Commit Graph

2272 Commits

Author SHA1 Message Date
Somniworld
c13535c2d0 Size change and deploying the roller bed on adjacent tiles (#17727)
Co-authored-by: Somniworld <pablo.capel4€@orange.fr>
2022-05-09 14:51:02 +01:00
Vi3trice
99050bad01 Add emissive, light source to vendors, smartfridges and dye generator (#17716)
* Glow my vendors

* Rack

* Update dye_generator.dm

* goofed on those 3

* Cleaned up the masks a bit
2022-05-09 14:50:38 +01:00
Kugamo
7189ae5d65 Janitor QOL (#17594)
* Yes

* No

suggested changes

* Maybe

Suggestions + water in cart sprites

* Merge Conflict Resolve

* Suggested Changes :o)

* fixes bugs

* suggested changes round 2
2022-04-22 11:39:21 +01:00
S34N
1e34507c34 fixes gun cabinets breaking with less than 3 guns (#17639) 2022-04-22 11:35:36 +01:00
meow20
3caf0667a6 Fixes movable window tint buttons (#17619)
* Update window.dm

* Update window.dm

* Update window.dm
2022-04-15 17:25:55 +01:00
Vi3trice
b0f0ae91bc Add random critter crate, remove the unused crate subtype and tweak the animal hospital lavaland ruin to use new random crate (#17536)
* Let's stick with the closet

* Update crittercrate.dm
2022-04-12 16:06:34 +01:00
Vi3trice
ae76172934 Clean up crate code, and fix emagging making the manifest invisible and not making sparks (#17500)
* That's some janky stuff

* That wasn't supposed to be saved

* Updated to the new crate sheet. Still essentially just removing redundant sparks.

* I thought I did that already
2022-04-07 18:14:44 +01:00
Christasmurf
7f9cd8541b add icons and code (#17497)
Co-authored-by: Christasmurf <2543783+Christasmurf@users.noreply.github.com>
2022-03-21 17:09:30 +00:00
S34N
03beb422b2 Remaps CC, changes z1 layout (#17425) 2022-03-14 20:08:07 +01:00
ike709
f25787740a Fixes bedsheet bin update_icon() not working (#17486) 2022-03-14 18:47:49 +00:00
Dragonkiller93
6eeb6a1504 Borg locker verb fix. (#17408) 2022-03-09 14:13:22 +01:00
Vi3trice
137338f4dd Rework display cases to allow plain types, disassembly, and new sprites (#17406) 2022-03-09 13:58:57 +01:00
fakeyyy
25ebebb8a3 New barsign (#17455)
* Adds a new barsign.

* New flicker sequence
2022-03-08 11:35:23 +00:00
Vi3trice
976ebf123c Fix - Clockwork walls have the proper icons, regular and brass windoors can be properly disassembled, fix a windoor runtime and text (#17449)
* This is brass

* I reviewed myself and wound up finding more issues

* Whoa, lots of places where it calls it an airlock instead of a windoor
2022-02-26 12:55:09 +00:00
dearmochi
5693eb827e SSprojectiles - smoother and saner projectiles (#17127)
* SSprojectiles - smoother and saner projectiles

* trailing newline

* toki wo tomare

* Lower projectile speed back to 2x, reflector fix

* Tables stop projectiles properly
2022-02-25 18:30:05 +00:00
Adrienn József
37cba8b915 Adds seclite to the HoS' and the blueshield's lockers (#17403)
Co-authored-by: Adrienn József <93430361+Adrienn-Jozsef@users.noreply.github.com>
2022-02-17 09:50:17 +01:00
Sirryan2002
3feb5493e8 Reverses "Yes" & "No" options for BS Compression Packaging Prompt on Crates (#17377) 2022-01-27 20:32:07 +01:00
S34N
b86154cabb [GBP: NO UPDATE] Remove alien nest bitmasking properties (#17355) 2022-01-21 19:31:55 +01:00
dearmochi
c3f9170711 apply butt (#17332) 2022-01-17 10:23:14 +00:00
S34N
962137f291 Fixes more bitmasking issues (#17261) 2022-01-13 14:12:01 +01:00
S34N
458cd0556f Fixes inflatable barrier boxes infinite storage exploit (#17312)
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-01-09 14:59:54 +01:00
Vi3trice
4252169339 Refactor morgues and crematorium to use overlays and sensible names, add wirecutter act on morgue to make it consistent with bodybags (#17171) 2021-12-16 17:54:50 +01:00
S34N
ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
Luc
d58131aa87 Prevent morgue trays from sucking up the dead (#17221) 2021-12-13 19:11:11 +01:00
AffectedArc07
2d5736a61c Removes brig phys, adds another officer slot to compensate (#17180) 2021-12-06 15:00:43 +01:00
S34N
2797b60bc1 Adds support for more "[dir] bump" mapping (#16908) 2021-12-03 08:10:11 +01:00
hal9000PR
e7fce67fc2 antidrop pain 2021-11-20 14:54:04 +00:00
hal9000PR
870ef7bf91 fix and refactor 2021-11-20 12:32:43 +00:00
Fox McCloud
27a4e47e91 Fixes Security Closets Not Having Seclites (#17120) 2021-11-16 23:13:02 +01:00
Fox McCloud
55a6c23bc7 Removes civilian: Return of the Assistant King (#17103)
* Removes Civilian

