Somniworld
c13535c2d0
Size change and deploying the roller bed on adjacent tiles ( #17727 )
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Co-authored-by: Somniworld <pablo.capel4@orange.fr>
2022-05-09 14:51:02 +01:00
Vi3trice
99050bad01
Add emissive, light source to vendors, smartfridges and dye generator ( #17716 )
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* Glow my vendors
* Rack
* Update dye_generator.dm
* goofed on those 3
* Cleaned up the masks a bit
2022-05-09 14:50:38 +01:00
Kugamo
7189ae5d65
Janitor QOL ( #17594 )
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* Yes
* No
suggested changes
* Maybe
Suggestions + water in cart sprites
* Merge Conflict Resolve
* Suggested Changes :o)
* fixes bugs
* suggested changes round 2
2022-04-22 11:39:21 +01:00
S34N
1e34507c34
fixes gun cabinets breaking with less than 3 guns ( #17639 )
2022-04-22 11:35:36 +01:00
meow20
3caf0667a6
Fixes movable window tint buttons ( #17619 )
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* Update window.dm
* Update window.dm
* Update window.dm
2022-04-15 17:25:55 +01:00
Vi3trice
b0f0ae91bc
Add random critter crate, remove the unused crate subtype and tweak the animal hospital lavaland ruin to use new random crate ( #17536 )
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* Let's stick with the closet
* Update crittercrate.dm
2022-04-12 16:06:34 +01:00
Vi3trice
ae76172934
Clean up crate code, and fix emagging making the manifest invisible and not making sparks ( #17500 )
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* That's some janky stuff
* That wasn't supposed to be saved
* Updated to the new crate sheet. Still essentially just removing redundant sparks.
* I thought I did that already
2022-04-07 18:14:44 +01:00
Christasmurf
7f9cd8541b
add icons and code ( #17497 )
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Co-authored-by: Christasmurf <2543783+Christasmurf@users.noreply.github.com >
2022-03-21 17:09:30 +00:00
S34N
03beb422b2
Remaps CC, changes z1 layout ( #17425 )
2022-03-14 20:08:07 +01:00
ike709
f25787740a
Fixes bedsheet bin update_icon() not working ( #17486 )
2022-03-14 18:47:49 +00:00
Dragonkiller93
6eeb6a1504
Borg locker verb fix. ( #17408 )
2022-03-09 14:13:22 +01:00
Vi3trice
137338f4dd
Rework display cases to allow plain types, disassembly, and new sprites ( #17406 )
2022-03-09 13:58:57 +01:00
fakeyyy
25ebebb8a3
New barsign ( #17455 )
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* Adds a new barsign.
* New flicker sequence
2022-03-08 11:35:23 +00:00
Vi3trice
976ebf123c
Fix - Clockwork walls have the proper icons, regular and brass windoors can be properly disassembled, fix a windoor runtime and text ( #17449 )
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* This is brass
* I reviewed myself and wound up finding more issues
* Whoa, lots of places where it calls it an airlock instead of a windoor
2022-02-26 12:55:09 +00:00
dearmochi
5693eb827e
SSprojectiles - smoother and saner projectiles ( #17127 )
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* SSprojectiles - smoother and saner projectiles
* trailing newline
* toki wo tomare
* Lower projectile speed back to 2x, reflector fix
* Tables stop projectiles properly
2022-02-25 18:30:05 +00:00
Adrienn József
37cba8b915
Adds seclite to the HoS' and the blueshield's lockers ( #17403 )
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Co-authored-by: Adrienn József <93430361+Adrienn-Jozsef@users.noreply.github.com >
2022-02-17 09:50:17 +01:00
Sirryan2002
3feb5493e8
Reverses "Yes" & "No" options for BS Compression Packaging Prompt on Crates ( #17377 )
2022-01-27 20:32:07 +01:00
S34N
b86154cabb
[GBP: NO UPDATE] Remove alien nest bitmasking properties ( #17355 )
2022-01-21 19:31:55 +01:00
dearmochi
c3f9170711
apply butt ( #17332 )
2022-01-17 10:23:14 +00:00
S34N
962137f291
Fixes more bitmasking issues ( #17261 )
2022-01-13 14:12:01 +01:00
S34N
458cd0556f
Fixes inflatable barrier boxes infinite storage exploit ( #17312 )
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Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-01-09 14:59:54 +01:00
Vi3trice
4252169339
Refactor morgues and crematorium to use overlays and sensible names, add wirecutter act on morgue to make it consistent with bodybags ( #17171 )
