TZK13
0a83349284
Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
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Conflicts:
code/game/machinery/autolathe.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/projectile/bullets.dm
icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
ZomgPonies
dc1a375c74
Virology tweaks
2014-03-02 01:19:26 -05:00
ZomgPonies
bd2818017e
Shit getting kicked out of it's body on death/evolve
2014-03-01 23:46:31 -05:00
MrPerson
586125b939
Also screwed up an examine bit.
2014-02-28 22:22:11 -05:00
MrPerson
2b98a6d638
Woops fucked up Tourette's
2014-02-28 22:21:51 -05:00
MrPerson
5bb608e56e
Redo of jitteriness and dizziness.
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Fixes #2923
Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/mob.dm
code/modules/mob/mob_defines.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
a39b199cfb
Exploit fix
2014-02-28 21:24:01 -05:00
Rob Nelson
034a54cc62
Fix some fire issues. (Implements Redmine #135 )
2014-02-28 19:51:44 -05:00
Rob Nelson
4efa7e1b8d
Prevent the PA from getting animated. Fixes Redmine #116
2014-02-28 19:48:55 -05:00
d3athrow
f546df26c5
Fix pAI not being picked when volunteered
2014-02-28 19:46:11 -05:00
d3athrow
1e95f6e641
Ragin mages
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Conflicts:
config-example/config.txt
2014-02-28 19:45:02 -05:00
Rob Nelson
42897c12f9
Further optimize narsie.
2014-02-28 19:34:45 -05:00
Rob Nelson
9550b5877a
Hopefully fix gibtonite explosions being fucked.
2014-02-28 19:30:22 -05:00
Rob Nelson
24185de680
Move mining surprise shit around, start working on layout rules.
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Conflicts:
baystation12.dme
code/game/mining_surprise.dm
compare_report.txt
2014-02-28 19:29:24 -05:00
Rob Nelson
e6ce757d4c
Update PA.
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Conflicts:
code/modules/power/singularity/particle_accelerator/particle_control.dm
compare_report_tg.txt
2014-02-28 19:22:20 -05:00
Rob Nelson
a193627543
Fix emotes.
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Conflicts:
html/changelog.html
2014-02-28 19:19:17 -05:00
Rob Nelson
6835e396bd
Compilefix
2014-02-28 19:18:47 -05:00
Rob Nelson
cc1cb0553e
Add hugs.
2014-02-28 19:18:31 -05:00
ZomgPonies
347bce3c06
Gibtonite fixes
2014-02-28 19:16:34 -05:00
Aryn
fcf8509635
Reverted unrelated ZAS modification and unnecessary check.
2014-02-28 17:50:12 -05:00
Aryn
52e2a3d1c6
Lighting seems to be working now.
2014-02-28 17:48:55 -05:00
Aryn
5b2f811b71
Lighting system is too buggy to continue until I know wtf is going on
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Conflicts:
baystation12.dme
code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
95cbd2478b
Xeno mode fixes
2014-02-28 17:37:19 -05:00
ZomgPonies
ee85462e08
Fuck fonts forever always
2014-02-28 16:03:49 -05:00
ZomgPonies
fc7e9a594d
Font changes
2014-02-28 15:43:50 -05:00
ZomgPonies
f545101e87
Merge branch 'font'
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Conflicts:
code/modules/client/client procs.dm
code/stylesheet.dm
fonts/skrell.ttf
fonts/slime.ttf
2014-02-28 15:26:59 -05:00
ZomgPonies
2dab3f9afb
Deactivate Text2Speech due to CPU usage
2014-02-28 15:15:36 -05:00
ZomgPonies
b1f8d67c34
runtime fixes
2014-02-26 16:56:00 -05:00
ZomgPonies
1358b11e46
ZAS overhaul
2014-02-22 23:10:37 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Ccomp5950
214af388ec
pAI / MMI emote fixes.
