/objects/items/weapons/implants/implant.dm code/game/objects/radio/headset.dm code/game/objects/radio/radio.dm code/modules/assembly/assembly.dm code/modules/assembly/holder.dm code/modules/clothing/glasses.dm code/modules/mob/living/silicon/robot/robot_modules.dm code/modules/paperwork/paper.dm code/modules/research/circuitprinter.dm code/modules/research/protolathe.dm icons/mob/suit.dmi |
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2bc692ec4d | Some improvements for the LiquidFood stuff. | ||
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04f19dea7f |
Added a Liquidfood dispenser, food, charge, and crate using a combo of mine and Kirby's sprite.
Fully tested, everything seems to work fine. Signed-off-by: Lexus Langg <jaedonjacobi@yahoo.com> |
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a7dd312b3e |
TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. Revision: r3659 Author: baloh.matevz |
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11a3b7e26d |
Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke disk. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3673 316c924e-a436-60f5-8080-3fe189b3f50e |
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18ccabb33a |
- Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e |
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2190408f0f |
Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e |
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39e3cbe08b |
Commiting some stuff for Petethegoat from this thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5744
For those too lazy to read the thread: Vending machines now have a switch inside the maintenance panel that when flipped, turns off those pesky advertisements. A bunch of unused delivery locations have been removed. You can no longer attack yourself with that bag of cheesie honkers you just finished eating from. Mining Satchels and trashbags now default to picking up everything on one tile. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2027 316c924e-a436-60f5-8080-3fe189b3f50e |
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4f7030a426 |
Jack Rost updates:
-more dismantable consoles: --Teleporter --Supply ordering console --Supply shuttle console --Power Monitor -new circuit boards (both constructable and destructable) --Supply ordering console (programming 2) --Supply shuttle console (programming 3) --Outpost Status Display(programming 2) --Operating Computer (programming 2, biotech 2) -R&D Console circuit now requires programming 4 (was 6). Balagi updates: -Trash bag: works as mining satchels but for trash. -Started redesign computers code -fixed candles sprites -trashbag now has "in hands" sprite -fixed emagging supply shuttle console git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1883 316c924e-a436-60f5-8080-3fe189b3f50e |
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1f31f809cd |
Fixed some runtime errors.
Backporting from ss13.ru: - added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed. - new sprite for Soylent Viridians - randomized pill sprite offset (as for fruits, tiles, papers). - now chemmaster first assign label to pill, then dispence it. - added sprite for trash bag. Wil be added to code soon. Code by Jack Rost, sprites by Farart. - added candle. Code by Balagi, sprites by Farart. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e |