2021-12-16 17:54:50 +01:00
S34N
ac6f9b4725
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking ( #16620 )
2021-12-15 17:04:24 +01:00
Luc
d58131aa87
Prevent morgue trays from sucking up the dead ( #17221 )
2021-12-13 19:11:11 +01:00
AffectedArc07
2d5736a61c
Removes brig phys, adds another officer slot to compensate ( #17180 )
2021-12-06 15:00:43 +01:00
S34N
2797b60bc1
Adds support for more "[dir] bump" mapping ( #16908 )
2021-12-03 08:10:11 +01:00
hal9000PR
e7fce67fc2
antidrop pain
2021-11-20 14:54:04 +00:00
hal9000PR
870ef7bf91
fix and refactor
2021-11-20 12:32:43 +00:00
Fox McCloud
27a4e47e91
Fixes Security Closets Not Having Seclites ( #17120 )
2021-11-16 23:13:02 +01:00
Fox McCloud
55a6c23bc7
Removes civilian: Return of the Assistant King ( #17103 )
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* Removes Civilian
* other alt-titles as well
* further resolution
* forgot these
* TGUI
* hud icon
2021-11-16 19:49:08 +01:00
AffectedArc07
ab92435be0
Karma refactor ( #17070 )
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* Karma refactor
* This too
* Fixes recursion
* Fixes bugs
* Fixes bad usr
* Update code/modules/karma/karma_holder.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Logic tweak
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-11-15 13:52:56 +01:00
Fox McCloud
6b80bce9c4
Merge pull request #17107 from dearmochi/fix-table-runtime
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Fixes runtime on table frame completion
2021-11-15 03:46:29 -05:00
mochi
e957dc6cd1
Fixes runtime on table frame completion
2021-11-15 09:16:57 +01:00
variableundefined
a5c65002b5
Merge pull request #17100 from Adrer/Cabinet-doors-2-electric-boogaloo
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Fix cabinet doors 2: Electric boogaloo
2021-11-14 15:37:04 -06:00
variableundefined
2c5c495cd1
Merge pull request #17064 from Vi3trice/heres-johnny
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Rework the fireaxe cabinet so it uses less sprites, and other tweaks
2021-11-14 15:32:41 -06:00
adrermail@gmail.com
531bb709b6
Fix cabient doors 2
2021-11-14 14:09:31 +01:00
Fox McCloud
8061afa550
Merge pull request #16172 from dearmochi/hair-gradients
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[READY] Port hair gradient customization
2021-11-11 15:40:21 -05:00
Fox McCloud
06df88706f
Beginnings of Combat Changes: Ranged Weaponry ( #17075 )
2021-11-11 21:24:02 +01:00
Vi3trice
1a99534125
Oh fireaxe closet why you so bloated
2021-11-08 19:37:53 -05:00
variableundefined
9f2f9ac45e
Merge pull request #17038 from E-MonaRhg/carpet-stuff-two
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The Subsequent Carpet PR: tweaks and tables edition
2021-11-07 10:24:47 -06:00
Cocacolagua
2d8f2f75bc
Wall-locker fixes ( #17051 )
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* fixes wall lockers
* removes invisible locker
2021-11-07 09:02:56 +01:00
S34N
44c12c6d9d
Fixes open crate sprites ( #17050 )
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* fakin underscores
* more crates
* sneak this one in too
2021-11-06 21:42:47 +01:00
variableundefined
1739f411a2
Merge pull request #16823 from S34NW/3/4th-closet
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3/4ths Sprite Project: Closets
2021-11-06 14:19:14 -05:00
E-MonaRhg
ac68ea59df
Carpet and table stuff
2021-11-05 19:46:42 +02:00
variableundefined
6102145ded
Merge pull request #16909 from S34NW/tg_plant_stuff
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Ports better grass and jungle objects used in TG
2021-11-05 08:37:54 -05:00
S34NW
44d8d455bf
merge conflict part 2
2021-11-01 10:18:51 +00:00
S34NW
1723e0b503
Merge branch 'master' into 3/4th-closet
2021-11-01 10:14:41 +00:00
variableundefined
c0e21aa64e
Merge pull request #16996 from hal9000PR/bnuuy
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Adds Bunnies.
2021-10-31 22:24:31 -05:00
mochi
c7046c0756
Merge branch 'master' into hair-gradients
2021-10-27 13:33:12 +02:00
PacifistDalek
f486448a95
Food Cart Refactor ( #16869 )
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* Food Cart Refactor
* delete unused old sprites
* No longer can be deconstructed or destroyed into smartfridge parts
2021-10-26 23:33:03 +01:00