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Fixes #4191
2014-02-19 19:38:24 -05:00
Ccomp5950
acfc98c608
This is rather ironic...
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My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.
Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.
So yeah, removing the second get_mobs_in_view and replacing it with viewers()
Yes this code has been in since Oct/Nov time frame :(
2014-02-19 19:38:13 -05:00
Ccomp5950
e7fd4ae332
Supermatter will stop processing when it's in space.
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Conflicts:
code/modules/supermatter/supermatter.dm
2014-02-19 19:33:40 -05:00
Ccomp5950
a2e9bce1cb
Code effeciency project: apc update_icons
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Before: It updated the icons quite a bit at the start of the game.
After: It updates more often and quicker, but now it isn't as expensive
Conflicts:
code/modules/power/apc.dm
2014-02-19 19:31:10 -05:00
Ccomp5950
101372ed11
Code effeciency project: handle_embedded_objects
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Before: EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.
After: We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement. Also every 10 ticks while that flag
is set we will check to see if we need to unset it.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-02-19 19:26:04 -05:00
GooeyChickenman
99cdcfdf07
Inventory transfer
2014-02-18 17:06:44 -05:00
GooeyChickenman
cb60199ebe
Inventory transfer
2014-02-18 15:37:00 -05:00
ZomgPonies
3a2b2e6ea9
Nerf weeping angel power by 50% due to new functionality
2014-02-16 19:41:56 -05:00
ZomgPonies
b28b80dd34
Updated weeping angel
2014-02-16 18:19:27 -05:00
ZomgPonies
74ecd392df
Fix Grey whitelist bug
2014-02-16 07:30:55 -05:00
Incoming
6979765adb
rerebalanced the SoC after running the odds
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Conflicts:
code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
Incoming
d1cbeffbb1
Animate statues in magic stuff/Staff of Change rebalance
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Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.
Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Giacomand
0410d0ac49
Just some general polishing for the statue mobs.
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Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
2014-02-16 05:44:30 -05:00
Incoming
917370a608
Jay Owen demands that this pull be merged.
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Crush a can for Jay Owen.
He has leukemia, please crush a can for Jay Owen.
His only wish is to see a can crushed live in our game.
Sprites by Nienhaus
Conflicts:
code/game/objects/items/trash.dm
code/modules/reagents/reagent_containers/food/drinks.dm
icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Rob Nelson
71c07e208a
Improved creature AI and random mob spawning in caves.
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Also equipment lockers.
Conflicts:
code/game/objects/items/weapons/cards_ids.dm
code/modules/mining/materials.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/ores_coins.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/guns/energy/special.dm
compare_report_tg.txt
icons/obj/device.dmi
icons/obj/mining.dmi
icons/obj/vehicles.dmi
maps/tgstation.2.1.0.0.1.dmm
maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
Rob Nelson
6ad3ca77f1
New stuff for mining
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Conflicts:
code/game/mining_surprise.dm
code/game/objects/structures/wizmobile.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/minerals.dm
compare_report_tg.txt
icons/obj/mining.dmi
icons/turf/walls.dmi
2014-02-16 03:54:39 -05:00
Rob Nelson
08816a6b54
Buff superior welding goggles.
2014-02-15 15:36:06 -05:00
Rob Nelson
7b7cfb605d
Comm console is now NanoUI. Fixes github #489 , hopefully.
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Conflicts:
code/game/machinery/computer/communications.dm
code/modules/nano/nanoui.dm
2014-02-15 15:33:45 -05:00
ZomgPonies
31c435f5cf
Merge pull request #157 from alex-gh/diona_nerf
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Dionas now require more light to heal, being in darkness causes more dam...
2014-02-15 12:39:56 -05:00
ZomgPonies
ce68d107e3
Merge pull request #160 from alex-gh/bs12_fixes_optimizations
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Fixes and optimizations cherry picked from BS12
2014-02-15 12:39:30 -05:00