VampyrBytes
c0f5132664
Cleanup of internal organs
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Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage
mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust
removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists
made New() a lot cleaner and more robust
External organs will be next
2014-08-21 10:24:13 +01:00
ZomgPonies
6ebb6d617e
Merge pull request #399 from Bone-White/master
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Rigid suit equip delay rework
2014-08-20 03:07:09 -04:00
ZomgPonies
f4b6450a20
Merge pull request #398 from VampyrBytes/master
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IPC and nuke disk fixes
2014-08-20 03:07:01 -04:00
Bone White
b5fcd209b2
Rigid suit equip delay rework
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now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
2014-08-20 07:28:44 +01:00
VampyrBytes
5b8253fb57
IPC and nuke disk fixes
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Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
2014-08-19 07:06:12 +01:00
ZomgPonies
983d78b775
Merge pull request #395 from IcyV/chemistry
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Nerfs how effective Tramadol and Oxycodone are
2014-08-18 19:20:20 -04:00
ZomgPonies
b314db6296
Merge pull request #394 from VampyrBytes/master
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Genetics fixes
2014-08-18 19:19:58 -04:00
ZomgPonies
7139b92b47
Merge pull request #393 from Bone-White/master
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Diona speed fix
2014-08-18 19:19:05 -04:00
IcyV
60e2785e28
Nerfs how effective Tramadol and Oxycodone are
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Reduces the amount of shock that they can tolerate to adjust with the new combat changes.
2014-08-18 08:43:13 -07:00
Bone White
9ec8db00f6
Diona speed fix
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was broken by my eva suit slowdown alterations, now fixed.
2014-08-17 09:49:11 +01:00
ZomgPonies
ebc3098f45
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-08-16 21:48:27 -04:00
Walter0o
8f27fc38a9
comment adjustment according to feedback
2014-08-16 21:47:19 -04:00
Walter0o
6f790b6edf
fixes #5693
2014-08-16 21:47:09 -04:00
Walter0o
ebbeaef854
fixes #5970 , prevents bugs in the future
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this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-16 21:36:34 -04:00
mwerezak
547fada4df
Fixes burn description saying it is salved when not
2014-08-16 21:23:56 -04:00
ZomgPonies
8c965ec9c1
Compile fix
2014-08-16 21:22:21 -04:00
PsiOmega
6158805a68
Fixes #5946 and cuts down on duplicate code across Life() procs.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/mob.dm
2014-08-16 21:18:18 -04:00
ZomgPonies
b06eb66ca4
Fix for bloody hands yanking shit
2014-08-16 20:58:37 -04:00
Bone White
866db87ec0
Removed two debug comments
2014-08-17 00:43:54 +01:00
VampyrBytes
cfef299686
Genetics fixes
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Fixes issue with getting target in remote talk, remote view and empath
Fixes Empath not recharging
Fixes inability to cancel remote view
Fixes Grays not starting with remote talk
2014-08-16 11:51:17 +01:00
Bone White
aea80f8200
Altered disarm knockdown
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now only occurs with a 30% chance if you already have an aggressive grab
(or better) on the target.
No more disarm > stun baton.
2014-08-16 06:21:31 +01:00
VampyrBytes
9ecfe0d311
Several fixes
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Fixes MP's being affected by radiation
Fixes Nuke Ops MP's explosive implant not going off
Fixes PDA Crew Manifest not showing support staff
2014-08-13 11:07:07 +01:00
ZomgPonies
9919eac70d
Merge pull request #380 from Bone-White/master
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EVA slow alterations
2014-08-13 00:15:15 -04:00
Bone White
7136864763
EVA slow alterations
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Far less punishing to "better" rig types e.g. CE, syndicate, ERT,
deathsquad, wizard
2014-08-13 01:23:53 +01:00
ZomgPonies
65af681dad
Merge pull request #370 from Regory/tajaran-spawn-gloves
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Better Racial Item Spawns
2014-08-11 20:37:02 -04:00
Regory
f8ed5bf6b6
Sync Changes from Paradise Master
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Sync changes
2014-08-09 18:48:19 -04:00
Regory
7ac1d76f80
Fixes equip_or_collect
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Equip_or_collect fixed to not delete the item being equipped.
Equip or Collect would use equip_or_del, and if failed, would try to
insert the item in a bag. However, equip_or_del deletes the item, so it
cannot be put in the bag afterwards.
2014-08-09 17:53:18 -04:00
Bone White
14f3bc7529
Added pda to strip menu
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PDAs can be stripped off or placed on a uniform now without having to
remove the uniform.
2014-08-09 17:45:31 +01:00
alex-gh
7b61b6563a
Merge pull request #363 from Bone-White/master
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Added procedural slow to EVA suits
2014-08-08 03:17:19 +02:00
Bone White
3e285690ae
update for procedural eva slow
2014-08-08 02:11:44 +01:00
Bone White
9ffa4b8ee7
Added procedural slow to EVA suits
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Slow increases as pressure around them increases. At higher than 80kPa
the slow is 4 units (as compared to diona's natural slow of 5)
2014-08-08 01:39:42 +01:00
ZomgPonies
6e67faf4fc
Merge pull request #358 from VampyrBytes/master
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More MP fixes
2014-08-06 19:04:26 -04:00
alex-gh
bbc9e51679
is_in_brig() fixes
2014-08-06 23:42:54 +02:00
Jeremy Liberman
a4196cb745
Add Vox Heist directive and call shuttle on completion of Directive X
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Conflicts:
baystation12.dme
code/controllers/emergency_shuttle_controller.dm
code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
VampyrBytes
5377a879b8
More MP fixes
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removed immunity to pressure that was added with overheating
MP will now revive when their heads are reattached
2014-08-05 10:48:21 +01:00
Rob Nelson
3a3e8ac7be
Fix grey eyes, add bitching when hairstyles are invalid.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson
a78316732f
Fix compile.
2014-08-04 22:23:26 -04:00
Rob Nelson
7e8c1cf7fe
Plasmamen ignite when not wearing their suit.
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Conflicts:
code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
mwerezak
c22ea7a5c0
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
90e0da92cc
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak
8829bca02b
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak
2c7926eff8
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963
Handcuffs now require an aggressive grab
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
ee9fe24083
Fixes siemens coefficient not blocking stun disarm
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:02:47 -04:00
mwerezak
321598a8a1
Makes humans scream if taking enough halloss
2014-08-03 16:01:04 -04:00
mwerezak
279718728f
Allows the use of stun weapons to show up in autopsies
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
bbdd4641d0
Adds disarm effect for stun weapons and hands
2014-08-03 15:59:39 -04:00
mwerezak
f43a3ead70
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc
Adds siemens_coefficient handling to stun batons
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
mwerezak
ac0e3966d6
Taser cleanup and fixes
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Fixes cloaking devices and deadman switches being included in taser code
somehow.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 15:47:21 -04:00