* other alt-titles as well

* further resolution

* forgot these

* TGUI

* hud icon
2021-11-16 19:49:08 +01:00
AffectedArc07
ab92435be0 Karma refactor (#17070)
* Karma refactor

* This too

* Fixes recursion

* Fixes bugs

* Fixes bad usr

* Update code/modules/karma/karma_holder.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Logic tweak

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-15 13:52:56 +01:00
Fox McCloud
6b80bce9c4 Merge pull request #17107 from dearmochi/fix-table-runtime
Fixes runtime on table frame completion
2021-11-15 03:46:29 -05:00
mochi
e957dc6cd1 Fixes runtime on table frame completion 2021-11-15 09:16:57 +01:00
variableundefined
a5c65002b5 Merge pull request #17100 from Adrer/Cabinet-doors-2-electric-boogaloo
Fix cabinet doors 2: Electric boogaloo
2021-11-14 15:37:04 -06:00
variableundefined
2c5c495cd1 Merge pull request #17064 from Vi3trice/heres-johnny
Rework the fireaxe cabinet so it uses less sprites, and other tweaks
2021-11-14 15:32:41 -06:00
adrermail@gmail.com
531bb709b6 Fix cabient doors 2 2021-11-14 14:09:31 +01:00
Fox McCloud
8061afa550 Merge pull request #16172 from dearmochi/hair-gradients
[READY] Port hair gradient customization
2021-11-11 15:40:21 -05:00
Fox McCloud
06df88706f Beginnings of Combat Changes: Ranged Weaponry (#17075) 2021-11-11 21:24:02 +01:00
Vi3trice
1a99534125 Oh fireaxe closet why you so bloated 2021-11-08 19:37:53 -05:00
variableundefined
9f2f9ac45e Merge pull request #17038 from E-MonaRhg/carpet-stuff-two
The Subsequent Carpet PR: tweaks and tables edition
2021-11-07 10:24:47 -06:00
Cocacolagua
2d8f2f75bc Wall-locker fixes (#17051)
* fixes wall lockers

* removes invisible locker
2021-11-07 09:02:56 +01:00
S34N
44c12c6d9d Fixes open crate sprites (#17050)
* fakin underscores

* more crates

* sneak this one in too
2021-11-06 21:42:47 +01:00
variableundefined
1739f411a2 Merge pull request #16823 from S34NW/3/4th-closet
3/4ths Sprite Project: Closets
2021-11-06 14:19:14 -05:00
E-MonaRhg
ac68ea59df Carpet and table stuff 2021-11-05 19:46:42 +02:00
variableundefined
6102145ded Merge pull request #16909 from S34NW/tg_plant_stuff
Ports better grass and jungle objects used in TG
2021-11-05 08:37:54 -05:00
S34NW
44d8d455bf merge conflict part 2 2021-11-01 10:18:51 +00:00
S34NW
1723e0b503 Merge branch 'master' into 3/4th-closet 2021-11-01 10:14:41 +00:00
variableundefined
c0e21aa64e Merge pull request #16996 from hal9000PR/bnuuy
Adds Bunnies.
2021-10-31 22:24:31 -05:00
mochi
c7046c0756 Merge branch 'master' into hair-gradients 2021-10-27 13:33:12 +02:00
PacifistDalek
f486448a95 Food Cart Refactor (#16869)
* Food Cart Refactor

* delete unused old sprites

* No longer can be deconstructed or destroyed into smartfridge parts
2021-10-26 23:33:03 +01:00